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Messages - Blizzard

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Yeah, 1.31 should definitely be tested some more. I had issues with Z-ordering once I stopped using viewports internally. :/

Welcome! / Re: New Kid In Front Of The Computer
« on: May 30, 2018, 06:20:20 PM »

To be fair, sendspace outlasted a lot of other services. xD

RMXP Script Database / Re: [XP] Blizz-ABS
« on: May 15, 2018, 10:58:23 AM »
I don't know of any HUD makers, but you could also use one of the Blizz-ABS HUD scripts. Just find them under the "Blizz-ABS Plugin" category.

Aha, I see. Yeah, since XP supported viewports, I assumed this is how they were supposed to work ie. how they do work since it made sense. It's cleaner and more obvious this way.

Hm, didn't I make viewports work with windows after all? Eh, doesn't matter. Nobody uses it anyway. xD
Yes, I made sure to emulate the original behavior as precisely as possible. So I suggest you use my rewrite instead of Selwyn's.

News / Suggestions / Feedback / HTTPS and SSL
« on: April 15, 2018, 06:16:15 PM »
The forum has been reconfigured to require an SLL connection over HTTP (also known as HTTPS) in order to improve security. Everything should work as before, but if you have issues, let me know.

RMMV Script Database / [MV] Ultra Mode 7
« on: April 15, 2018, 02:23:32 PM »
Ultra Mode 7
Authors: Blizzard
Version: 1.1.0
Type: 3D tilemap rendering
Key Term: Environment Add-on


Ultra Mode 7 simulates the Mode 7 rendering mode from the SNES by using 3D rendering (hence the "Ultra"). Sprites are scaled appropriately and use additional code to determine whether they are visible, because of cut-off distance. The view of a Mode 7 map is defined by the following parameters:

  • camera distance
  • field of view
  • pitch rotation angle
  • yaw rotation angle
  • maximum Z coordinate

This work is protected by the following license:
Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported
( )

You are free:

to Share - to copy, distribute and transmit the work
to Remix - to adapt the work

Under the following conditions:

Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).

Noncommercial. You may not use this work for commercial purposes.

Share alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.

- For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page.

- Any of the above conditions can be waived if you get permission from the copyright holder.

- Nothing in this license impairs or restricts the author's moral rights.


  • render map in 3D
  • control rendering with various parameters and even change them on the fly
  • supports white fading of horizon
  • supports auto-scaling for sprites depending on distance from camera
  • high performance
  • easy to use

  • added animation function for parameters
  • fixed issue with floating characters
  • fixed issue with normal maps not working anymore
  • added some code to prevent compatibility issues with some map scripts


(click to show/hide)
(click to show/hide)


Ultra Mode 7 Demo


Script Download


Inside the script in the first comment.

  • Requires WebGL. Does not work with canvas and due to how canvas works, it can never support canvas.
  • Because the tilemap is rendered entirely flat, tile priority isn't used.
  • Scaling has been optimized for usage of an FOV of 60°. Using different values will cause some weird scales being used for characters.
  • Due to yaw rotation requiring turning of characters, 8-directional characters sprites might have only limited support.
  • Looping maps are currently not supported.

Credits and Thanks

  • Blizzard

Author's Notes

Make sure to read the instructions and study the demo before asking questions.

If you find any bugs, please report them here:

That's it! N-Joy! =D

Projects / Games / Re: [FULL] Wartools [2k3]
« on: April 13, 2018, 09:20:24 AM »
Oh lol, this should been moved ages ago. xD

RMXP Script Database / Re: [XP] Blizz-ABS
« on: April 01, 2018, 09:21:49 AM »
There have been several iterations of this method so IDK anymore which one is actual. xD

RMXP Script Database / Re: [XP] Blizz-ABS
« on: March 31, 2018, 09:25:59 PM »
Then check chapter 4.2.3 in the manual. You can enable/disable Blizz-ABS entirely or only certain buttons at a time.

RMXP Script Database / Re: [XP] Blizz-ABS
« on: March 31, 2018, 08:32:50 PM »
In order to actually be able to attack, the actor needs a weapon equipped. The best way would be to equip the actual inventory weapon item through an event command when you want to enable attacking.

New Projects / Re: [Ruby] FMOD Low-Level API Wrapper
« on: March 23, 2018, 09:39:16 PM »
Nice. If now somebody could pull the samples out of XP, we'd finally have a worthy MIDI audio replacement. xD

New Projects / Re: [Ruby] FMOD Low-Level API Wrapper
« on: March 23, 2018, 07:45:19 PM »

What MIDI synthesizer are you using?

Script Requests / Re: Conditional Branch addon
« on: March 22, 2018, 09:11:46 PM »
there are many, many things that are the standard convention in the RM community, but are actually bad practices, and are not even conventional in Ruby.

Not just the Ruby community. ._.

Script Requests / Re: [RMXP] $game_player.walk_anime isn't working
« on: March 18, 2018, 11:27:34 PM »
If it froze, you definitely need that Interpreter Fix. I assume you did this:

Code: [Select]
$game_player.walk_anime = false

Script Requests / Re: [RMXP] $game_player.walk_anime isn't working
« on: March 18, 2018, 09:27:46 PM »
Lol, don't sweat it, Rose. :)

RMXP Script Database / Re: [XP] Blizz-ABS Event Anti-Lag
« on: March 13, 2018, 09:41:49 PM »
You are right. I accidentally copied the modified version into the script that was meant for distribution. I uploaded v3.2 and added the EXTEND_TILES options which makes it easier to control this if I ever mess up again. The demo uses a value of -1 EXTEND_TILES while a value of 0 should be the default.

Make sure to do a browser cache clear by pressing CTRL+F5 to make sure the browsers downloads the new file. It should say v3.2 in the header.

RMXP Script Database / Re: [XP] Blizz-ABS Event Anti-Lag
« on: March 13, 2018, 08:37:14 PM »
Yes, the demo is setup to show how the script works by reducing the the boundary within the screen so it's visible.

There is a way to batch-modify variables with events, isn't there? Or was that just for switches?

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