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Messages - Elevenius

Hello there.  This is a small two-in-one question, but I have a small issue.  I have an event set to show an image, and then I wanted that to segway straight into battle. I was finally able to get this to work, by setting the image to "Move" to 0 opacity at the same time as the Battle Processing begins, causing it to fade straight to battle.  However, after the battle ends, the picture still flashes for one second before the map appears.  Does anyone know why this might be?

Also, is there anyway to carryover the BGM music from the map, uninterrupted into battle? I'm using the latest SDK if that matters.  Thank you.
RMXP Script Database / Re: [XP] Easy Party Switcher
January 03, 2013, 08:21:40 pm
Quote from: Metaron on January 03, 2013, 04:52:58 pm
Elevenius the best method I've found for turning an actor invisible is to create an entirely new actor with no character graphic that you add to the party for cutscenes and then remove after, while having him permanently disabled in the party switcher.

I appreciate your help.  I wonder though, is there a special command to switch this invisible party member for the leader? If it was, say, my seventh party member?
RMXP Script Database / Re: [XP] Easy Party Switcher
December 30, 2012, 05:11:42 pm
I apologize if this has already been asked, but I read through the topic and didn't see this specific question. But I wondered if there was an easy way to change leaders, only for cutscenes. I wanted a certain character to be the leader, so that they're the ones moving and speaking correctly, but I realized that the player could change to another character. These mini-cutscenes are random small events scattered around the map, so forcing a party screen rearrange just for them seems slightly over the top.

Although, if there was a way to make the player turn invisible during the cutscene, that would also be perfect, but I've searched and can't seem to find a way to do that.
Thank you all quite much! It works perfectly. I'm glad that I got it, because I needed to send this game out today. Things are on-track now. ; )
I think I have the typing part up and running, and have the typed part saved to variable 1. However, does anyone know what I should use to display it when the other option is chosen?
It looks like I need these to make this all work then:

And the SDK. I have a script that gives each Troop it's own Battleback independant of the tileset, and Blizzard's Easy Party Switcher. I hope these all work with the SDK. The only thing I need now, embarassingly enough is.. the SDK itself. Which version would you reccomend?
This sounds quite perfect! I'll need to download the ol' SDK, though, will I? I'm ashamed to say that I don't know very much about that realm. Will it require very many changes to my files?
That shouldn't be a problem at all. I only need this one single NPC to remember what's typed in. It tells the player that it can keep their secrets, and then allows them to type it in, or shows them if they choose only to view what they had typed. How would I perhaps do that with your method, my amigo?
Thank you very much, kind sir.  But to be quite honest, I am not a wizard of scripting as I wish I was. I hate to be any trouble, but could anyone please show me how I might use this script for my needs? >.<
Hello, and greetings. I was hoping that somebody might be able to help me with a script that I required. I had searched far and wide and only found one thing similar, and it was for another version of RPGMaker (I use XP).

Although, what I was hoping for was slightly different. Basically, when you speak to a certain NPC, you can ask them to either show you what you typed in before, displayed, and then end the event. Or you can choose the second option, which allows you to edit the text. Type in more, or change what was there, which will then display the next time you talk to them and choose the first option above. I hope that this is not confusing or makes no sense.

Thank you in advance very much!