I am not sure if I posted this in the correct section so I apologize if I did, but this just seemed like the most appropriate section to post this out of the others on the forums. Anyways, my two questions are, that have been stumping my progress further with this ABS script and RPG Maker XP compatability:
1. How do I make it so that when an enemy dies, they do not respawn anymore?
2. How do I make it so that after an enemy dies, a treasure chest with an item appears in their place? I know how I would do this with normal RPG Maker XP, but how to do it with ABS just completely baffles me, because since ABS is its own separate Action RPG system in its own, it wouldn't work appropriate with the normal RPG Maker way of doing things which would be like after the battle sequence was terminated, dialogue would automatically be able to be displayed if the battle was victorious which you could then branch self switches which could turn the enemy into a treasure chest capable of giving you an item, but with ABS, that just does not work as since again it is its own battle system, when an enemy dies it disappears, I haven't been able to figure out a way to make it so that if the enemy's health reaches 0, then for it to 1. not respawn, as said above, and 2. to make it turn into a treasure chest capable of giving an item.
So if anyone could help with these two questions, ESPECIALLY the second one, it'd be greatly appreciated so that way I could continue my game progression with the ABS System. Thanks!