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Messages - Starmage

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Projects / Games / Re: Rave Heart (Demo available)
« on: May 15, 2018, 03:14:11 PM »
Hi guys!! Here's another update on the demo for Rave Heart!


- Most arena enemies have been dramatically nerfed.

- Fixed some more tile-set bugs that I missed at some comfort rooms.

- Fixed a bug where the shuttle will sometimes appear as a car in one of the maps in the demo.

- Fixed an unpassable tile found at Dorado.

- A few more story continuation from previous version.

Also, some screeny for you guys:

Poor Veronica, forced to marry the crazy Star-Raiders' leader. Veronica has no say in this cause she was intentionally muted. xD (And yes, that's a wedding in a dance club.)

New Projects / Once Upon the Woods (One map event entry)
« on: May 10, 2018, 04:33:53 PM »

Hi guys! Once Upon the Woods is my entry submission for the One Map Challenge event being held at Rpgmaker.web. :) It is a very short and simple RPG that features the story of Hansel and Gretel, an old fairy-tale that we have all heard. This game is sort of like my high-fantasy take on the story. ^_^ I hope that you enjoy! :)

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- Very short and sweet
- Challenging, strategic and engaging battles
- Beautiful fairy-tale-esque artworks
- Beautiful Celtic music





Bitter Sweet Entertainment, Inc.


Andy Chen
Loose Leaf
Milano Cat

Projects / Games / Re: Rave Heart (Demo available)
« on: May 05, 2018, 08:27:18 AM »
Hello everyone!! I just wish to share BerryB 's very wonderfully cute artwork for Ellemine!! ^_^ :)

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Projects / Games / Re: (XP) BlueSkies 2 - Complete!
« on: May 05, 2018, 08:20:31 AM »
Hello guys!! Just wanted to share a very cute artwork that BerryB did for Lyrelle, done in her wonderful art style!! ^_^ :) <3

(click to show/hide)

Projects / Games / Re: Rave Heart (Demo available)
« on: April 27, 2018, 05:44:49 AM »
Hello everyone!! Version 4.0 is here!! :) It has tons of new content (story-wise) and a few updates and improvements from the previous versions! I have all the reviewers and LPers to thank for the improvements of the game! ^_^


- Intro Maps have been updated.

- Shuttle sprites have been updated (Huge thanks to SmashArt for providing a cool shuttle sprite for the game).

- Menu sound effects have been updated.

- More story content (1 hour extension from the previous demos).

- Astral boosts' sprites have been changed.

- A few tile-set bug fixes.

- Added some cool lighting effects on many of the maps.

Projects / Games / Re: Rave Heart (Demo available)
« on: April 11, 2018, 08:04:01 PM »
Hi Zexion! Oh wow! I have never thought about that! ^_^ Thank you so much and I'll keep your advise in mind! ^_^ :)

Projects / Games / Re: Rave Heart (Demo available)
« on: April 06, 2018, 05:38:25 PM »
Hello Everyone! ^_^ Here's a newb photoshop art I did for both Ellemine and Chad for my game Rave Heart. :) This is like, my first time trying out my hand at photoshop drawings as my way to cope with my recent streak of depressing happenings. :( X( Anyway, this scene is supposed to capture Ellemine and Chad's getting to know moment during the engagement party in the game. xD :D Hope you guys like it. ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: April 02, 2018, 08:47:22 PM »
Hello guys!! Demo version 3.0 is now up!! ^_^

Here are the changes so far:

- New Intro Scene - A whole tutorial sequence that involves Bryan and Klein, fighting their way to capturing a Farian fugitive. Reasons: This is to add some action and hype at the very start of the game. Since the game is story-driven, I believe that starting out with some gameplay would be a nice touch.

- New skill and item icons

- New skill animations added

- Implemented an arrow pointer as guide for story progression

- Slight adjustments to the battle HUD (ATB bar is now at the lowest section)

- Typo fixes

- Dialogues now uses a different font

That would be all guys!! Thank you so much and I hope that you'll enjoy! ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 27, 2018, 02:25:41 PM »
Hi guys!!! I have now started creating my very own website for my RPG Maker games with! ^__^

You may visit it now! ^_^ (I had reports that there were problems viewing the site using mobile x( )

Hope you enjoy! :)

Projects / Games / Re: Rave Heart (Demo available)
« on: March 23, 2018, 10:21:39 AM »
Hello all!! I just wish to share the latest LP+Reviews done by these awesome LPers and video reviewers! They're for Rave Heart's demo version 2.5! ^_^ With some very helpful feedback and fun playthrough to show! XD

Nikorasu's Let's Play+Video Review for the demo 2.5:

NeoSoulGamer's Let's Play+Video Review for the demo 2.5:

chibievil's Let's Play+Video Review for the demo 2.5:

I hope you guys enjoy! ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 15, 2018, 05:18:42 PM »
Hi guys! Here's a test video for the custom battle animations I've implemented for many of the characters' spells and skills. :) I hope you like 'em. ^_^

Hello guys! I need help with Yami's Battle symphony along with the Holder animated battler add-on.

Yami Battle Symphony:
Holder animated battlers add-on:

How do I set up a battler so that he/she attacks using a gun from afar? Because it seems weird that the gunner battler will have to go near the enemy in order to attack xP

Btw, I checked the guide thread for holder's battlers, but it seems all pictures are no longer available and there are broken links. x((

I would really appreciate any help! ^^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 11, 2018, 04:45:15 PM »
Hello everyone!! You may now download the new demo for Rave Heart, version 2.5! ^_^

Changes are as follows:

- Added Options command (System) on the main menu that allows players to adjust the volume of BGM, SE and BGS as well an auto-dash on/off option.

- New animations has been implemeted to all skills, attacks and items.

- Black-screen time during cutscenes has been reduced.

- New icons for items such as the First Aid kit.

- Enemies now show their health bar during battle.

- Fixed a few found grammatical errors and typos. Some sentences have been reconstructed as well.

- New music has been implemented on the test chambers of City-lab.

- Encounter Rate at the dungeons has been reduced.

- Fixed some tile issues.

Enjoy!! Feedback and suggestions are always welcome. :)

Projects / Games / Re: Rave Heart (Demo available)
« on: March 07, 2018, 05:56:55 AM »
Hello guys!! I just wish to share a very detailed and helpful first impressions done by Driftwood Gaming!! ^__^ I really enjoyed it and they were very helpful in pointing out the issues of the game that needs to be addressed. xDD Also, you'll be chuckling a lot in this video, as their beautiful voice-acting will leave you in awe. xDD :D Enjoy! ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 06, 2018, 12:38:49 PM »
Hi guys!! I just wish to share some of my progress for the development of Rave Heart right now. :)

First off, the town of Dorine from Planet Kardel:

(Don't mind the door-less buildings, it's still a WIP)
Klein and friends sets foot in this planet where crime is the norm, wish them luck in this dangerous escapade. xD

Manu options by Yanfly!

It is an additional feature that I should've used since the very start. xD But here it is! :)

Enemy health bars by Yanfly!

Another feature that I should've used since the very start. xD This will certainly help players calculate and invest the right damage on specific types of enemnies.

That's all guys! Hope you like it. ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 05, 2018, 08:09:13 PM »
Hi guys!! Nikorasu just made a fun-filled let's play + review for Rave Heart! ^_^ I really enjoyed his play through for Rave Heart and I suggest that you guys subscribe to his channel and check out more of his RPG maker game reviews. :) They're very helpful. ^_^

Projects / Games / Re: Rave Heart (Demo available)
« on: March 02, 2018, 05:52:09 PM »
Hi guys! I am pleased to announce quite a huge update for the demo of Rave Heart, which you may now download and enjoy. :)


Version 2.0 Changes:

- Animated battlers for each playable characters are now implemented and ready for use in the demo. (During my journey in learning how to sprite, I have come to a conclusion: It's sooo stressful, but very fun to do.)

- Game is now played in High resolution (640x480), this should now remove the dark borders around the screen when playing on larger maps. (See? It is a huge update. xD)

- New and improved High res title screen.

- New game text logo implemented in the game.

- All battle-backgrounds and pictures have been adjusted to run in High res.

I hope you guys enjoy! Feel free to leave some feedback and suggestions. ;)

Projects / Games / Re: Rave Heart (Demo available)
« on: February 28, 2018, 02:50:27 PM »
Hello guys!! I've started learning spriting and will create some animated battler sprites for the characters of Rave Heart. ^_^

I'll have an updated demo soon where characters will no longer be using their walking sprite during battles. :)

Here's what I have so far:

If you wish to give some feedback or discuss the sprites, just leave a comment. ;)

Hello guys! I need help with Yami's Battle symphony along with the Holder animated battler add-on.

Yami Battle Symphony:
Holder animated battlers add-on:

Whenever I cast a spell, the battler's cast animation sprite does not loop. :( Is there any way I can make the spell cast sprite loop using those scripts? I want it to look like the battler is really doing some incantation. :)

Thanks so much for any response!

(btw, I'm also currently using Yanfly's cast animations).

Projects / Games / Re: Elf's Dairy (Completed)
« on: February 26, 2018, 06:38:09 AM »
Hi guys! Here's another update for Elf's Diary! ^_^ This is a whole bunch of bug fixes that I've missed on the previous version, hopefully, they have all been eliminated now and that this will be the final update. xD Don't worry, if you have a save from the previous version, it should still work if used in this version. :)


Version 2.0

- Big fixes on Church, where a party member speaks when he/she still isn't supposed to be in the party.

- Removed the Paralyze effects on the Lamia Boss' attacks, as I have mentioned on the previous update, Paralyze and sleep effects are to removed completely in the game to remove game-breaking errors.

- More dialogue improvisations.

- New item sold by the rare merchant (Forgot to mention in the previous version).

- Final boss difficulty increased by a little

- Windowskin's color has been adjusted to make it less bright.



Yay! I've just finished my newb trailer entry for Elf's Diary on the RPG Maker 28th bday event! ^_^

Forgive me for its short-ness xDD

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