Hi there forum!
Im very glad to let you all know that after many questions, and try and errors, Im learning a bit more about RPG maker and the system overall.
First as any other newbie I was having mostly scripting limitations, but after some research I discovered many great RPG maker games were made with fully evented mechanics, meaning no need of adding scripts, so I asked around and apparently just by editing the default script and taking out the exp value (not to work and also not to show on window) I can then proceed to come up with my own evented leveling up system (Credits to the always helpful KK20 to confirm this).
So please check this out as I might need some ideas how to come up with the eventing:
-Characters wont gain exp after battles, or the value wont show at all after battles or on status menu. The idea is to have items that besides the general use of any RPG item (Hp recover, cure status, inflict damage to enemies etc) can additionally call common events such as "increase parameter" so every time you use an item you are also increasing your statutes (max HP up, mas SP up, mas attack up, etc), as there is no actual exp system.
-Enemies will drop items so of course there is part of the grinding, but I would like to assign the value monsters give out, to call a common event that resets every time it reaches a certain number, So as an example, following up with the exp not working to level up, we use that value running backround so lets say from every battle I get an approximate of 10 points and every 60 points I want a common event to activate and "reset" many of the switches on the map, for items to respawn. So you know every some 5 or 6 battles you have a chance to scavenge for recorey items that also increase your status to keep fighting.
It would be great to have comments or suggestions on this! Let me know if you need a more detailed explanation, as every time I explain myself I also get a better idea of how to do it.