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Messages - Crixus

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Resource Database / Re: The ultimative face-package! (1009 files!)
« on: April 22, 2019, 06:06:22 AM »
Thank you Jaiden.

RMMV Script Database / Re: [MV] More keys to Conditions
« on: April 16, 2019, 05:17:19 PM »
Thank you.

RMMV Script Database / Re: MV - Plugin - More keys to Conditions
« on: April 12, 2019, 11:34:15 PM »
It was my mistake.
See if you agree with the model.

RMMV Script Database / [MV] More keys to Conditions
« on: April 09, 2019, 03:10:53 AM »
Keys Module
Authors: Crixus/RpgBoss
Version: 0.1
Type: Tool
Key Term: Scripting Tool


There are three types of events for conditions with keyboard buttons.


  • js_keyDown: When you press the key, if holding the command will not repeat, it will only happen once
  • js_keyPress: For key pressed, this works for all letters, digits and calc keys, but does not work on others because they are for the exclusive use of the Rpg Maker System
  • js_keyUp: This works after using the KeyDown, you do not need to create a KeyDown condition, just hold the key for a short time and release


Video - How to use:

Video - First tests:



(click to show/hide)

In the event command "Script" you must put the Global variable of your preference.

Here is an example of creating a keydown that will have a only action when pressed but may have another action when released.
Due to the "timer" the action will only occur if it is held for 0.4 seconds (40% of 1 second):
<>IF: Script : js_keyDown == "KeyJ"
   <>//Comment: Only Action
<>IF: Script : js_keyUp == "KeyJ"
   <>//Comment: After Only Action - Optional

This is the best way to use a pressed key that loads some value or animation:
<>IF: Script : js_keyPress == "KeyH"
   <>//Comment: Charging Power

An example of Skill in map (ABS):
<>IF: Script : js_keyPress == "KeyH"
   <>Animation: ki-charging, Wait
   <>Op Variable: [xxxx:Kamehame-ha!] += 1
   <>IF: Variable[xxxx:Kamahame-ha!] >= 5
      <>Animation: Kamename-HA!!!!, Wait
      <>Op Variable: [xxxx:Kamehame-ha!] == 0
In GITHub you have the menu for tests of keyboad:


None so far.

Credits and Thanks

Author's Notes

The system itself does not work perfectly with the standard Rpg Maker directional keys.
For more support:

Welcome! / Re: Hello guys!
« on: March 16, 2019, 08:59:03 AM »
I saw the channel on Discord, thank you anyway.

Tutorials / Retro font text for Rpg Maker MV
« on: March 16, 2019, 06:32:11 AM »



  • PixelMplus10-Bold.ttf
  • PixelMplus10-Regular.ttf
  • PixelMplus12-Bold.ttf
  • PixelMplus12-Regular.ttf

After downloading copy to the fonts folder of your project.
In that same folder open the file gamefont.css:
Code: (text) [Select]
@font-face {
    font-family: GameFont;
    src: url("mplus-1m-regular.ttf");
video::-webkit-media-controls-start-playback-button {
    opacity: 0;
    pointer-events: none;
    width: 5px;

Replace "mplus-1m-regular.ttf" with the name of the source file you copied, for example:
Code: (text) [Select]
src: url("PixelMplus12-Regular.ttf");
Code: (text) [Select]
@font-face {
    font-family: GameFont;
    src: url("PixelMplus12-Regular.ttf");
video::-webkit-media-controls-start-playback-button {
    opacity: 0;
    pointer-events: none;
    width: 5px;

Save the file, you can delete the original font.

Projects / Games / Re: [XP] The Legend of Terra (Updated 3/7/2019)
« on: March 16, 2019, 06:28:40 AM »
Even using only RTP you made a good game, the maps are very well done.

Welcome! / Hello guys!
« on: March 16, 2019, 05:59:09 AM »
Hello everyone, I found this site through Google.
I am Brazilian, but I am well educated, I guarantee that I read the rules before registering here. : biggrin:

About me:
I would like to show some tutorials and systems that I did, also do Javascript and CSS for Web, currently I am learning CANVAS to develop games or systems for browsers.

Some of my works, most canceled or paused:

Fallen Angels:

Alex vs. Mr. Lich

Pac-Man: M-A


Demos and tutorial:
Plataform like Mario:

Basic CBS:

Global Path:


Monster Gallery:

Isometric ISO-VIEW:

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