Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - [Faint]

General Discussion / Project: Aura, sprites and more
August 19, 2010, 08:46:50 am
So I am trying to get back into spriting after a good deal of time.

*NEW* Main Character for my game.Characters in my game have "Aura Abilities", and each one has its own "Overdrive" like mode called "Releases"(not final name).As the player continues through the game, the characters "Releases" get better and take on new forms....tell me what you think of this idea.

Character's name: Aisu
Aura ability: Ice
Fighting style: Fists-->Fists and Kicks-->Fists,Kicks,and Sword.

*NEW* Element icons for my game (*edit* toned down the gloss a bit.)

*NEW but not game related*
Hitsugaya Toushiro
Spoiler: ShowHide

Tell me what you think. :^_^':

here is some older stuff I have done.
Spoiler: ShowHide

Express your Creativity / New Sig / Avatar
August 11, 2010, 02:37:59 am
So with my return to CP, I decided to make a new sig and avatar of one of my favorite pokemon. Tell me what you think.  :^_^':
Welcome! / Guess who is back?
August 10, 2010, 05:06:06 am
Yes I am back, but I have none of my old rpg maker data or any of my old sprites. The computer I had finally died and I just got a new one. As for all my old work....well the girl I was dating for 4 years has it on her laptop, but we are currently not together.  :( I still talk to her everyday though so I might see if I can get all the data back...even if she is 3 states away.

I am still unsure if I am going to pick  back up this hobby or not. Trying to come up with the reasons why I should. :P

Anyways, just wanted to say hi to everyone.
General Discussion / New game/New Sprites
February 01, 2010, 09:36:57 am
So I am working on a different project at the moment since I lost data from my old project. I haven't done any spriting in awhile and just did a concept sprite for one of the characters in my game. Any comments/suggestions are welcome.

Sprites for my game


Tutorial Requests / [Resolved]RMXP Races
January 27, 2010, 07:14:20 pm
Any ideas on how to make Races along with classes so I can have both.
Tutorial Requests / RMXP Battle animation movement
January 26, 2010, 12:17:12 pm
How would you go about making skill animations lets say for a skill that shoots a wave of energy at a foe, actually move from the caster to the target?
Working on my project I got to wondering, would it be possible to change how the basic stats influence things? For example, is there a way to make INT influence MDEF? Or STR influence HP/PDEF? if so, would someone possibly mind showing me how to go about doing this or atleast point me in the right direction?
Video Games / Ragnarok Online
December 12, 2009, 03:40:04 pm
So yea recently I have rediscovered my addiction to Ragnarok Online....haven't worked on my game too much lol :shy:
Script Requests / [XP] Window battler
November 24, 2009, 09:51:56 am
Couldn't think of a good name for this lol. Anyways I am using Minkoff's sideview and I am trying to make a window that is used in Scene_Menu that displays animated battlers of the actors, using their ready poses.

Now I know how to make the window and incorp. it into Scene_Menu just not really sure how to call the battlers. Any help would be really appreciated. :)
General Discussion / Sideview templates?
November 18, 2009, 10:35:33 am
anyone have some links of good sideview battler templates to go with minkoff's? I have been looking like crazy and havent had much success.

*waits for response*
RMXP Script Database / [XP] State Requirement Skills
November 17, 2009, 09:20:36 am
State Requirement Skills
Authors: [Faint]
Version: 1.0
Type: Skill Add-On
Key Term: Custom Skill System


Simple script that allows you to set state requirements for skills.


  • Very Easy to set up.






Spoiler: ShowHide

# State Requirement Skills                                                     #
# Author: [Faint]                                                              #
# Version: 1.0                                                                 #
# Date: 11/10/2009                                                             #
#                                                                              #
#   This Add-on allows you to make skills require a specified state to be      #
#   inflicted upon the actor before they can use said skill.                   #
module SRConfigs
 def self.req_state(id)
   case id
# Configs                                                                      #
#                                                                              #
#   when SKILL_ID then return REQUIRED_STATE_ID                                #
#   SKILL_ID            - ID of the Skill.                                     #
#   REQUIRED_STATE_ID   - ID of the State required to use the Skill.           #
     when 1 then return 17


# Game_Battler                                                                 #

class Game_Battler
 alias state_met? skill_can_use?
 def skill_can_use?(skill_id)
   data = SRConfigs.req_state(skill_id)
   return data != nil && !self.state?(data) ? false : state_met?(skill_id)


Place above Main.


No none compatibility issues.

Credits and Thanks

  • Everyone here at chaos-project that has helped me out in understanding RGSS.

Author's Notes

Woot for first working script.
Script Troubleshooting / Level Requirement for Items
November 04, 2009, 04:48:06 pm
ok so I am brand new at RGSS and I am trying to work on a script that allows you to designate required levels for items. I have so been able to get it to work kind of. The problem iis that it only seems to want to work for the first actor in the party. any help would be greatly appreciated.

Spoiler: ShowHide
# Level requirement Items
# Author:[Faint]
# Special Thanks: Longfellow - for helping me figure my first script out!
# Description: This script allows you to set Items to have a required level to
#              used by the Actor.
# Sidenotes: Script works great with Game_Guy's Skill Teaching Items's script.
module LRConfigs 
  def self.item(id)
    case id

# When then return required_level
    when 1 then return 5
    when 3 then return 3
    return 1

# Game_Actor

class Game_Actor
  alias item_effect_lvl_requirement item_effect
  def item_effect(item)
    result = item_effect_lvl_requirement(item)
  return LRConfigs.item(id) > @level ? false : item_effect_lvl_requirement(item)
Tutorial Requests / RESOLVED: SP damaging Skills
November 03, 2009, 04:20:09 pm
How would you go about making SP damaging skills? I have found SP absorbing but i would like to know how to do just SP damaging based off of attack.
Welcome! / It's been too long
November 02, 2009, 08:42:07 pm
I have been gone for awhile, due to my PC committing suicide. :( unfortunantly I did not have completly everything backed up yet so I lost recent works thus making me a sad panda. so I have decided to work a little more on my side project for the moment. Anyways good to be back
General Discussion / ABS or SV?
October 12, 2009, 09:20:25 pm
I really can't decide if I want to use Blizz-ABS or Sideview. I love the ABS but I am a fan of turn based RPG's.

Could anyone give me so pro's to Sideview battle system and possibly suggest a good Sidview battler script/ battle system?
General Discussion / New Sprite Style for my game
October 06, 2009, 06:56:25 pm
So I found an interesting style of sprites awhile back made by Southerland and decided to try my skill at this style and I have to say i am really liking it for my game along with the Blizz ABS please tell me what you think. Keep in mind these are concept characters so far.

Script Troubleshooting / 2 BlizzABS questions
October 06, 2009, 05:37:16 pm
How would you go about disabling the premenu windo that pops up?

Second question, Is there a way to summon more then 1 thing at a time from a skill? example, use a skill and summon 4 things at once with just that 1 skill.
Tutorial Requests / RESOLVED-Consumable weapons?
October 04, 2009, 09:36:56 pm
Ok I was not really sure where to post this but  I figured here would be best.

I am trying to make events that require a certain weapon to be equiped which is easy with a conditional branch. then the event would subtract 1 from the total amount of that weapon but when I do this through the "change weapon" option it will subtract the 1 unless the last 1 is the 1 equiped then it does nothing. is there a way to change this so even if the last of that weapon in the characters inventory is the 1 equiped it will still take it away?
Script Troubleshooting / Couple questions about ATES
September 22, 2009, 11:04:47 pm
Ok my questions are related to Blizzards ATES. Please keep in mind I am new to rmxp and I am just learning the basics of RGSS and eventing.

1) How would I go about having an event check the time like if the time equals 8..12 they can enter a certain building, if not then they can't enter.

2) How would I display the time from this script in the menu instead of the play time.
Could someone please make an RTP style sprite sheet for Kazuma from S-Cry-Ed? I would very much appreciate it. all credit would go to the creator.

I am trying to mak one myself but I don;t really know if it looks up to par and I am new to spriting so tell me what you think about what I have done so far.

Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide