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Topics - 1supermiguel

Everytime I go into the AI Triggers and go to create a new trigger, everything works fine, until I get to the "Action Type" menu where if I choose "Attack" or "Block" everything works out the way it should, however, if I chose "Item", I get the following error:

And then it proceeds to close my game. I go into the script editor and this is automatically the screen it brings me to, under the third ABS data script above main, with a marker next to it:

I am a complete novice to coding and scripting, don't ever touch the stuff, don't know how, so I have no idea what to do here, but my game was due for some public testing shortly but if this happens for me, for any else who plays with this function of the menu I fear the same may happen to them and then they'll get angry at me. What can I do to fix this error? Thanks in advance for any responses in regards to this critical error! I really need to fix this error fast so any and all information about how to do so would be greatly appreciated! Thanks again and I hope you all have a wonderful day! :)
I am not sure if I posted this in the correct section so I apologize if I did, but this just seemed like the most appropriate section to post this out of the others on the forums. Anyways, my two questions are, that have been stumping my progress further with this ABS script and RPG Maker XP compatability:

1. How do I make it so that when an enemy dies, they do not respawn anymore?


2. How do I make it so that after an enemy dies, a treasure chest with an item appears in their place? I know how I would do this with normal RPG Maker XP, but how to do it with ABS just completely baffles me, because since ABS is its own separate Action RPG system in its own, it wouldn't work appropriate with the normal RPG Maker way of doing things which would be like after the battle sequence was terminated, dialogue would automatically be able to be displayed if the battle was victorious which you could then branch self switches which could turn the enemy into a treasure chest capable of giving you an item, but with ABS, that just does not work as since again it is its own battle system, when an enemy dies it disappears, I haven't been able to figure out a way to make it so that if the enemy's health reaches 0, then for it to 1. not respawn, as said above, and 2. to make it turn into a treasure chest capable of giving an item.

So if anyone could help with these two questions, ESPECIALLY the second one, it'd be greatly appreciated so that way I could continue my game progression with the ABS System. Thanks! :haha: