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Topics - WhiteRose

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Academics / Awful stupid C++ Error
« on: November 17, 2014, 07:43:32 AM »
So, in the spirit of full disclosure, this is actually part of a project that I have to do for a class for school. However, I'm hoping that someone with a little more C++ experience than I might be able to help me, because I've gotten pretty stuck.

Essentially, I have a vector, which I'm passing by reference to another object, which is supposed to print out part of the vector. Even when I just try to print the first element in the vector, however, if gives me a "std::out_of_range" error. But when I check the size of the vector right before that, it correctly returns that the size of the vector is two, so there must be an element in the 0th position, right? This code:

Code: [Select]
if (attributeList.empty()){
out << "Empty!" << endl;
} else {
out << "Not empty!" << endl;
out << "Vector size: " << attributeList.size() << endl;
out << << endl;

prints out:

Code: [Select]
Not empty!
Vector size: 2

"A" is the element contained in the 0th slot of the vector, and it is correctly printing out, so why is it throwing an error here?

This isn't really urgent, but it certainly has me pretty baffled. Can anyone think of why this might be happening?

Video Games / The Binding of Isaac
« on: November 05, 2014, 12:51:05 AM »
Has anyone played it? It just came out on the Vita and looks pretty interesting; I'm impressed that they managed to take such a simple art style and action-based gameplay and still create an unnerving atmosphere. Of course, it is a rogue-like at the core, which typically isn't really a genre that I enjoy too much as I don't really like the feeling of losing all my progress every time I die.

Video Games / Vita Game
« on: September 25, 2014, 11:47:19 PM »
I'm going on a roadtrip this weekend and for the first time in a long while, I'm having trouble deciding which game I want to purchase. (Usually, even when I want to get something new to play, there's just not anything worth buying. Haha.)
I got a Vita a few weeks ago, as I saw an unbeatable deal in the local classifieds, and I have been honestly shocked at the fantastic library of games it has - it might not have objectively as many games as other consoles, but it has a ton of games that, according to my personal tastes, are fantastic. My tastes tend to be more "eastern" than "western," meaning I have more fun with games like Final Fantasy, Persona, 999, and so on as opposed to Skyrim, FPS games, Grand Theft Auto, etc. (though I will say that I loved the decidedly western Mass Effect series.) With PS classics, PSP games, and any pre-N64 era titles (due to emulation) being playable and some of the best PS2 and PS3 RPGs having been ported to it, I have almost literally every one of my favorites games in the same place - and it's a handheld! :D
Anyway, as I mentioned, I'd like to select a new game since I'll be on the road for a while. Does anyone have any particular suggestions that I should try? Here are a few of the games that I have my eye on:
  • Disgaea 4 - I played the first one on PSP, and honestly only got a couple of levels into it. However, I love the concepts in it and the sense of humor, so I think I probably just have the give the series another good, honest try. The main gameplay elements - SRPG but heavy on more typical JRPG elements, "unlimited" leveling, ultimate unbeatable super-bosses, etc - all seem to be right up my alley, so this is one that I'm considering.
  • Final Fantasy X | X-2 - I played Final Fantasy X to death on the PS2, beating the US version and, after getting my characters insanely powerful and then realizing that the super-bosses were only available in the PAL release, the European version, that one as well (never actually did get around to beating Penance, though.) I also really liked Final Fantasy X-2; admittedly, the story was pretty bad, but it never takes itself too seriously and the combat is fantastic. Since I already know I like this game, that makes it an easy choice, but since I've played it before, I also wouldn't mind getting something new instead.
  • Danganronpa - I have heard amazing things about this game, and it seems to be somewhere along the lines of 999, which I really, really enjoyed. It's classified as a "horror" game, and though I know that that probably isn't the most accurate genre for it, I do actually like horror elements in gaming (I recently started Corpse Party and have really enjoyed that, though between my school schedule and work, I haven't had time to get too far into it. Besides, the time to play it has to be right, for that type of game! Haha.)
  • Hyperdimension Neptunia ReBirth1 - Though it received mixed reviews, it seems like many of those who didn't find it enjoyable aren't fans of the genre to begin with. It looks like it's a pretty typical JRPG with a plot based on a parody of the gaming industry, and a cute art style. Even if I don't get this one now, I'd like to pick it up at some point, because the premise seems funny and it looks like a lot of fun.
  • Sword Art Online: Hollow Fragment - I watched SAO myself a few months ago, and actually really enjoyed it (the second half was pretty average, but the first half was spectacular; in my opinion, they should have ended it at the first "ending.") However, even those who haven't watched the anime say that it's a great game. It "pretends" to be an MMO, but it is entirely single player, which seems like a really interesting premise, though admittedly doesn't appeal to everyone. I'm love to give it a try, but I'm not sure if this is the one that I want to get.

Has anyone played any of these games who would like to recommend them (or against them)? I kind of wish that the Vita was like the PC or PSP where I could download games and try them for a while to see if I like them before buying the (usually better functioning) non-downloaded version.

A couple of final notes: I already have Persona 4 Golden, so no need to recommend that one. (For the record, it's amazing - one of my favorite games.) I also don't typically enjoy multiplayer games or the multiplayer component of games, so I don't know if I would be very interested in any game where that is a major draw.

Thanks everyone for taking the time to take a look through all of my ramblings. :)

Express your Creativity / Looking for a Reader
« on: June 12, 2014, 03:38:30 AM »
Over the past couple of years, I've been working off and on on a novel. It's not quite done, and it's incredibly unpolished and in need of some revision. I've harassed everyone I know in real life, but no one seems to really want to read it. (Not even my mom. It doesn't really get much sadder than that.)

The novel is long enough now that I can't just throw it all up in a thread. Though I could upload it externally and give a link to it or something like that, what I'd really like is a person or two who would be willing to take the time to read through what I have, and give some thoughts and feedback, and maybe even help me shape out some of the details and the presentation, in a way similar to how winkio has been helping me with Song of Destruction. (Coincidentally, I am still working on Song of Destruction in addition to this project. The genres are different enough that when I feel burned out of writing on one I can hop to the other.)

I know that everyone has their own lives and schedules, and doesn't have time to analyze a novel right now. However, I'm hoping that there is at least one person on here who would like something new to read and has the time available to give feedback and maybe talk on Skype every once in a while.

If your schedule is already busy, plesae don't feel pressured at all that you have to help. I won't count it against you or anything. :P Thanks for taking a look. :)

Role Playing and Interactive Story Telling / Happenstance: A Drawing RP
« on: February 15, 2014, 06:47:59 AM »
This RP aims to be fun, accessible, and fast-paced. I aim for at least one post a week, and hopefully more. For origins and further information, see the original thread.

This first post will be touched up as the story moves on.

Please excuse the bad formatting and bad drawing; I want to get things rolling as quickly as possible, even if it means that it isn't the prettiest.

It Begins

(click to show/hide)

The human settlement of Northhaven and the orcish tribal hunting ground of Nor'Org'Tok had long been situation on the opposite side of the Grandeon mountain range. Only rumors had passed over the mountains; aside from these mumblings on the whispered winds, neither establishment knew of the existence of the other... until six days ago, when the quake hit. Unexpectedly, the earth shook, and a new pass formed in the mountains, joining the two colonies. Taking time to repair the damage and to reorganize scattered families and supplies, neither group has yet explored the pass.

  • It is now Tuesday, according to the human calendaring system.
  • Elves are rumored to exist, but have never been seen.
  • The large city of Typhoon is located to the north; it is the cultural center of the civilized world. The peoples of Northhaven and Nor'Org'Tok are not very familiar with it, and only the occasional wanderer from either tribe has ever been there.
  • Local wildlife can be highly dangerous if not approached as a group.
  • Northhaven is located on the west side of the pass, and is situated near the Sparris Forest.
  • Nor'Org'Tok is located on the east side of the pass, and sits as an entryway to the Ho'Rak Plains.
  • I will be posting a map sooner or later to help clear up directions.

Tonla and Karogg, feel free to post whenever you are ready. Drawings are optional but are always fun. As I left things intentionally loose at this first post, feel free to introduce additional characters and background to your respective groups and civilizations. I'll take over the role of NPCs in the next few posts, but I wanted to give you both the chance to establish your cultural background as you see fit.

Have fun!

Academics / LL(1) Grammars - Parsing Tables
« on: February 06, 2014, 06:40:05 AM »
It's about time this board got some use, right?

I took a class last semester that did a lot of stuff with parse tables and thought that I knew how they worked, but I'm trying to do a homework problem about them and I'm really confused.

Here's the problem:

For each of the following grammars, devise predictive parsers and show the parsing tables. You may left-factor and/or eliminate left-recursion form your grammars first if needed:
S --> 0 S 1 | 0 1
S --> + S S | * S S | a
S --> S ( S ) S | epsilon

It shouldn't be that hard, but for some reason I just can't get it.
To make a parse table, you put all of the non-terminals as row headers, and all of the terminals as column headers, and in the cross sections just put the rule that you would use to get that terminal, right? But I looked up an example problem and it's so different from what I thought. They keep splitting the grammars up (which is what I assume they mean by eliminating left-recursion,) but I can't figure out what they're doing in order to split them up like that.

Does anyone have any ideas? :(

Chat / Chaos Project Nostalgia Thread
« on: February 06, 2014, 04:55:56 AM »
Many of us have been here for long enough that we have memories of times good and bad here at Chaos Project. Sometimes I like to just look through old thread and chuckle at some of the antics that went on around here. In this thread, link to older threads that have given you a laugh. :)

I came across this one a little while ago. Hahaha. Definitely nostalgia.

Video Games / Favorite Games of All Time
« on: January 31, 2014, 07:32:20 AM »
On a forum with so much focus on games, I'm surprised that the last thread like this was a very, very long time ago. (2008, unless there was one that I missed in my searches.) So, I'm giving it a fresh start. Plus I like making lists. Maybe I'll put these all in a spreadsheet. Ooh, and color them according to genre. A while ago, I was playing Pokemon, and listed all of the Pokemon I caught in a spreadsheet, too. I wonder if I have a problem. *cough* Moving right along....

Post your favorite games.
  • No restrictions as to genre, platform, or so on.
  • Feel free to group games if you'd like (by series, specific numbers in a series, or whatever else.)
  • There's no requirement to rank things, as I'm awful at choosing favorites, but feel free to do so if you'd like.

I'm curious to hear what other people like to play. Maybe we'll even find some multiplayer buddies or something, or maybe discover a new game that sparks your interest. You can learn a lot about someone from their taste in games, or so the saying goes. (Okay, I admit, I made that up.)

My All-Time Favorites, in no particular order, perhaps non-inclusive in case I'm forgetting something:
(click to show/hide)
Also Favorite, But Perhaps Not Quite As Favorite
(click to show/hide)
Other Games That I Like But That Aren't Quite Top Favorites
(click to show/hide)
I'll put up more if they come to find. So, how about everyone else? What are some of your favorite games?

Video Games / The Mass Effect Thread (CONTAINS SPOILERS!)
« on: January 31, 2014, 05:47:25 AM »
When I heard about the series, I initially dismissed it as being a big budget shooter in the same vein as CoD or Halo, with lots of action and shooting and little else. (No offense to CoD fans, of course; just not my type of game.) I started the first one a couple times and never got into it. Recently, however, I picked it up again, and played through the whole trilogy. Ironically, the shooting in the first game is a little clunky, making it not a very good shooter game at all. (This is vastly improved in the second and third installments.) What really got me, though, was that it was a role playing game with actual roleplaying! You decide how your character plays out, your actions influence his/her personality, and your decisions make a massive impact on the game universe - even two games later! (Your character and save data, including the decisions that you make, are carried from game to game.) I love that you can fail an objective, and rather than getting a "Game Over" screen, the game keeps going with the story continuing as if Commander Shepard really failed that objective, and the consequences of that failure now being a plot point. The game universe and characters are all incredible and likeable - I especially came to love each squadmate that joins you over the course of the game. (Even Jack, whom I initially found incredibly distasteful.) The different alien races are unique and engaging, and the depth of backstory put into everything is impressive and worth reading.

Anyway, just thought I'd throw a recommendation out there. I sometimes crawl over this board when looking for new games to play, and I want to throw this series out there as one of my new favorites. This series gets my official stamp of approval. If you haven't yet, give it a try.

Also, on one final note, there are a couple of mods out there that I recommend as well, both of which are for the third game: the MEHEM mod, which improves the ending significantly (if you haven't played the games yet, don't read up on it or it will spoil the ending for you - just take my word for it and install it,) and the Citadel Epilogue mod. (As much as I dislike paid DLC, this mod ties in with the other one to really make the most of the content in tying together the final emotional strings. It costs $15 extra since it requires you to have a piece of paid DLC installed, but it's worth it, in my opinion.)
Finally, there is also a high-res texture pack out there for ME1, which makes it look a little less dated, though it has still held up pretty well.

Role Playing and Interactive Story Telling / A Fun Idea
« on: January 31, 2014, 04:46:39 AM »
I've been doing some doodling in my spare time, and I had a really fun idea! What do people think about doing a doodle type RP? I think this would be different enough from the RPs of the past that it would really get people interested. It also would solve the problem of being a big time commitment, as it's a lot easier and quicker to sketch out a scene than to type a good description. Even for people who choose not to play, having something visual to look at will make it at least fun to read through the thread.

I know that I always pop up with these new RP ideas every few months, and that they usually fall through after a couple of weeks, often due to nothing other than that I fall behind - I'll take the blame on that one. I'm hoping that this approach will make this feel like something new with a lot of potential rather than just the beginning of another failure.

I'm just tossing ideas around here, so nothing is concrete. It would be fun to have everyone do their own drawings in their posts, but I also understand that for many people, this is more difficult than typing a response, so just typing would be fine too. It would be some combination of typing and drawing. There are also some things that are just easier to describe than to draw, so it also might be a good idea to allow accompanying annotations. As for what the drawings themselves would be like, it would probably amount to some sort of comic-panel type format. Even if someone just draws stick figures, it will still be fun.

Again, just putting a few ideas out there. What are people's thoughts?

Video Games / Some people just don't understand....
« on: December 13, 2013, 12:56:11 AM »
Trying to explain why Persona 4 is a great game to a friend:

Me: So then, outside of world with the enemies, you have your regular life, where you interact with your teammates and where a lot of the actual story unfolds as you work things out together. What's really cool is that as you get to know your teammates better, they also become more effective in combat and you learn special team abilities.
Her: Wow, that sounds like a game for people with no friends.
Me: .... :(

The implied insult was kind of tactless on her part (I don't think it was intentional,) but mostly it's just kind of sad that other people don't understand why you think something is so awesome. I guess that's what people mean by having "different tastes." It's one reason why I usually don't bring up games with people unless they do first. Feels a little awkward sometimes.

Chat / Are games a waste of time?
« on: November 07, 2013, 02:11:31 AM »
College, work, and hanging out on CP keep me pretty busy, but even with all of my responsibilities, I still love to pull up a game from time to time. However, recently, my gaming experience has been slightly soured; I know that my time to relax is limited, and with all of the other things that I love to do - drawing, writing, programming, RMXP projects, cello, and so on - it sometimes feels like spending a couple hours a day playing games is a disgusting waste of such precious free time. Obviously, this mindset takes the pleasure out of slaying a few virtual dragons or whatever.
After doing some reading, I've realized that many people don't even consider gaming to be a hobby; you're not gaining useful knowledge or collecting anything of worth. I know that everyone has their own tastes, but gaming more so than almost any other activity is looked upon as childish, immature, and at times downright pitiful. The more and more I read about these opinions, the more guilty I feel, to the point where now my free time is spent wondering whether I should even bother pulling up the 3DS or starting up my latest foray into a fantasy world.

I understand that, depending on how existential one decides to get, they could go on about how life is about finding joy and doing what makes you happy, but it seems so easy for people to reciprocate by saying that anyone who is addicted to a negative substance or activity could come up with the same excuse. Am I only having fun playing games because I'm addicted to them? I don't know any more. :(

What are your thoughts, CP? Should I hang up the keyboard once and for all?

EDIT: The more and more I read, the more each point seems like an arrow to the knee heart. (Nothing like an overused meme to make a post seem less depressing, right?) It's true that I'm not bettering myself as a person. It's true that my more useful talents are being left to rot while I level up my characters in some MMO or follow some colorful squares on Rock Band. I can hardly imagine all of the progress I'd make in learning scripting or in my writing if I was doing either of those instead. It's true that my social life is suffering because I'd rather spend my free time in on the computer than out with friends. Games are probably even directly responsible for not having a boyfriend - I bet I could find someone if I put my mind to it. Even knowing all of this, I keep turning back to games, even though now they don't even seem that fun any more. It really is an addiction. :( Maybe I'm just really depressed today or something.

Express your Creativity / Rose Drew Something That Isn't a Stick Figure
« on: November 01, 2013, 06:28:22 AM »
Okay, so it's basically a glorified stick figure but at least it's not an actual stick figure. :P

I was really bored so I decided to try my hand at sketching/shading.

(click to show/hide)

What do you think? Isn't she cute? Haha. :D

Chat / Rose's Super Low-Key Social Thread
« on: September 29, 2013, 07:30:52 AM »
Hi. I'm sorry that I haven't been around much. School started, and then I got a job, so I've been really busy. Which is actually where the problem comes in - because I do programming for work and school, I spend almost literally all day every day either in class or in my apartment. I've been afraid to get on CP because I'll accidentally commit time that I don't have to spare, so I've been pretty scarce....
But I'm really lonely. :( My roommates aren't around very often, so I don't get to talk to people much. So, with this thread, I'm hoping to have a little social window that I can visit sometimes to chat with people without any sort of commitment.

That sounds kind of pathetic, huh? Haha.

tl;dr: I just want to talk. How is everyone doing?

The RP is going great so far! Everyone is doing a fantastic job of giving their characters personality and shaping their world.

I have noticed a trend of people introducing additional characters, which is great! However, I also want to make sure that I don't step on anyone's toes as I continue with my own narration. I try to avoid controlling your main characters when at all possible, because I want you to each feel in control of yourselves, but what are your thoughts on the additional characters? I think there's a bit of balance involved. On one hand, I want people to feel free to shape their characters lives and background, and fully immerse themselves in the game. Other people are an important part of your background and environment, so it's natural and expected for everyone to add minor characters to help spice up the story and expand the game world. (Vell's introduction of the innkeeper at the Red Dragon was a perfect example of this. That was great!)

However, at some point, this does start to approach the line where the RP is no longer a game, but instead more of a community driven story, with each person being a narrator and an author, knowing the thoughts and actions of everyone on the metaphorical stage. Because of this, I feel that the actions of major, plot-important characters (aside from each person's individual character, of course) should usually be under the control of the one running the RP. Now, again, there's a bit of balancing to be done here, as having everything in the entire environment run by me would take away a lot of your creative liberty as players, which I definitely don't want to do. I don't want to take away your ability to flesh out the lives and backgrounds of your characters, and I don't want to replace characters that you introduce with my own versions of them that don't meet your expectations as to the actions and personality of those characters. I certainly don't want to limit this to a "choose your own adventure," where each of your responses is only a single sentence, followed by you waiting to see what happens next. So, there will be times where it is necessary for a player to take control of other character (in very rare cases, even other players' characters!) in order to be able to type more than a few words.

So, we have a matter of balance on our hands here. I want to make this the type of RP that you would all enjoy the very most, whether that be through each of you having complete creative liberty over the characters and plot, or whether that means limiting the player's realm of control to their own individual character.

What are everyone else's thoughts on the matter? Maybe I'm the only one who has even noticed anything at all, and everything looks fine to everyone else. If others are also noticing a bit of a problem, maybe we should start outlining a few loose guidelines for posts. For example (and this is just an example,) if someone wants to introduce a new character with any sort of importance to the story, rather than creating the character as part of their post, they can PM me with information about the character and allow me to integrate them as part of my next post.

No one has done anything wrong, so there's no need to feel that you've posted incorrectly or anything like that. Everyone is doing really great! I just want to make sure that we have things established so that everyone will be able to have the most fun possible.

Role Playing and Interactive Story Telling / ~Fading Twilight~ STORY THREAD
« on: September 02, 2013, 08:02:39 AM »
Fading Twilight

Day One Dawns....

A gentle wind blows from the east. The fateful stars twinkle their message overhead. A beginning has arrived.

In ancient times, the Tower of Magi was a somber location. A whisper could be heard floating through the halls seemingly for miles. Magic was a forbidden art, shunned for its dangers. The hooded adepts would shuffle from one library to another, studying the even-then dusty tomes and preparing for the grand and mysterious Test of the Magi.

The Tower is not the same as it was in those days. With the victory over the Shade, there was once again time for curiosity, time to look into the unknown. Magic became a popular topic, though few still were those who had the talent to cast even the most basic conjurations. It became common for noble families seeking to educate their children to send them to the Tower, though often only for long enough to gain the most basic of knowledge. The eons old stigma faded, and magic became an accepted part of society.

With this change, the atmosphere of the Tower itself changed. The once hushed corridors were filled with buzzing students, relating to their classmates their latest successes and failures. Many of the ancient tomes were damaged or misplaced by those who did not understand their value, and fewer and fewer of the students were truly aspiring to take the Test.

Lorimar frowned from the upper balcony as he watched the courtyard below. "We've become a tourist attraction," he said, his lip curling. He turned back into the chamber, his grey robes gliding centimeters above the polished marble tiling. The color of a mage's robe bore significance to those who understood the meaning of the anciently established pattern. Grey robes signified a balanced approach to the art, drifting neither to the side of the light or dark. It was a popular rumor that the dour-faced elf would have chosen the black robes, but was threatened by the Council that such a decision would result in expulsion from the Tower. Like a large portion of the rumors circulated among the younger apprentices, this rumor may well have been completely false, but it was impossible to tell - whenever the subject was mentioned, Lorimar would give a glare so cold that anyone asking would quickly remember urgent business elsewhere.

The Headmaster chuckled. "If we have indeed become a location of common interest, all the better. Magic has never been so widely accepted and embraced. No longer do scholars of the arts have to hide themselves away in darkness." Though he currently wore the purple robes of his academic office, his robes worn at the Mages' Council were white. "You need to relax, my friend. A bright future is ahead of us."

"A bright future?" The elf's frown deepened. "What, then, of the meeting of the Council? What of the stars?"

His college's smile faded slightly. "Our course of action is yet to be determined. We can maintain hope that these patterns do not mean another cycle of the past returning to haunt us. The Council will be meeting again in three days, and will once again analyze the celestial patterns and their meaning."

Though Lorimar dared not interrupt the older mage, his eyes narrowed dangerously. Knowing deep down that he was just as powerless as the others upon the Council, he sighed, and turned back to the courtyard below, his thoughts elsewhere.

Meanwhile, in the same courtyard, Sofia was approached by another student of the arts. Like her, he was clad in the blue apprentice's robes worn by all those who are still beginning their life-long study of the arcane. His hair was painstakingly styled in the latest fashion, and his face was handsome, though it too bore expressions that clearly had been practiced during long hours in front of a mirror. "Hey," he said. "Are you new here? I don't think I've seen you around before. Well, I guess I wouldn't even know if I had - everyone here is all dressed the same, so it makes it kinda tough." After a brief laugh, he added with a smile, "Although, I do think that I would remember a girl like you."

Not far away, Azimuth sat in one of the Tower's many libraries, deep in thought as he poured over astrological diagrams. The stars and movements of the planets were known to have a significant effect on the powers of the arcane. His studies were interrupted by the approach of a red-robed scribe. "Excuse me, are you Azimuth? A have a summons for you from the upper levels of the Tower. I'm afraid I'm not sure who sent it." The messenger politely left a small, folded piece of parchment on the desk, and left with a respectful nod. The paper contained only a brief note:
    "Please visit me in my private study this afternoon. I have an important task with which I'd like your help. ~Headmaster Melyr"

Miles to the west, the wind whistled through the broken shutters of the Red Dragon Tavern, located in the trade-city of Farrance. No one knew how it had come to receive such a name, for such a run-down place bore little resemblance to the mythical creatures. The floor was unswept, and dishes were unclean, and the locks on the doors could be opened with nothing more than a solid nudge. It was not, however, for the quality of the premises that made the Red Dragon such a popular establishment. The food and drink were nearly mythical on their own, and the atmosphere caused even newcomers in the town to feel that they were among friends. Perhaps most significantly, there were only two places to go in Farrance when looking for some quick coin - the public announcement board containing requests for the local government officials, or, for those who preferred for a more adventurous route, the Red Dragon. It was for this reason that Alfred found himself pushing aside the creaky front door and stepping into the musty old inn. It was no secret that there was plenty of work to be found here, especially for those who knew how to look for it. And he certainly knew how to do that.

Alfred Blackwood wasn't the only significant visitor to the Red Dragon that morning. Having traveled through the night, Angel  slipped inside uneventfully, hoping not to draw too much attention to herself. Though she was skilled in finding edible herbs and other sources of food, there was no replacement for a bag full of fresh provisions - even just a loaf of bread or two. Besides, this was her first time in Farrance. Despite being wary of the crowds, a hint of curiosity gave her the urge to explore the town a little bit before setting off on the road once again.

Farrance was the crossroads between two other cities - the harbor of Port Arkkan to the west, and the mining community of Stonesdale to the south. Ramli felt at home there is Stonesdale, though he likely would have felt the same in any location so thickly dotted with mines and caves. At the moment, however, he wasn't feeling particularly pleased. On his way back to the surface from his latest dig, he had come across three human miners, each of them carrying a mining pick and wearing a frown. "What do you think you're doing in our mines?" said one of them, spitting a mixture of dirt and saliva. "Look, dwarf. We don't want any trouble, so just hand over anything you dug up, and we'll call it fair. We're not picky - ore, gems, whatever."
It would appear that even in a peaceful community like Stonesdale, there would always be a few freeloading thugs. These weren't, of course, their mines - no one owned the thick veins of precious ore than ran beneath the city. It seemed they were just trying to make some quick money with minimal effort.

Notes, Tips, and Rumors:
  • The kingdom of Taraoth is located to the north of Farrance. There have been rumors of a dragon sighting there.
  • Odd jobs can often be found in local inns and taverns
  • There has been talk of a group of wandering bards travelling between major cities.
  • Combat is not always the only way out of a situation
  • The story will unfold based on your actions. I've placed each character in a starting scenario, but don't let that limit you - feel free to let your own actions shape your circumstances.
  • Though you are in control of your own characters, be careful - being too reckless rarely ends well.

Fading Twilight

     Many hundreds of years ago, the grand arch-mage Azeash read a prophecy among the stars. He spoke of a gathering evil that would be unleashed upon the world. The public dismissed him in scorn, thinking that he had been driven mad by his magic. With a final warning, he disappeared, and was never heard from again. This incident was soon forgotten, until one night, when they came - the Shade.
No one knew their origin. In the beginning, no one even knew of their arrival, until it was far too late. Any record kept of the catastrophe or the nature of the Shade has long been destroyed, but the destruction was unmatched. The world surely would have been doomed were it not for the brave actions of six heroes, who managed to fight back the impending darkness.

     One hundred and fifty years have passed since that day. There are those who still remember the legends. Indeed, among the elves and the Dwarven Elders, there are even those who witnessed such events first hand. In the eyes of the common people, however, these ancient happenings are of little consequence, being little more than an excuse for the mid-winter festival. With the end of the destruction came a new beginning. The barriers between the three races of the world - men, elves, and dwarves - were lowered in an attempt to rebuild, and harmony strong anew in the world. Trade flourished, kingdoms were rebuilt, and  peace reigned. In time, mortal imperfections such as greed or envy worked their way back into reality, but not enough to corrupt the spirits of this new dawn. The world was at rest.

     It is the winter of the year 150 ND. Having completed his mid-day meal, King Perhin rose from his seat at the grand dining table, and, trailed by his guards and servants, returned to the throne-room, where he sat with a sigh, massaging his temples. It had been a long day. The winter festival had concluded only yesterday; though the King enjoyed the festival as much as anyone else - indeed, there were rumors that he himself had taken place in the games and festivities, though the King assured that he was the only one who knew with certainty that these were true - the stretch of time from the end of the festival to the spring was a dreary one. Already, the youth in the city were starting to get out of hand, bored from being free from another season of work on the farms. Bored youth led to crime and vandalism, and who knew what else.... To top it all off, there had even been rumors of a dragon sighting in the mountains to the north.
     The king frowned as he saw a messenger, escorted by a guard, hurry into the room. No doubt another report of a stolen cow or scattered chicken coop, he thought glumly. When his eye caught the wax seal upon the envelope, however, he sat up abruptly. The Tower of Magi almost never formally communicated with those outside of their order, but this was undoubtedly their seal - a hand with an open flame burning in the palm, stamped on deep blue wax. He hastily tore the envelope open, cursing as he cut his finger on the thick parchment in his rush. The message was short. It began,

"A prophecy has been seen among the stars...."

Creating Your Character

A few notes about creating a character: Though there will definitely be plenty of room for humor, this RP does generally have a slightly more serious tone than, for example, Captain Pimp. As you create your character, do keep in mind that others may be expecting a slightly different playstyle than you, so try not to choose anything that is exceedingly disrupting to either the environment or other players. (For example, a character named Batman who spends his time streaking through the public wailing at the top of his lungs  would probably not be the best choice.)

Name: Choose any name that you think fits your character. It might help to think of this after considering your other choices so as to choose something fitting.
Gender: Male/Female. Though I recommend playing as a character of your own gender so as to better relate to your character and their situation, this is not required, so feel free to play as any character you think you would give you an enjoyable gameplay experience.
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Age: Choose the age of your character, keeping in mind the difference between the races. (if you are a dwarf, for example, take the human-relative age that you would like to be, and times it by 1.5. For an elf, times by 2.)
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Physical Appearance: Feel free to be as detailed or non-detailed as you'd like, whether it just be a brief description or getting all the way into details such as height in inches, weight, and so on. Do try and give enough detail that others can picture your character. Generally speaking, the more detail, the better!
Background / Profession : Be as creative as you'd like here. Make your character who you really want them to be! If you're not sure about any details, please PM me, and I'll help you to work things out. As for a profession, if you have one, feel free to list it here as part of your background.
Personality: Who is your character as a person? If you don't want to give too many details, that is alright, but do at least let others know what type of person your character will be.
Unique Talent: Again, here is your time to be creative. Choose a non-supernatural special ability that you would like your character to have. Choose something that will be useful and set you apart from others, but nothing that is too powerful. This should probably be related to your background. For example, if you are a dwarven metalsmith, perhaps you would have the ability to reforge swords and armor to be even stronger.
Other: anything else that you want me or other players to know.

Other Notes:
  • Forthcoming if necessary

Express your Creativity / The Semi-Official Chaos Project "Band" Thread
« on: August 28, 2013, 03:57:56 AM »
After some discussion in this thread, a few of us have decided that we are going to form an online band by recording our parts and sending them to one another, after which we'll sync them together to form a finished track.

Here are my thoughts on how it's going to work:

1. First, we're going to need to decide a song to play. It would probably be easiest if we choose something with sheet music already written, but given our unique combination of instruments, we're likely going to have to adapt something on our own. That still shouldn't be too hard, so we'll be just fine. It'll be especially easy if we can just start with a MIDI and go from there. :)

2. Someone with very steady rhythm needs to record their part first. Then, the others will have to make sure that the speed of their recordings line up with it.

3. Finally, we'll just sync everything together! It actually shouldn't be that hard at all.

So, what song should we play together?

Role Playing and Interactive Story Telling / Creating a new RP
« on: August 27, 2013, 08:40:36 PM »

Hello! The RP board has been pretty quiet recently. I realize that a lot of CP's RP veterans, like Dio or Hexamin, have left to travel other roads, and that a lot of newer members here at CP aren't interested in participating in RPs because they are either too confusing or just simply aren't their style. My hope is to start a new RP that will be fun for newcomers to RPs and to RP veterans alike; it will accessible, fun, and, most importantly, I, as the storyteller, will be posting at the very least of once every day (with possibly very few exceptions, which I will make known before hand,) in the RP thread once it begins to keep things moving. I understand that not everyone has time for this same level of commitment (although, honestly, it does only take about five minutes to throw a post together, so I encourage it :D,) so the RP will be structured in a way that people who sign up can spend as much or as little time as they would like in the thread.

RP Basics
For those who are new to RPs, here is some information that you might find helpful:
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The RP
This RP will be done in the style of an old Chaos Project classic, Darkness Becomes. At the risk of being just slightly cliche, it will be in a typical fantasy setting, with knights, warriors, mages, castles, and so forth, though I'm hoping the plot will catch enough attention that such familiar archtypes will only provide a springboard to making this RP more accessible and fun for everyone. One of the things that made DB so great was that so many people were involved - it made it seem like a real fantasy world. (Of course, Hex's fantastic storytelling and narration helped, too!)

Before I begin with making all of the necessary threads for an RP, such as sign-ups and so forth, I would like to know who is interested in playing. Even if you can only post once or twice a week, or even if you don't know the first thing about a forum RP at all, I encourage you to participate! It will be a lot of fun, a great chance to get to know some other members of the forum on a less "professional" level, and not will time-consuming. Would everyone who is interested in trying a new forum RP please let me know by posting below? If not many people are interested in playing right now, that is alright! There is no pressure to play and no need for an RP if people just don't have time to participate; that's perfectly understandable. I just figured I'd gauge the interest levels of the community and see if anyone wants to give it a shot. Thank you all very much. I love this forum. :)

EDIT:Looking back at some of the other RPs on the forum, another fun option would be a humorous Choose Your Own Adventure RP, a la Captain Pimp. (Though I never posted in it, I have to admit that it gave me a few giggles.)

Chat / Smiley Addiction
« on: August 26, 2013, 11:52:58 PM »
I've noticed that I seem to go through phases of smiley faces. I'll completely overuse one for a while, and then without thought, switch a few weeks later to a different smiley. For a while, it was "XD;" the latest model is ":P". Sometimes, without any thought, I'll just not use any smileys for a few weeks. It's not even a conscious thing. Does anyone else have this problem, or am I just crazy? D:

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