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Topics - Xelias

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1
RMXP Script Database / [XP] Passive Augments
« on: December 06, 2009, 04:47:49 PM »
Passive Augments
Authors: Xelias
Version: 1.01
Type: Skill Enhancement
Key Term: Custom Skill System

Introduction

This script allows to make passive abilities. These abilities are made from skills. They affect attacks, skills, and equipment. More information in the script.

Features

  • Allows multiple special effects, such as Demi MP, Brawler, Once more... And many others.
  • Need special passive abilities to cast magic.
  • Need special passive abilities to equip weapons and armors.
  • Allows attacking without weapons.

Screenshots

(click to show/hide)

Demo

Not really.

Script

(click to show/hide)

Instructions

Place it above main. Other instructions in the script.

Compatibility

Causes problems with exotic CMS.
Although that can be fixed by :
(click to show/hide)
For exotic CBS, I'm not sure...
Hopefully, works with Blizzard's Passive Skills.

Credits and Thanks

  • Xelias, for making this script
  • NAMKCOR, for allowing the "Equip Weapon/Armor" Passive Skills scriptlet, which is a derived of his "Equipment Requirement System"
  • [Faint], for allowing the "Use Skill" Passive Skills scriptlet, which is a derived of his "State Requirement Skills"

Author's Notes

  • On a side note, I modified a little something in the "Skill Menu" : if a skill has a SP cost of 0, the "0" is not displayed.
  • On another side, I would like a good scripter to help me solving a little problem : with the Demi MP ability, only half of the SP is paid, but the same SP cost is represented. Idem for Turbo MP.

2
RMXP Script Database / [XP] Rain of Add-ons
« on: November 26, 2009, 09:44:06 PM »
Rain of Add-Ons
Authors: Xelias
Version: 1.00
Type: Add-on Collection Control Script
Key Term: Add-on Collection

Introduction

Basically, it is me messing up with some of Tons of Add-Ons scripts. Now, it just features status effect scripts, but more to come.

Features

  • Oil Status
  • Shell Status
  • Protect Status
  • Virus Status
  • MP Shield Status
  • Spikes Status

Screenshots

No screens. How can you screenshot a status effect ?  

Demo

No demo.

Script


(click to show/hide)

Instructions

Paste it above main.

Compatibility

As it works like Blizzard's tons, I'd say it is "90% compatible with SDK v1.x. 80% compatible with SDK v2.x." to quote Blizzard. Also should work in Blizz-ABS... May cause problem with exotic CBS

Credits and Thanks

  • Xelias, for modifying Blizzard's scripts
  • Blizzard, for making his marvelous Tons of Add-Ons  

Author's Notes

  • Will add more... when I feel like it.
  • Due to the small number of add-ons, the title doesn't fit... It was just a tribute/parody to Blizzard's Tons... Hehehe... Sorry, Blizz...

3
Script Requests / Skill in Command Menu
« on: November 15, 2009, 08:20:01 AM »
  So that's a script I would request.

  Skills that can be selected directly in command menu - or replace actual commands.

Example : a "Steal" skill with the "add command" attribute would go in the fighting menu, like that
Fight
Steal
Skill
Item
Defend

Example² : a "Double Attack" skill with the "replace command = Fight" attribute would replace the Fight command, such as :
Double Attack
Skill
Item
Defend

I'd use the RTAB v1.16 with its plugins, and Tons, of course.

Thanks.




4
RMXP Script Database / [XP] Alternate Attack Algorithms
« on: November 07, 2009, 07:12:37 PM »
Alternate Attack Algorithms
Authors: Xelias
Version: 1.00
Type: Battle Add-On
Key Term: Battle Add-on

Introduction

This script allows selected weapons to have special damage formulas. Think Final Fantasy's Ultima Weapon for this one. Effects are better described in the script

Features

  • Weapons inflict damage based on current HP
  • Weapons inflict damage based on HP difference
  • Weapons inflict damage based on current SP
  • Weapons inflict damage based on current Level
  • Weapons inflict damage based on enemy's HP
  • Weapons inflict damage ignoring Defense
  • Weapons inflict damage based on Intelligence
  • Weapons inflict damage based on Agility
  • Weapons drain a selected percent of damage inflicted
  • Weapons inflict damage to opponent's SP
  • Weapons inflict damage ignoring Guard State
  • Weapons increase Critical Hit Ratio
  • Weapons increase Critical Hit Power

Screenshots

No screens. I wonder why we would need some

Demo

No demo. However, I will put one if required.

Script

Put this above main.
(click to show/hide)

Instructions

Just set up the weapons' ID at the beginning of the script. And enjoy.

Compatibility

May cause compatibility problem with CBS... maybe ?

Credits and Thanks

  • Xelias, for making this script
  • Game_Guy and Ryexander for helping me with a bug that, well... bugged me.

Author's Notes

If you have ideas for new formulas, just send them. I'll do them... if I can.
On another note : special effects do not stack ! If you want to have two effects (Ex : Blood Sword Ultima Weapon), ask it and I'll make it.  

5
I would like to use the "License" skill system used in this demo. Unfortunately, I don't know which scripts to move, which scripts to modify...
http://rpgcreative.net/rpgmaker/script/demo/ADB.rar
The License Scene should be accessible through the Menu, also.

Thanks

6
Script Requests / Equipment with Levels
« on: October 02, 2009, 06:39:27 PM »
I would like a script that allows a class to gain the power to equip new equipment with levels

Example : Warrior can equip at :
LV1 = Bronze Sword, Bronze Shield (...)
LV10 = Mithril Sword, Sbield (...)
 
It would entirely be customizable

Compatible with
Blizz-ABS
Class Changing scripts

7
RPG Maker Scripts / Attack without weapons
« on: September 27, 2009, 07:38:12 AM »
    Xeliass Barehanded Script Modification
    Authors: Xelias
    Version: 1.0
    Type: Battle Add-on
    Key Term: Battle Add-on

    Introduction

    This script allows a character to inflect damage without any weapons. Damage is calculated as :
    self.damage =  attacker.str * (20 + attacker.str) / 2


    Features

      *Allows barehanded fight
      *What else ?

    Screenshots

    I can't.


    Demo

    No demo required.


    Script

    (click to show/hide)

    Instructions

    Replace Game_Battler 3 with this script.


    Compatibility

    I don't know. I really don't know.


    Credits and Thanks

      *The RMXP developement team
      *Blizzard, for tormenting me with his Battle Formulas
      *Xelias

    Author's Notes
    I'M NOT A SCRIPTER ! It's more mathematics than scripting.

    8
    Basically, it's a compatibility problem with Tons of Add-Ons and GTBS (GubiD's Tactical Battle System) V 1.4. I'd say it does the same thing with any battle add-on, not only Blizz's (SephirothSpawn's Scripts have the same problem...)

    Anytime I use a skill connected to an add-on...

    (click to show/hide)

    4759 ??? Let's go here...

    (click to show/hide)

    Could you help me please ?

    9
    Script Requests / Passive Skills Upgrade please ?
    « on: August 29, 2009, 08:25:17 AM »
    I think that would be a nice addition to Blizz-ABS...
    Compatibility : Blizz-ABS, Full Reflection System, RO Class Changes and Tons of Add-Ons.

    If you know Kingdom Hearts II's Ability System, it's just like that ! If you don't...

    Description : While leveling up, you gain passive skills. They have an Ability Point (AP) Cost. While leveling up, you also gain AP. Then you will have a special option menu that will allow you to activate the passive skills at the cost of some AP

    Exemple
    Skill A : 2 AP
    Skill B : 3 AP
    You have 3 AP.

    You activate Skill A
    Skill A : 2 AP
    Skill B = 3 AP
    You have 1 AP

    You can also desactivate Skill A to take your AP back.
    Skill A : 2 AP
    Skill B : 3 AP
    You have 3 AP.

    Now the hard part...
    I want 31 (!!!) special effects listed below as passive skills. They will be indicated as "Name (AP Cost) : Description". The names will be in french. Just write them like that.

    (click to show/hide)

    I'm not a scripter but I think it would be like that for easier configuration :

    INVINCIBLE_STATUS_IDS = [...] #For status lowering stats.

    FIRE_ELEMENT_ID = ? #For Fire Spells

    HEALING_ITEM_ELEMENT_ID = ? #Healing items will be tagged with this element.

    #Coup Critique : When ENEMY_ID then return CHANCES_OF_DYING_%.
    When 1 then return 0
    When 2 then return 50
    ...

    EDIT : I forgot... All classes must learn different passive abilities at different rates...

    10
    How can I make my physical skills inflect the same damages as a normal attack would ?
    Sword A : X attack.

    Could you make a battle formula to make it work ?

    11
    Resources / Xelias's Icon Shop
    « on: August 21, 2009, 08:49:21 AM »
    So I'm doing Icon Resources Requests.
    I have a shading style different of the RTP Icons'.
    Example :

    Thanks to Moghunter's Darkness Icon :
    I modified it and can recolor it to make a good border :

    If you want an icon please answer the following questions :

    -What does it look like ?
    -Do you want a border ?
    -If yes, which 2 colors do you want ?





    12
    Script Requests / Doublecast Script [CANCELLED]
    « on: August 19, 2009, 08:35:05 AM »
    My first request...

    Name : Doublecast/Triplecast script

    Category : Battle System / Skill Add-On

    Description : It would be a script that allows a "Doublecast" skill to cast two spells in a turn. I would like Doublecast to work only on spells that rely on Intelligence (spells disabled by Silence status). And could you make also a "Triplecast" spell (3 spells in a turn)

    Compatible with : Blizzard's Tons of Add-Ons, RTAB v1.16

    For : RMXP

    Please ?

    13
    Welcome! / Myself (Xelias)
    « on: August 19, 2009, 07:16:11 AM »
    Here I am...

    Xelias
    Making Tool used : RMXP.
    Better at : writing scenarios, inventing original bad guys. Oh, and I can make icons...
    Current Project : RMXP "Heartless Memories"

    Now Non-RM

    Favorite hobbies :reading, making, video games.
    Favorite characters : Final Fantasy X Seymour Guado, Kingdom Hearts II Xemnas, Tales of Symphonia Mithos Yggdrasill.

    Why I'm here : Heard of Tons of Add-Ons on another site. Since then, I use many other scripts on this site (Enmity System, Total Reflection (or something like that) status and, of course, Tons of Add-Ons) for my game.

    ...Pretty much all I can say...
    Except : Sorry if I make grammatical mistakes sometimes, I speak french...




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