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Topics - GAX

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1
Advertising / Hey guys, STREAMING RM GAMES!
« on: March 10, 2014, 08:32:45 PM »
http://twitch.tv/Lonfyre

Gonna hopefully stay on track all month and be streaming RPG Maker games for the rest of march + first week of April (weekdays only, personal schedule does get priority).

2
Games have come a long way in the past 24 years, yet many of us look back at the "glory days" of the gameboy and are still amazed at how such a simple (by today's standards) device was capable of such amazing feats of gaming.  Even with great strides in graphical power, game design as a whole is really just a question is "what is fun?".

Many people have fallen to the big market mentality of "graphics make the game", when in truth, it's the gameplay.  As a community, let us recognize this.

The event is pretty much slated to run from July 31st (the 24th anniversary of the Gameboy in North America) until September 28th (the 23rd anniversary of the Gameboy in Europe), and will expand as we see fit.

Many will ask though, what do we do for this event?

Well, I've had a couple ideas:

First and foremost, we're a community of game designers of varying expertise, so why not a little game design fun?

The challenge is this, create a game that falls under the following criteria:

-Limited to the Gameboy Palette: 
-Limited to a "Relative resolution" equal to that of the gameboy.  This means that while the original gameboy's resolution was 160x144, we're gonna stretch that a bit so that people wont be stuck with playing games on a tiny little square of their monitor.  An example would be a screen resolution of 320x288 with 2x2px "pixels".
-Bonus points for using Gameboy chiptunes.

Gather up as teams or work solo, and there's no limitation to your engine of choice so really just have fun with this (if I throw my hat in solo, expect a nice little XP Ace project).


But we're also a community of Artists as well...

Sprite/Pixel Art:

No limits on the resolution or anything, just stick to the original Gameboy's palette.  If anyone wants to make an argument that the palette is too restrictive...go play Legend of Zelda - Link's Awakening and say that again!

Music:

Whether it's a new arrangement of a classic Gameboy tune or your own little chiptune mix, go ahead and post it for all the fandom to see!

Prose:

Got that little gem of a game that is near and dear to your heart that fits the tone of the challenge?  Go ahead and let your heart out about it and maybe turn some people on to something new!


I wanted to originally post all of this as "contests", but I lack the prizes or judges needed for it.  If anyone wants to help turn these challenges into contests however, please feel free to post it here OR in the Skype Group and we can get this party running full blast!

More to come, and for the love of god if anyone can help me rewrite this post I'd be eternally grateful!

3
Putting it simply, I'm looking for two scripts that will allow me to do the following:

-A Battle System visual replacement that will allow me to use Images instead of Windowskins, with a default layout similar to that of Final Fantasy X. I actually already have this, just completely forgot.
-A Dialog Box (chat, character text, etc.) that does the same as the above, using an image for the text box instead of windowskins.


Example of battle system (old photoshop mockup).

I'll update this post as soon as I can with visual aids to go along side this.

4
Video Games / Expanding one's Horizons - Pokemon
« on: February 15, 2013, 01:30:18 PM »
Copying what some might call a rant or whatever from my Facebook that I started typing out about the Pokemon series, figured I might post it here as well and see how things go.

Quick chat with some friends about the Pokemon series, and the big question came up again: Why can we only be Pokemon Trainers/Battlers?

This has been something that always kinda rode on my mind...the games are really nothing short of amazing on their own, but they've always lacked a really deep element of choice. While playing through my recently obtained White 2, plenty of false "choices" appeared such as being able to decline meeting Bianca to get a starter (which could easily branch into the ability to capture or befriend a pokemon on one's own), or to even decline working on the Pokedex. These options are given but they don't ever follow through.

Ruby and Sapphire came close to this by offering the route of playing as a Pokemon Coordinator (Pokemon Contests), but it made that option merely a side route of the main game and thus no real choice is given aside from just the ability to blow off contests (which in their own right are rather fun).

And the big thing people always want to do: join the villainous team. I can understand why this isn't normally an option...it doesn't exactly reflect well on a game to let the villains be glorified and make being evil look good for children, but one could admit the neat ideas of how to join or at what points one can join would add a seriously awesome level of gameplay.

Or hell, how about someone who really just wants to handle raising Pokemon for new trainers and breeding new Pokemon? The route of a Breeder could add an awesome new layer on top of Multiplayer experience (which the Pokemon series has ALWAYS promoted) and allow players to meet up and receive new Pokemon in the forms of eggs or low leveled pokemon...or even allow one to have a totally different starter by having a friend who's a Breeder meet with you at the start of your adventure.

There's tons of neat little ideas and quirks that could be played with.

I know the goal of all Pokemon games is to always deliver a fresh exprience that could be played by a total newbie to the series and learn how to play through the gameplay (hell, it's the reason your rival picks the pokemon your starter is weak against, to help you learn to overcome weakness). While a basic experience is fine and dandy, it'd really be sweet for Nintendo to come take a walk with some of us who have really thought into the bigger picture and come up with something that could only be described as a love-letter to the more hardcore fans...hell, make the upgraded version with even more content the "Special Edition" of a set instead of a re-release of the originals with slight story expansion and balance upgrades.

I'd like to ask everyone, if given the chance what role would YOU play in a Pokemon game if given the choice?

5
Script Requests / Script Rewrite Assistance
« on: May 24, 2012, 01:40:54 AM »
I'm currently preparing a demo of Chaotic Fury and have finally found the base for my Battle System, but there is still some work to be done.

http://charliefleed.blogspot.com/2010/04/ctb-by-charlie-fleed.html This is the base I am using, it is a Final Fantasy X-style Battle System.

Things I need done for this script (for first demo)
-Stripped down to the basic battle system (removal of extra skill and states)
--I'd like to keep the way the graphics are utilized only because I have actually put a lot of work into designing a UI already.
-Needs to be compatible with ChaosRage Limit System by Blizzard
-Needs to be compatible with Tons of Addons by Blizzard
-Bars replaced with Blizzart Bars from Tons of Addons

If more information is needed, please contact me via PM or Skype.


Thanks in Advance
-GAX

6
WARNING: THIS IS NOT A PROJECT FOR BEGINNERS OR THOSE WITH VERY LIMITED TIME.  THIS IS A PROJECT AIMED AT INDIVIDUALS WHO WILL BE WILLING AND ABLE TO NOT ONLY CREATE THE SCRIPT, BUT ALSO HELP WITH COMPATABILITY ISSUES REGARDING OTHER SCRIPTS.

Alright, I've been in a panic for the past year or so trying to get someone to script this for me and no luck.  Code drives me to the edge of insanity, back again, then rapes me up the ass behind the gas station and doesn't even give me money for a cab home (atleast Blizzy gives me a sandwich damn it!).

Date Rape Analogy aside...

I am looking for an EXPERIENCED coder who will be able to assist me with this project.  I've noticed that many would actually cringe at the sight of a project such as this but I really need this done and I'm hoping that there will be someone here on Chaos Project who would be willing and able to contribute.

I am going to personally limit a lot of the information given here as I don't want those not involved to have the information before the first demo of Chaotic Fury featuring this battle system is out.  If you are interested, you can PM me (responses may be delayed) and I will forward you the mockup manual for this system and supply you with any information that you will require to get this job done.

This project will entail:
-The core Battle System
-A Menu that will allow "Materia" to be equipped within certain constraints.
-A system for crafting unique "Materia"-like items.

The system will utilize Minkoff's Animated Battlers but NOT RTAB (theoretical study of this system has lead to some rather frightening outcomes that will overall make this game either easily broken or horridly difficult.  In order to guage Turn Flow, I suggest looking up the Battle System utilized in Final Fantasy X (this is what I am aiming for, but if this is deemed too difficult then I am open to compromise).

Realizing that this is a big project, I am also going to make this open to collaboration.  If people are interested in working on parts towards the completed project, then I am all for it (Rome wasn't built in a day, nor was it by just 1 man).

At the moment the compensation I can offer is rather lackluster for some (merely credited mention in the game along with easter egg status within the game including but not limited to NPCs, skills, Bosses, and possibly even as a playable character), though I will try to further compensate those involved later on down the road as I can.

8
Gonna get the ball rollin, and I personally blame Ultaflame for this one.  Saw the shoutbox last night and decided FUCK IT!  We need a new theme week/event time/whatever.

So yeah, if you want a name change just post here and see if a Mod can help you out.

GAX = HomoSaiyamon.

9
Alright, Blizzard is well aware of this and I've been kinda quiet about it for a while.  Though I haven't played recently I wanted to start playing again and when I first wanted to start playing on my laptop, it decided "FUCK YOU" and crashes when it tries to cache through the temp folder or something.  I dunno.

Anyways, I just wanna see if anyone else is having a technical problem LOADING the game itself.  Not in game stuff but a problem that prevents the game from loading at all.  If you do, please post a screenshot here with the error code.

~GAX

10
Script Troubleshooting / [XP]Multi-slot Equip Help
« on: February 13, 2011, 09:32:59 PM »
So I'm finally getting the equipment system ready for CF when I hit a small snag...
What I'm effectively trying to do is make it react more like FFTactics or a few other games out there in that you have two slots that can be used, and no more.

Script I'm using: http://houseslashers.b1.jcink.com/index.php?showtopic=51
The problem with using this script is that there's that lingering Shield slot.  This gets on my nerves to be honest and I've found no real way to remove it.  A few characters can not only wield a sword/shield combination, but one can dual-wield shields.  That last part's kinda far down the road so for now could someone help me figure out how to make it so that the "left hand" slot accepts shields as well on characters who can dual wield?

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RPG Maker Scripts / Assistance Please: Scripting a Battle System
« on: December 26, 2010, 11:39:27 AM »
Alright, a few people know I've been working on a battle system for a game.  So I'm figuring I'd do this in steps and hopefully have the community help me out.

Here are the basics of the battle system:
*Customizable Materia-like Command Menus
*Secondary MP Meter that applies to all actions (including the basic Attack, Defend, and Item commands) (Action Cost)
*RTAB-like game play

Here's the road map I've got drawn up to script this that I wanna focus each part into.  Starting with applying these methods to the default battle system, the steps shall be:

1. Implimenting the new Action Cost stat for player characters ONLY (enemies are not limited by this stat and therefore do not need it).
-1a. Setting up an algorithm to determine how this stat is calculated.
-1b. Making the stat visible with HP/MP
-1c. Setting up the basic ability cost structure (From individual spells to the standard Attack/Defend/Item commands)
-1d. Adding the Standby Option to the standard DBS command selection (pretty much a character passes at a CT cost)
2. Setting up the Materia-like System that allows one to equip skills instead of items.
-2a. Adding Equipment Menu for said "Materia"
-2b. Making these "Materia" appear within the character's Technique Menu in battle.
-2c. A method of limiting the number of skills that can be equipped at a time.
-2d. A method of expanding upon the above stated limit.
-2e. Making sure this all works with Part 1
3. Tweaking the Action Cost stat and implementing RTAB-like game play.
-3a. Deciding on how to determine rate at which the Action Cost meter replenishes.
-3b. Setting up so that a player can only act when the Action Cost meter is full.
4. Combo Attack setup
-4a.  Setup a part of the Battle Phase in which the player selects a series of skills that are executed in sequence in place of single abilities.
-4b.  Make sure this system can check all costs of said combo attacks so that no impossible combos occur.
5. Player Influence on the system
-5a. Implement a way for states and equipped items to increase or decrease the maximum value of a character's Action Cost meter.
-5b. Implement a way for states and equipped items to slow down or speed up the regeneration of a character's Action Cost meter.
6. Finalizing
-6a. Adjust for compatibility with BlizzAddons
-6b. Adjust for compatibility with the Advanced Chaos Rage Limit System.
-6c. Make sure this all works with Minkoff's Animated Battlers or a comparable system.

Whoever would like to help guide me towards what to do to make all this possible, that would be great.  Anyone looking to assist can post whatever part of the script they are undertaking and how to implement it here.  I want to have this shit ready already.

I don't expect someone to just make all this for me (if someone would like to that'd be great), just looking for those interested in helping me out.

Also...this is for a major project of mine so please don't hijack this system and call it your idea.  Atleast have the manhood to credit me on the concept.

If you would like to provide further assistance or work with me in real time on this, contact me at either of the following.  Please be advised that anyone who decides to spam me through any of these addresses with anything that annoys me will be warned, followed by possibly discipline here on the forums.

AIM - GuardianAngelX72 (always on)
MSN - GuardianAngel72@hotmail.com (may not be online)

12
Resource Requests / [REQUEST]Human Sprites (Current needed: 6)
« on: October 17, 2010, 10:23:52 PM »
I'll be updating this as I need different characters, but for now I'll start it simple.

First up is I need a sprite of a cloaked figure slumped over while walking.  Think injured...leg dragging, holding their stomach, etc.  Also, I need a sprite for this character falling down (back to the camera).

Second up is I need 8 variants (4 male, 4 female) for some coastal village characters.  I'll have some artwork to go by for these characters soon.

13
Okay, I need the following ASAP, this should be incredibly easy for someone to pull off.


First:  Holy shit high Maximum HP for bosses
-The idea:  Trying to give a boss 950,000,000,000,000 HP (for those of you who can't tell just by looking, that's 950 TRILLION).
-The Problem:  Yeah, even when using a little snippet I've had laying around, it still likes to cap out at about 9999999 HP (Nine Million, ton of 9s after)
Completed by Game_guy.

Second:  Damage Cap Enforcement
-The idea:  Okay, one character doing over a million damage per hit is ridiculous, nuff said
-The problem:  No way to really set an adjustable damage cap.
--What I'd like:  Put simply, just a way to set a "hard cap" (a damage cap that cannot be broken no matter what) and a "soft cap" (a damage cap that creatures are not limited by, and can be bypassed via equipment/status effects/etc.)

Third:  Infusion Skill
-The Idea:  A skill that adds an element or chance of inflicting a state with the next attack, but with a limitation on the number of Infusions that can be active at a time (default 4)
-Example:  Blade Infusion:  Fire makes the next attack have the Fire Element added.  If BI: Fire is used and the next ATTACK (skill targeting an enemy) chosen is Lightning, the attack will have both the Fire and Electric elements.  This can be boosted to an effect such as Lightning doing Fire, Electric, Ice, and Earth damage AND giving the capability to inflict Poison (Poison Blade being used, which would give the next attack the capability of poisoning the target).

Fourth:  Stacking States
-The Idea:  ANYONE who has played WoW knows this one, states (buffs and debuffs) whose effects are additive for the number of "stacks" of the particular state exist on a character, each state having a limited number of stacks.
-Example:  Attack Up would give a 10% increase to the Attack Power stat, with a maximum stack of 4.  So casting Attack Up on a target 4 times would give them a bonus of +40% Attack Power.  Casting the buff while at maximum stacks would just reset the expiration timer for the buff/debuff.

more to come eventually, gonna use this to display current requests.

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Resource Requests / Fog/Overlay Picture - Sunbeams
« on: May 31, 2010, 11:14:27 PM »
I'm working on a project right now, not going to say much about it but the game's going in a slightly different art direction than usual.  What I'm looking for right now is sun rays/beams that will work on maps with low saturation and high contrast.  Thanks in advance

~GAX

15
Video Games / Exteel - Anyone wanna arrange CP deathmatches/etc?
« on: February 27, 2010, 01:27:40 AM »
yeah, GAX plays Exteel when he needs a break from the typical MMOs, so I'm wondering:
Anyone else play this and does anyone wanna go into a deathmatch with GAX?  Be nice to setup times for all of us to meet, setup passworded rooms, etc.

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Yes, it's that time again.  The release of Heart Gold and Soul Silver is less than a month away and it's time for some fun.

For many of us, Generations I and II are where it all began, and now the Generation II Remake is upon us.

So here's the events!

Event 1 - You Are a Pokemon Trainer/Pokemon Month (February 19, 2010 - March 14, 2010, possibly longer)
Pretty simple, make a request in this thread of what you'd like your trainer title to be or even a trainer name.  Please note that the following titles are on a priority basis and Moderators/Admins have first dibs:
Champion
Elite Four
Gym Leader
Any Named Playable character from the handheld games (IE PKMN Trainer Blue, Green, Yellow, etc.)
Your name will be changed back after the end of the events.

Event 2 - Pokemon Neon Meet and Greet
This is one that should be fun:  Those of you with Pokemon Neon accounts are invited to see your fellow forum members in game.  If PvP battles are possible, they will likely occur.  For those who don't have accounts or can't make them:  I will likely stream this event over the net at some point via livestream or another member may do so.

Event 3 - Pokemon Fanart Contest
Let your creative genius take hold and do some fanart.  Looking for judges for this, as well as those looking to supply prizes.  Also, this may not be limited to just drawn/painted art.  I wanna see everything from remixes of pokemon songs to Gijinka fanart (see Pokedex.deviantart.com for details on this).

Event 4 - Friendcode Exchange:
Have a Generation IV game?  Why not share friendcodes with one another, trade, and battle along side and against one another.

Event 5 - Generation II Rush! (starts March 14, 2010)
Got HeartGold/SoulSilver?  Then share your progress, share strategies, and see who can reach the legendary battle atop Mt. Silver!

More events will likely pop up as they're introduced/thought up, so have fun with it!

17
News / Suggestions / Feedback / Unable to Connect without Proxy
« on: January 27, 2010, 01:22:56 AM »
Alright, this is an issue I've had as of late that I wanted to check with everyone else.

This may be related to my hostname being linked to Verizon's FiOS system, though I'm not sure that is the case.

Whenever I try to access the site normally, I get some Parallels H-Sphere 403 error that prevents me from viewing Chaos-Project.

Blames it on PHP settings, but I'm calling bullshit because it doesn't give a cause.

Anyone else having this problemo?

EDIT:  Here's the text from the error
Your PHP settings have been disabled by an H-Sphere administrator.

    * Your current PHP configuration:
       -->
    *This configuration was changed:

Please bring your PHP configuration in compliance with admin settings or request your administrator to re-enable support of your settings.

You don't have permissions to access this page. This usually means one of the following:

    * this file and directory permissions make them unavailable from the Internet.
    * .htaccess contains instructions that prevent public access to this file or directory.

Please check file and directory permissions and .htaccess configuration if you are able to do this. Otherwise, request your webmaster to grant you access.

EDIT2:
It works in IE without a proxy but in Firefox I'm still getting boned...

18
Welcome! / [UPDATE] GOOD NEWS (formerly BAD NEWS)
« on: January 21, 2010, 12:17:40 AM »
As of last week, my computer suffered a massive failure and I am currently in the process of backing up any and all data possible.

This translates not only to a massive delay on my projects, but also that my activity on the forum will be heavily limited for the next 3 weeks to a month.

Depending if I can get access to another computer, I'll be on whenever possible.

Hopefully I'll be back sooner rather than later, wish you all the best while I'm gone.

~GAX

19
Resource Requests / [REQUEST]Sideview Battlers
« on: November 29, 2009, 08:20:54 AM »
I need some sideview battlers for a project that'll work with either RPG Tankentai or Minkoff's system.
3 male, 1 female, PM me for specifics and if you need the template.

I'll more than likely need multiple versions of each character, but first things first.

Thanks in advance to anyone who can do this ^_^

UPDATE:  Okay, I'm going to start NEEDING sprites soon.  I'm currently going into overdrive with Chaotic Fury and I will be REQUIRING battle sprites ASAP.

So far, only one character design is CONFIRMED ready.

WARNING:  This is an original character I worked my ASS off to design.  Anyone caught stealing this WILL be dealing not only with my foot so far up their ass, they will be retriving their head from the earth's orbit, but you'll also be dealing with some...others.



(click to show/hide)
Need a sprite of her using two pistols.

This sprite needs to be done ASAP.

Depending on who does a good job, I may have more work for you.

20
Script Requests / [REQUEST][XP]Disc Custom Menu System
« on: November 21, 2009, 11:18:04 PM »
Alrighty...time for a request, this one being for a project that I'm nearly done with.  Here's the way the menu is supposed to look:


When selecting a character using Equip, Skill, or just the Character/Status selection, then it should display a battle animation on the character.  When cycling through characters,, they will rotate positions.  The info bar at the top will display a description of the menu selection in the bottom area, and the character's name while selecting a character.

Also, the black space in the background would be a wallpaper.  I've supplied a PSD file including the resources that should be needed to make this system work.
Disc Menu Resource and Example File

Thanks in advance for whoever can handle this, the only system I'm currently using to modify my menu system is that the menu has its own music.

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