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Messages - Blizzard

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1
You might wanna try call RegFlushKey before RegCloseKey. https://docs.microsoft.com/en-us/windows/desktop/api/winreg/nf-winreg-regclosekey

Quote
The RegCloseKey function does not necessarily write information to the registry before returning; it can take as much as several seconds for the cache to be flushed to the hard disk. If an application must explicitly write registry information to the hard disk, it can use the RegFlushKey function. RegFlushKey, however, uses many system resources and should be called only when necessary.

2
Projects / Games / Re: Legends of Astravia [11/30/18 UPDATE!]
« on: December 02, 2018, 02:52:42 AM »
You should update the original post if you haven't already.

3
That's a shame. :/ Well, that's XP for you.

4
I'm not 100% sure, but I think those settings are put into the registry. If you could track down where they are, you could easily use a registry modifier script to change that.

5
Did you make sure to start a new game? This is incompatible with save games that have been created before the hunger/thirst script has been added.

6
Script Requests / Re: Weapon and armor durability script for Blizz ABS?
« on: November 13, 2018, 11:41:06 PM »
Oh, you meant items. Yeah, those won't work outside the box with hotkeys.

7
Script Requests / Re: Weapon and armor durability script for Blizz ABS?
« on: November 13, 2018, 10:59:11 AM »
If decrease of durability and potentially unequipping is handled through Game_Battler#attack_effect, it will work with Blizz-ABS.

8
It's 1. 0 is always nil so it's used internally to indicate "unassigned" or "nonexistent".

9
Dayum, this is pretty awesome. xD

EDIT: I changed the type to "Custom Mapping System" since it was a bit too long.

11
RMXP Script Database / Re: [XP] "Inspect" Event Animation
« on: October 03, 2018, 09:04:27 PM »
Now you're a real scripter. First you had to fix your own broken code, it's kind of a ritual. >_>

15
Projects / Games / Re: Rave Heart (Demo available)
« on: July 28, 2018, 08:16:53 PM »
I was always wondering what you use for lighting. Is it a special script or just plain old eventing?

16
Hi, Memor-X, long time no see. xD We're hanging out in discord most of the time now, FYI.

As for you questions, unfortunately you can't sell your game, even if you alter the script.

That being said, I usually don't mind people using my scripts, but I want them to explicitly ask first. That way I know if somebody stole my script in a commercial game or not. I'm pretty sure most people here at CP would give you permission for their scripts as well.

17
Projects / Games / Re: A Maiden's Ballad
« on: July 13, 2018, 08:39:11 PM »
It's like when you want to show somebody a feature. The moment you start it up, the craziest bugs start to happen, lol!

18
Projects / Games / Re: A Maiden's Ballad
« on: July 13, 2018, 02:49:43 PM »
Day 1 patches happen to me all the time as well. xD

19
New Projects / MOVED: A Maiden's Ballad
« on: July 12, 2018, 10:03:57 AM »

20
Yeah, 1.31 should definitely be tested some more. I had issues with Z-ordering once I stopped using viewports internally. :/

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