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Messages - Blizzard

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Script Requests / Re: [RMVX] Changing a map name with script?
« on: July 14, 2019, 08:05:11 PM »
You can probably do something like "$game_variables[ID_HERE] = $" or however the map name was implemented in that script. Then you just display the variable with \v[ID_HERE] in the event text. I suggest you pick one variable for this and don't use it for anything else.

Try running the game as administrator.

Does it affect the same files or not? It's possible that it has issues with playing MIDI files, but works fine with OGG.

Same for the transition files. Are they in a different file format? Do other images have this issue of not being able to be loaded?

RMMV Script Database / Re: [MV] More keys to Conditions
« on: April 16, 2019, 10:40:59 AM »
Just had to change the topic title and remove a key term (only one key term is supported) and now it works fine. :)

RMMV Script Database / Re: MV - Plugin - More keys to Conditions
« on: April 12, 2019, 02:09:02 PM »
Please use this template so your script can appear properly in the Script Database.

RMXP Script Database / Re: [XP] XP Ace Tilemap
« on: March 24, 2019, 02:25:09 PM »
Additionally, Planes initialized without a Viewport on larger resolutions would not appear

So, if I decide to make CP 16:9, I'll have to update?

Welcome! / Re: Not new. Hi.
« on: March 20, 2019, 01:12:11 PM »

We're all basically hanging out in Discord. xD

RMXP Script Database / Re: [XPAce] Audio Add-Ons
« on: February 06, 2019, 12:00:01 PM »
Hm, not sure where to put this in the database. It's an XP script, but requires XPA. :/

You might wanna try call RegFlushKey before RegCloseKey.

The RegCloseKey function does not necessarily write information to the registry before returning; it can take as much as several seconds for the cache to be flushed to the hard disk. If an application must explicitly write registry information to the hard disk, it can use the RegFlushKey function. RegFlushKey, however, uses many system resources and should be called only when necessary.

Projects / Games / Re: Legends of Astravia [11/30/18 UPDATE!]
« on: December 02, 2018, 02:52:42 AM »
You should update the original post if you haven't already.

That's a shame. :/ Well, that's XP for you.

I'm not 100% sure, but I think those settings are put into the registry. If you could track down where they are, you could easily use a registry modifier script to change that.

Did you make sure to start a new game? This is incompatible with save games that have been created before the hunger/thirst script has been added.

Script Requests / Re: Weapon and armor durability script for Blizz ABS?
« on: November 13, 2018, 11:41:06 PM »
Oh, you meant items. Yeah, those won't work outside the box with hotkeys.

Script Requests / Re: Weapon and armor durability script for Blizz ABS?
« on: November 13, 2018, 10:59:11 AM »
If decrease of durability and potentially unequipping is handled through Game_Battler#attack_effect, it will work with Blizz-ABS.

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