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Messages - JamesTerrano

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1
Resource Requests / More realistic character template
« on: February 18, 2016, 06:38:19 AM »
I found this via Google. I have it a few months saved in the browser.

I would like this template or another template of realistic characters in RMXP version.
(I don't know who did this, so I don't know if I can use this.)



I'm never ever going to work with the original RMXP character templates again.
I hate to death those little shits, called RMXP sprites.

I'd like to remake my unfinished projects with better and more realistic sprites.
I'll do all the characters by myself, but I need a template, which I will use as a base.

2
This is all scripts that i added to my game. Maybe you'll find cause of that problem in something else. This list of scripts is in the same order as they are placed in the game.

Chaos Project Debug System by Blizzard
AMS - Advanced Message Script - R4 IMPORTANT FOR GAME!
Party Changing System by Leon_Westbrooke
Simple Event Sensor by LiTTleDRAgo IMPORTANT FOR GAME!
Anti Event Lag Script
Caterpillar walking script IMPORTANT FOR GAME!
Dynamic Effects Engine by Ryex
Ryex's Dynamic Sounds
Ryex's Dynamic BABS Monster Sounds
Vehicle Script by albertfish NOT WORKING!
Lagless Path Finder by Blizzard
Path Finding by Near Fantastica
Syn's Ammo Requirements by Synthesize IMPORTANT FOR GAME! NOT WORKING! (Does nothing.)
Timed Choices by KK20 IMPORTANT FOR GAME!
Advance vehicle system 2.0 Falcao script IMPORTANT FOR GAME! NOT WORKING! (Game crashes after loading a saved game.)

Perhaps there is an error in other script than Caterpillar.

3
I apologize for my mistakes.

This is the Caterpillar script that I use.
(click to show/hide)

And this is my problem with the Vehicle Script:


May that Caterpillar script cause these problems? Or is the problem something else?

4
Script Troubleshooting / I need help with scripts! NECESSARY! IMPORTANT!
« on: November 12, 2014, 02:29:11 AM »
I was looking for a simple vehicle script for a long time.
Today I found this: http://www.universomaker.net/t313-rpg-maker-xp-usar-vehiculos-advance-vehicle-system
This is exactly what I wanted. It's perfect! But there is one problem. In my game I use Caterpillar script. At the beginning of the game is character alone. In this part everything works normally. However, later in the game is more characters. When I try to load a saved game where is more characters in party, the game crashes.
Am I right that it is Caterpillar script that causes problems?
Is it possible to somehow modify the Vehicle Script to be compatible with Caterpillar script (if that's the problem)?

And one more thing. I'm also looking for some Ammo Script. I found some scripts, but some of them were difficult and another didn't work.
I found something I like, but it looks like for RMVX and I use RMXP.
Is it possible to do what is on the screenshots here for RMXP?: http://rmrk.net/index.php?topic=45699.0 (http://rpgmaker.net/media/content/users/96/locker/ammo1.png)

5
New Projects / Re: [XP] DEAD WORLD (Zombie Game)
« on: March 27, 2014, 10:26:19 PM »
85% done!  :)
All I must do is interiors in Chapter 2 and the translation ... and demo will be ready for release.

6
New Projects / Re: [XP] DEAD WORLD (Zombie Game)
« on: March 24, 2014, 10:33:23 PM »
Demo is 75% complete. It is almost ready for release.

Added to the first post:
Screenshots + info to them.
List of chapters. Story Mode will be split into chapters. The first two chapters will be included in the demo.

I can probably translate it over to English as I go along..

Maybe. We'll see. I have to finish the demo, then I'll deal with translation.

7
New Projects / Re: [XP] DEAD WORLD (Zombie Game)
« on: March 18, 2014, 12:51:24 AM »
Demo is not yet ready for release. First I will publish here some screenshots.
To complete the demo I need another 1-2 months if all will go well ...

Unfinished demos and games I give only to testers who test the game, looking for bugs, etc. If someone wants to do this, just ask. But the game still isn't in English!

8
New Projects / [XP] DEAD WORLD (Zombie Game)
« on: March 15, 2014, 10:28:18 PM »
DEAD WORLD

Introduction:
Dead World is my original zombie story. During the making of this game I'm trying to use various useful scripts and other things, that may come in handy in my game The Walking Dead. This serves a bit as the basis for my earlier game "The Walking Dead". However, it is unlikely that I will finish this game alone without help. Therefore, I hope that you will help me when I need it. Most games do a whole team of people... but I'm alone for the whole game.

Story:
Dead World follows the fate of survivors from different countries (eg Czech Republic, England, France, Russia, USA)... That's why is in the name the word "WORLD", because this is about entire world. Survivors are headed to a U.S. port, where ships were prepared, which should take survivors to the safe island. Survivors from different countries are hoping that these ships are still there and they get to safety.

Screenshot:



Screen 1 info: I found the Image in the Main Menu on Google. I don't know who made it or from where is it. It's possible that I will change it.
Screen 4 info: The light part of the road on the edge is the way into another location.
Screen 6 info: Story mode will be split into chapters.


The content of the game:
In the demo:
- Only the story of Czech survivors
- Only one kind of zombie sprite
- Only 1-3 zombie battle characters
- Original RMXP Battle System
- Whistling to distract zombies
- No rideable vehicles
- Minimum openable doors
- Minimum of special things
- The game will not include the Free mode
- Some battle background is missing
- Demo is currently in Czech, but will be later translated into English.

In the full version
- Complete story with bonus missions
- More types of zombie sprites and battle characters
- Different Battle System (maybe)
- Whistling and other noise to distract zombies
- Rideable vehicles
- More openable doors and accessible areas
- Various special things (eg cutable wire fence and more)
- Story mode, Free mode, Zombie mode
- Ammo for guns
... and many more.

Game modes:
Story mode - a game based on my original story
Free mode - Choose your character, search for other survivors and play as you want
Zombie mode - play as Zombie, chase people and turn them into Zombies

Chapters of Story mode
(click to show/hide)

The progress:
Demo - 75% (more details soon)

Need some help:
The things with which I need help soon!
- The whistling to distract zombies DONE! Thanks to big help from WhiteRose! Thank you!
- Very simple vehicles script
- Graphics assistance: Battle background

9
Tutorial Requests / Re: IMPORTANT! How to attract NPCs (Zombies)
« on: March 01, 2014, 01:49:59 AM »
Thank you very much! This was very helpful. That's exactly how I wanted it. Thanks...  :)

10
Tutorial Requests / Re: IMPORTANT! How to attract NPCs (Zombies)
« on: February 28, 2014, 03:12:08 AM »
Well, let's say that I have set the variables. What else I have to do?  :???:

11
Tutorial Requests / Re: IMPORTANT! How to attract NPCs (Zombies)
« on: February 27, 2014, 02:11:26 AM »
And how can I do that? I'm not very good with variables and switches. 
:???:

12
Tutorial Requests / IMPORTANT! How to attract NPCs (Zombies)
« on: February 26, 2014, 03:50:20 AM »
Very important request for help!
I need for my game Dead World and The Walking Dead this:

How can I do this?
When I press Q (or any key), playable character makes a whistle or other sound to attract zombies. Zombies must come to the place from where the sound came out, but not chase the player. When I do so that the zombie switched from "random" to "approach", the zombie will chase player around the map. The purpose of this is for example to lure the zombies away from any place, etc.
So what? What I need do?

I already have a whistling sound. But I don't know how to make that Zombie only will come to the place from which the sound came.

I hope someone can help me. I'm currently doing part of the game where I need it most.

13
Tutorial Requests / Re: Needed help / advice with a few things!
« on: November 28, 2013, 01:50:10 AM »
Thank you very much for that. That "sound script" is perfect. Exactly what I was looking for.
Now I'll try the Tactical Battle System.

14
Tutorial Requests / Re: Needed help / advice with a few things!
« on: November 25, 2013, 02:09:46 AM »
No answer? No one help?
Well, maybe I want too much at once.
In this case ... For a start, I need to know how to to do that zombies do sounds.
The second most important is some simple Taktical Battle System.
That's enough for now!
I hope someone can help. And if so, let me know that you do that ... That I may know about it.

15
Tutorial Requests / Needed help / advice with a few things!
« on: November 21, 2013, 02:03:19 AM »
I need help with a few things. I don't want to create a topic for each problem.
I write here is "what it is", "for which of my games I need it" and "description of the problem."

Tactical Battle System
Game: AMC's The Walking Dead: RPG Fan Game
I need for this game some good TBS and very simple instructions for setting (I understand English, but sometimes those instructions seem confusing to me).

Events / Characters make noises
Game: Dead World and AMC's The Walking Dead: RPG Fan Game
In this case, I need to make enemies (zombie) made a noise (such a zombie growl). Zombie walking around must sometimes randomly make different sounds. It may be as script, but again with simple instructions about setting up.

NPC characters attack other NPC
Game: -anotherworld-
Example: two characters running towards each other (same as with player when the event is set to approach).
Enemies must also run to the player's allied army, and when the two characters collide, one of them disappears.
Is it possible to do something like that?

Vehicles
Game: Dead World, AMC's The Walking Dead: RPG Fan Game, -anotherworld- and all future projects
I need some script or something for vehicles. For example Cars in the Dead World or Walking Dead.
In addition, I plan for the future Star Trek game similar to game Star Trek Online. There will be possible to control the ship and character.
I want to know how to do this: When I switch from character on ship to ship in space how to make the ship stay in the same place in space, from which I switched to character (switching from a ship to the character would be done through the skills).

Character Sprite Template from Pokemon GBA Games
Game: Pokémon: Project X
This request is extra. I am looking a long time for character sprite template (version from GBA Pokemon games). All are either small or version from Nintendo DS. Does anyone know if somewhere is a good template? Or can someone make one?

Do you remember my game Walking Dead? I wasn't here for a long time, but I continue working on that game. It just goes slowly because I do it by myself, and my computer is dead (I'm now on old backup computer) ...

16
Ok, no one will help me with this? Never mind ...

Option 2:
In my TWD game I can also use the Tactical Battle System. I found two different TBS. However, like everything else, this is also complicated and I don't understand it.
So, please help me at least find out what to do with that or help find me more simple TBS. PLEASE!

I did not make progress with my game for several months. :'(

17
Hello,
I need very urgently Battle System similar to battles in the facebook game "The Walking Dead: Social Game".
In this game, when the player attacks the enemy, the crosshair will appear. The crosshair is still moving, that the attack is not too easy.

Video from the game here:
http://www.youtube.com/watch?v=BxViX1BO0Rw&feature=youtu.be&t=3m39s

So, what I need is a battle system with aiming.
I prefer the original battle system from RMXP with added aiming.
That means battle background, enemy on it + moving aimer.
It should look like this:

(picture is made in photo editor)

I can't do Battle system, so I need help. Please please. Just a simple battle system according to my ideas as in that game on Facebook.
Please! If something like this is possible, somebody help me. I really need that so much!

Thanks for any help...

18
New Projects / Re: [XP] AMC's The Waking Dead (RPG Fan Game)
« on: February 17, 2013, 12:26:33 AM »
After some time I start work again on this game. I had time to ponder what to do with this game.

There will not be Microheroes characters:
I dropped from the original plan with microheroes characters. It's true that it's easier for me to make the characters as microheroes, but I can't do that without a template. My cousin had to help me with that. Unfortunately, my cousin stop helping me ... He just didn't want to. It's a shame, but at least I will not have to edit whole game including tilesets.

Return to the classic RMXP characters:
I hate those little characters. I hate them so much, but I have no choice than continue with them. Create such a tiny bastard takes me 3-5 days. I don't want to know how long it will take all 16 characters in one set. For now, I modified the colors of Rick's uniform. How I found out it was wrong.


Tilesets:
I will not create my own tilesets. Maybe just some parts of them. Otherwise, I will make a tileset for game by combination of various tilesets found on the Internet.

Battle System:
With this seriously, very serious, I need help. I need a simple Battle System. Preferably the same as the original RMXP, but with smaller modification. There must be a moving crosshair like in "The Walking Dead: Social Game".
Screen here:



So it could look something like this (done in photo editor):


The "crosshair" should move that it was not easy to hit.
That is something I don't know how to do. Therefore I urgently need help with this!


So, I hope someone can help me with the Battle System. And the best thing would be if it were so, as I suggest - the original RMXP battle system with aiming.

19
New Projects / Re: [XP] AMC's The Waking Dead (RPG Fan Game)
« on: November 24, 2012, 02:05:37 AM »
Yes, I can shrink it. Or I can also do larger environment. Bigger tilesets.
I don't know how could miniaturized Microheroes character look.
Size reduction of this style character can be a big mistake.

20
New Projects / Re: [XP] AMC's The Waking Dead (RPG Fan Game)
« on: November 23, 2012, 09:40:37 PM »
I'm sorry for the last post, when I was so angry.

I tried to make microheroes version of Michonne. Now imagine this version of the character even from back and from the side and in motion (walking). What do you think? Could it look good in game?


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