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Messages - BanisherOfEden

Welcome! / Not new. Hi.
March 19, 2019, 07:54:03 pm
Hi, I'm not new but I haven't posted since 2014 so I thought I should say hi.
How y'all doing? How are things?
General Discussion / Re: FFMQ -remake- idea thread
August 08, 2014, 12:57:16 am
Is there any way I can help? FFMQ was my first Final Fantasy, so it hold a lot of nostalgia.
New Projects / Re: (RMVXA) As the Towers fall
August 05, 2014, 12:39:02 am
QuoteWarning: this topic has not been posted in for at least 90 days.
Unless you're sure you want to reply, please consider starting a new topic.

Oops, my bad. Didn't realized it had been so long.

Anywho, how are ya fine people doing? I've got a bit of an update (In op). Thanks for checking it out.
Welcome! / Re: Hey Man
September 06, 2013, 04:14:02 pm
I like pixel stuff. I'll help out if anybody will take me.
New Projects / Re: (RMVXA) As the Towers fall
July 03, 2013, 07:51:21 pm
What? The party is evolving! *pokemontune.mp3*

Spoiler: ShowHide

Also, new title screen.

Spoiler: ShowHide
New Projects / Re: (RMVXA) As the Towers fall
July 03, 2013, 02:00:31 am
Spoiler: ShowHide
I'm stubbornly set in my title screen, but this script has made me reconsider my stubbornness.
Resources / Re: Character Pack
June 30, 2013, 03:43:06 am
So kawai desu nai.
New Projects / Re: (RMVXA) As the Towers fall
June 23, 2013, 07:30:10 pm
I'm glad I came back, I didn't know anybody had posted in here.

I'm not defending my mistake, but that's what it was, I dun goofed. In the very first iteration of the game, there was a longer sequence before you were knocked out by Jontel. In this time you had time to open your inventory, and see what you had equipped. It wouldn't have made sense for you to open it up and find "Damaged blade" before the battle, so I had the Gunthar there. I later removed that part of the game, making him instantly begin combat with you. 

In the battle with Jontel, when he defeats you he damages the Gunthar. It is then replaced with "Damaged blade".

In all my testing, Gunthar was removed from my inventory so I don't know why everybody who has tested it so far still had it... ~_~
I don't know where I goofed there, but I'm guessing that right before I compiled the demo I changed something that screwed that up.

With the difficulty, I'm trying to make it medium. I don't want the bosses to fall over, and I don't want them to steam roll you. The problem I have with balancing a game (And possible others too) is that I play through any given level so many times, I learn the best strategy to beat the bosses without any trouble.

Also, graphical overhaul in progress. I'm stepping up all the sprites.

This is what they looked like.
Spoiler: ShowHide

This is what they look like now.
Spoiler: ShowHide

New Projects / Re: (RMVXA) As the Towers fall
May 26, 2013, 01:52:41 am
John is no longer a fish.
New Projects / Re: (RMVXA) As the Towers fall
May 25, 2013, 04:43:33 am
Hayashibiara is now Renoe.
New Projects / Re: (RMVXA) As the Towers fall
May 22, 2013, 12:03:39 am
Quote from: Dark_Kyu09 on May 14, 2013, 03:14:52 am
I tried to download your demo, but when I get there, it said "Nothing Here The file you're looking for has been deleted or moved."

Can you fix the link?

Yes I can.
Yes, battlers for Master and Jotel would be much appreciated.

It's so cool to see somebody else who make their own stuff. I'm getting tired of seeing all these projects that use the RTP.

When I credit you, do you like "Seltzer Cole", or do you like do be credited with another name?
10/10 will use in game. Love em. ^_^

Master and Jotel
Spoiler: ShowHide

EDIT: Welcome to Stark Industries Games.
Sorry about being so vague.

I like ~ 128X128 for the basic enemies. (They don't have to be that size, I just like them to be within that size.)
For bosses I like 256x256. (Again, they don't have to be exact, and can be bigger than this.)

My battle system is a side-view one, so that's prolly something you should know.

Spoiler: ShowHide

If you're wondering why I didn't mention this before, it's because I added it in after making the thread. I thought the thread was dead so I never bothered to come back and edit it. ~_~


Oh yeah, the snes was 16.
Wow, I haven't check this topic in a while.

When I say 8/16 bit, I mean 8 and or 16 bit.

Disregard this.: ShowHide
8 bit (Atari, and those sort of things.)

16 bit (The Nintendo, and the like.)

8 bit = Nes

16 bit = Snes

Like these guys -

8 bit: ShowHide
Okay, sound good.  :haha:

Sorry for acting like a child, but people go through things and stuff, blah blah blah, nobody cares. Smoking sucks and quitting sucks more.