I am having a little trouble and was woundering if I could get some help. I've read through the manual but still having troubles.
My trouble is with weapon sprites. Is there a way to have two weapons of the same weapon type to look different? For example; The weapon "Shortsword" is a weapon type: Sword, and ofcorse looks like a sword. When I create another weapon say "Battleaxe" and it is a weapon type: Sword, the visual animation still is that of the sword.
I have from what I can tell the proper sprites in order. The weapons also have unique icons named proper too.
Here is what I have.
Charactername (Spriteset of the character)
Charactername_atk1 (Spriteset of the character)
Charactername_wpn1 (Spriteset of sword animation)
Charactername_Shortsword (Spriteset of sword animation)
Charactername_Battleaxe (Spriteset of axe animation)
Icon for Shortsword named Shortsword
Icon for Battleaxe named Battleaxe
I have tried changing Charactername_wpn1 to a blank image, but that causes no animation to be shown when attacking. So I gather it uses _wpn1 for visuals.
Am I doing something incorrect? Is it possible to have weapons of the same type have different visuals while attacking?
Help would be greatly appreciated