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Messages - Yin

Projects / Games / Re: Demon's Revenge With Demo
August 15, 2014, 12:55:46 am
Thank you :D
Did you get stuck anywhere in the demo? We've put in a few secrets to discover too and they are pretty well hidden (I think). Maybe you can find them :evil:
Here I go with another huge update! Combining multiple updates into one, separated by spoilers. We are also announcing a contest!

Updated Demo: ShowHide
We just did a rather huge update on the current demo so if you downloaded it previously you will have to delete your save or it will cause an error. There is now a survey at the end of the demo. If you have already played and wish to take the survey now, please do so. Your feedback will help us make a much better game. Also, if for some reason, you did not get to the end of the demo, here is the link. Survey


Change Log
1.04 -
- Fixed a bug in the infobook. I broke it in the last update. Images for items should now NOT produce an error
- Revamped enhancement system allowing more variety in enhancements stats, adding a tier system for each enhancement picked up.
- Revamped status screen, now shows a small description and uses the updated stats window.
- Changed game's font.
- Various small bug fixes.
- Fixed text cutoffs in the menu (Equipment menu)
- Totally redid the scan window.
- Updated the victory music.
- Blocked tent that causes the save file bug (Thanks to Shayoko from for discovering the exact cause, sorry I don't know how to fix it.... Yet :().
- Breathing forever underwater is not possible anymore.
- Make infobook buttons easier to figure out.
- Shop Menu done! (Can't see it in demo yet though).
- Crafting system is done! (Can't see it in demo yet though).
- Added easier way to read new entries.
- Fixed some jumping errors where you could jump off cliffs.
- Fixed evasion poses for Jagen and Maggie.
- Added in a few enemy sounds.
- Armehd now attacks in a line.
- Fixed scene by investigation site if you came through the alternate direction first.
- Added critical hits (Yay now you can do critical damage! (but so can the enemies)).
- Added character to infobook.
- Made it brighter later at night because it was still too dark.
- Removed enhancements from party member when they leave.
- Added Help Menu at the press of a button.
- Added target arrows so you can see which enemy you are targeting on the order line.
- Fixed box bug where if you had autodash on it and picked up a box, the box would chase you.
- Fixed known freezes in battle.
- Fixed some tile errors.
- Fixed problem where casting animations would not show properly.
- Fixed problem with full screen permissions (Had to replace it because it didn't work encrypted)

1.03 -
- Added a way to skip cutscenes (Pressing the cancel button prompts for a skip)(Thanks to TDS with a bit of modification of his cutscene skipping script)
- Fixed a bug where you could take 3 party members instead of just the required two
- Added visual notice of the different parts of the menu (Pressing left and right to switch infobook categories + others)
- Changed Books & Notes to Writings so the words would not be squished together
- Made light source around character brighter at night
- Added another missing dialogue piece
- Blocked off wolves' den after event
- Various other small fixes
- Fixed victory song playing during game over (but could not get the game over song to play :()
- Fixed tinting to work in battle (but we have no night time skies so it still looks kind of weird :()
- Added build number to title screen
- Added full screen option to the options menu(Upscale)(Thanks to Zane's Fullscreen script)

Things I've been working on: ShowHide
I've been working on a crafting system. The way it will work is you throw a bunch of items into a mix and then BAM. Item made! Or... not. Once you discover the recipe/formula/whatever I decide to call them, you can easily create it over again. Fun stuff. A thing that I'm trying to add right now is creating bonus items!  Once you put in a recipe, you have the option of adding bonus items to create a brand new item. These items will add in new features to the base item. Say you have a lohal vial which on it's own heals 500 or 50% of HP, that is the base item, but you can add in up to 2 additional items. You can get a Potent Lohal Vial of Fire. An item like that might heal more as well as give a boost in fire resistance. That is not something that you can find anywhere in the game because you INVENTED it! That is actually functioning perfectly fine, but the aesthetics are killing me. The item list is not displaying properly and item names are appearing in the wrong spot among other errors.
With this news, I wanted to introduce a character who will be your go to gal for this stuff:

Mioni is the most knowledgeable alchemist from Annox Desert. Her father is one of the most decorated solders in the Annox military, which gave her the opportunity to learn from some of the most skilled alchemists in the city. Mioni is considered sort of an oddball, she almost never leaves her home and strange things seem to happen there quite frequently. She always experiments with new recipes and she is never shy of testing something new on the first test subject she finds. Mioni will become very important in the game as she will be your central hub for discovering and creating new items and enhancements.
Alchemy plays a rather large role in Demon's Revenge. It is the basis of the crafting system and a very important commodity in Hasphal. On Hasphal, it has always been considered an essential part of human culture. Studied and manufactured by those with the means and proper equipment to produce it, alchemy is perhaps the greatest form of medicine in all of Hasphal. Although healing is considered the most useful form of alchemy, it is also useful in combat mostly against demons. It can also be used to enhance a weapon's effectiveness as well as powerful concoctions used to cripple enemies.
Another thing I've been working on is a total revamp of the enhancement system. As it is now, I don't like it much, not much can be customized. Just some stat boosts. I want to add enhancements that give you status effects, can be cursed and sealed, give you skills for as long as it is slotted, increase exp rate, etc. I may also do a visual overhaul, but nothing too different from what it is now.
Lastly, we've been having some computer trouble... Actually it's just me, but I'm the one who puts everything together, so my computer going down is a big problem. Fortunately it was fixed. It's on its last limb, but it is working and we can be grateful for that!

A Little About The Ridders: ShowHide

Who Are The Ridders?

This is something I have been dying to talk about. Now that the demo is out, I feel like I can talk about it without spoiling too much. Who and what are the ridders? I am sure this is a question many are asking even after they have fully played through the demo. In short it is a one world military force. They preside over the entire planet of Hasphal and pretty much regulate crime and corruption around the world. They were originally created by the mysterious man known as Granduer Maximillion to control what the humans call demons.

Ridders come from all over the world. Most of them volunteer to become ridders. These are usually young men and woman who look up to the ridders as being the protectors and saviors of the human race from demons. They usually come from the slums and use the ridder stature to honor their families.

There are some ridders who are hand picked from their particular part of the world. These humans usually posses gifts or talents that are particular to where they come from. These gifts could mean things as simple as natural strength or speed or the ability to channel the power of the sun into healing powers. They are usually held as the best of their kind and participate in tournaments to determine that right. These ridders are never drafted and usually accept joining as an honor. Most earn the rank of Elite Ridder and hold that position until they retire, when someone from their region can take their position.

Demo and Feedback

No one can seem to find this guy.  LOLs

For some reason this past week we have received a pretty good bit of feedback from our demo. The reviews have been very positive and it really gives us more confidence with moving on. There have been some minor bugs that we have mostly fixed and we are making the menu much easier to navigate by giving button prompts. We really love the support we are getting even though it took some time to get people to play the game but so far everything is going well.

Boss Enemy Design Contest!

In honor of our upcoming Kickstarter, we are doing a boss enemy design contest in order for someone to win some really cool stuff before the campaign even begins. We want people to get involved with the creation of the game and we figured this is the best way of doing it.

Here is how you enter:

1. Draw a boss by the 28th of August. The boss can be a human, jeht (demonoid being), or a creative mystical beast. Just about anything you can think of.
2. Write a compelling back story describing its powers and abilities.
3. Email your drawings to with the subject line: Boss Enemy Design Contest!

Join our facebook page:
We will announce the winner on Facebook, Twitter, and our main website. There, you can comment onyour submission and put more attention towards your creation!

What Do You Win?

The winner gets their boss in the game, a poster of your creation drawn by our artist Ricky Gunawan. The winner will also receive a copy of the game.

Rules or Restrictions:

- By submitting to our design contest, you agree that you will give us your mailing address if chosen as the winner (unless you don't want the physical prize).

- If the design is a human, they normally derive their magical abilities from objects or the type of region where they are from.

- If the design is a jeht, they generally have red, black, white, or dark purple skin. Some are shape shifters and can look like humans with extremely pale skin tones. They usually have abilities derived from their physical physique, which is of immense strength and speed, and have natural abilities that deal with the elements of light, darkness, fire, water, ice, earth, and wind.

- Mystical creature anything goes.

- You agree that you are age of consent in your country, or have permission from an adult to give out your address and receive a prize from us.

- You can submit as many designs as you like

- You do not need to be a great artist as we will be judging the contest based on creativity in the design, story, and powers/abilities.

- If it's anthropomorphic, please don't use nudity. It will not be chosen.

- We reserve the right to change the rules as we see fit if necessary.

- Ask any questions on facebook, twitter, or our website,
Projects / Games / Re: Demon's Revenge With Demo
September 29, 2012, 09:55:20 pm
Yeah, but it's old and doesn't have any of the new art/tilesets/scenes in it. I'll see if I can make one asap.
Projects / Games / Re: Demon's Revenge With Demo
September 29, 2012, 07:41:44 pm
That would be great if you could! Thank you!
Projects / Games / Re: Demon's Revenge With Demo
September 29, 2012, 02:05:44 pm
Updated screenshots:
Spoiler: ShowHide

Projects / Games / Re: Demon's Revenge With Demo
September 28, 2012, 02:43:39 pm
Hey everyone, we have an updated demo, and it has an updated link:

Has anyone here tried this yet? We would love to hear your opinions!
Projects / Games / Re: Demon's Revenge
September 26, 2012, 09:49:06 am
We are excited to announce that we've put out a demo!

You can download it here:

Please let us know what you think, and if you find any bugs let us know!
We can't wait to see what you think!
Script Requests / Re: RMXP Encryption
September 24, 2012, 07:45:10 pm
With the default program I get the error

Script 'Main' line 10: NameError occurred!

uninitialized constant Play

Susano-o encryption works fine except that some of the music does not play. And the message system gets screwed up. The face sets do not show up and I can see the name box on the top left of the screen unopened.
Script Requests / Re: RMXP Encryption
September 24, 2012, 03:13:06 pm
I've gotten errors with every way I've tried. Some printed errors as well as in game errors. When using susano-o encryption, it works, but is missing graphics (even though I put the little scriptlet in). Would you like to take a stab at it?
Script Requests / RMXP Encryption
September 24, 2012, 12:22:01 pm
So as luck would have it, the default RMXP encryption does not work for my project... So I go around trying all the different encryption methods on CP (And off CP), but nothing else works either. The only one that comes close is RMSusano-o. But still, it does not encrypt the extra folders in my data folder. What I am asking for is a customized encryption method for my game where the files cannot be opened, but the game can still read it (Like the susano-o method) But working for my game. Is there anyone who can do this for me?

I won't be able to release my game's demo publicly if it does not have some sort of encryption method for the files. :(
If anyone is interested, please contact me via PM, answer the topic, or email me at as soon as possible! Thank you and I hope to hear from one of you fine coders soon!
Projects / Games / Re: Demon's Revenge
August 31, 2012, 01:14:57 am
Hey guys we have upgraded our project greatly. And really would like to know what you think.

For a long time it had been and my dream to do the indie video game thing. So we been putting our time,effort, and funding into it for a very long time. I'll like to show you guys some parts of it and let me know what you think. We are looking to add most of the bells and whistles that many commercial products would have. Like our animations and motion comic. Most of what we are showing is not the final product but your comments and critique are indeed welcomed.

The art style I am going for as far as the motion comic goes is as follows
Spoiler: ShowHide

I wanted something dark and simple because of the time frame, style of the games animation and motion comic we are working on.

Here is a sample of the motion comics we have in the game to move the story from time to time. The final product will probably have narration but this is more like a demo of it. This pretty much jumps off some of the lore in the game. We really hope you like it. I know there needs to be some polish here and there but at the moment I am pretty happy with the results as a whole.

Spoiler: ShowHide

And of course the actually game play, story, etc. which we will be presenting more soon. For now here is some battler sprites of three of the main characters.

Spoiler: ShowHide

Script Requests / Re: Enemy Additions
December 12, 2011, 10:29:46 am
Script Requests / [Solved]Enemy Additions
December 06, 2011, 01:31:34 pm
I'm looking for a script that randomly adds 1 to 4 enemies of my choosing depending on the battleback. For example, say you are on a forest battle background, then 1-4 forest enemies would spawn (on top of the already loaded enemies) even if there's already 8 enemies on the field.
If anyone is willing to work on this, I would really appreciate it. Thank you!

Oh yeah, and for where they are supposed to be on the screen, I should be able to put in the coordinates myself and this is for RMXP.
Bump still looking for more!
Recruitment: Demon's Revenge

Job Opportunities:
I need a clothing/hair pixel artist for my NPC sprites (all made separately for a generator) (I found out I'm not very creative when it comes to making clothes for these guys)

Also, I need someone who can color digitally. Color my battle backgrounds, faces, etc

Project Bio:
You can take a look at the project here:

My team consists of:
Me (I do a little bit of everything)
Trexrell (Concept Artist, Battler Spriter, Various other things)
Others (Mentioned in the topic)

What I am looking for:
I'm basically looking for a spriter to do a full wardrobe for my NPCs using my templates. Hoods, robes, pants, skirts, shirts, belts, hats, hair, etc. They would all have to be separate so I can put them in Dervvulfman's generator. They would also have to try and follow my style of pixeling if possible, but not necessary. The templates are: Men, women, fat women, fat man, children, old people. If clothes have different designs, make the design separate so I can change colors separately. Clothing style would consist of a few cultures, such as roman, egyptian, western, etc, and from rags to riches. I am expecting 3 or more sets for each template.

And I'm looking for someone who can color images like this:

and faces like this: (Realistic, but still cartoony)

Out of the lineart provided.

Payment for pixel artist will be $70 total. Payment may be split in 2.
Payment for digital coloring will be $3-5 each 640x480 image.
$2-4 each face animation image

Contact Information
Just PM me here or email/IM me at
Skype: Yinyamina
Maybe if there's a way you can link the skill to an item so that when you choose the skill, the item is used. I know there's a script out there like that somewhere.
Projects / Games / Re: Demon's Revenge
January 14, 2011, 10:57:53 am
What is it about the faces that you don't like?
I like them, but I realize that the coloring could be better. So they are subject to change.
The sprites are final and I hope that when the demo comes together, you see that they are a great (original) fit.
Projects / Games / Re: Demon's Revenge
January 13, 2011, 02:15:57 pm
Thank you Rose. I didn't know the images were that big, they don't even take up half of my screen because they are resized.
Projects / Games / Re: Demon's Revenge
January 13, 2011, 01:13:19 pm
Finished remapping my Desert Town Exterior!

Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide

I've placed your images in spoiler tags for you. Try and do this in the future. (: ~Rose
Resource Requests / Re: Sand Tile
December 16, 2010, 05:47:14 pm
I'm not using RTP, but I'll see if I can change the palette to match my tileset.