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Messages - Dweller

Pages: [1] 2 3 ... 17
1
General Discussion / Re: Help with BLIZZ ABS
« on: February 15, 2013, 07:47:10 AM »
4.3.8. Custom Event Triggers

2
New Projects / Re: Equinox - Cresent Blue / Diamond Red
« on: December 27, 2012, 11:13:18 AM »
I like the character front animation, its funny  :haha:

3
General Discussion / Re: Most amazing things you've seen on RMXP?
« on: December 21, 2012, 08:29:17 AM »
Aëdemphia, imprevise rpgmaker game --> http://www.aedemphia-rpg.net (but is rpgmaker 2003)

4
General Discussion / Re: Icon to BlizzABS
« on: December 13, 2012, 01:40:50 PM »
I'm actually very interested in this if you don't mind uploading it. :O

http://www.mediafire.com/?x6or8tkz4sqzsw1

5
General Discussion / Icon to BlizzABS
« on: December 05, 2012, 01:23:39 PM »
Hi all (long time since my las post  :shy:). Working on weapons in my BlizzABS game I created a tool to convert icons to BlizzABS weapon attack files.  You can see two examples on the next video:

(click to show/hide)

Now I´m working on a new feature so you can move each frame to adjust the final weaponsheet. Also I have a few more ideas to add, like a optional Slash effect layer.

If someone is interested I will upload the current version (this little tool saves me a lot of time when dealing with weponsheets).

6
RMXP Script Database / Re: [XP][VX] Drago Inventory System
« on: July 12, 2012, 09:54:52 PM »
LiTTleDRAgo can you help me to change the script to make the selectable window transparent?
(click to show/hide)

7
Video Games / Re: Skyrim, AC II and others: PC or Xbox?
« on: May 27, 2012, 01:47:02 PM »
Just a suggestion:

Quote
Memory: 4gb ddr3 1333MHz PC10600 240p (2x)

Change this RAM Memory module to a 1600MHz (the price will be very close to the 1333Mhz one) because memory speed is very important in performance.

Other one: Try to include a sATA 3 hard disk (the motherboard needs to support sATA 3). Example:
IDE 133Mhz < sATA < 150 Mhz < sATA2 300Mhz < sATA3 600Mhz. Like in memory. the HDD speed access is very important in performance (in games you can see this improvement when you load a new zone).

8
Projects / Games / Re: [VXA] Nightmare (Completed Horror Game)
« on: April 28, 2012, 02:26:09 PM »
I´m agree with SP, The atmosphere is awesome, also the intro is fantastic. Great work here congrats.

9
If Spoofus group (to join gamemaking competition) finally don´t participate I will join Rose contest.

10
RMXP Script Database / Re: [XP] Visual Equipment for Blizz-ABS
« on: April 25, 2012, 12:32:09 PM »
I'm having a hard time making the visual equipment show up, I name them accordingly and everything, along with the prefix. Is there anything else that needs to be done? I'm not getting any errors, just this issue. Can someone help me out?

The first time I used Visual Equipment I have a similar problem. I was testing the game with weapon id 1, and the deafult script comes with this configuration:
Code: [Select]
EXCLUDE_WEAPONS = [1, 3, 4, 5, 6, 7, 8]
EXCLUDE_ARMORS = [1, 2, 4, 5, 6, 7]

May this will help you.

11
Script Requests / Re: Blizz-ABS Auto Equip Skills
« on: April 22, 2012, 11:29:59 PM »
You can use a script call:

Code: [Select]
$game_player.skill_hotkeys[hotkeynumber] = skill_id
Example: $game_player.skill_hotkeys[1] = 7 (skill number 7 on hotkey 1).

12
Advertising / Re: RPG Competition by 64Digits
« on: April 21, 2012, 07:40:21 PM »
If anyone is forming a serious group here in chaosproject I will like to join it. With serious I´m talking about people who want to join and finish the project, don´t want to join on another unfinished game project.
This.Also, no need to go easy when rejecting me...

I just was saying that I want to join if there is a serious project that will be finished, may I not express correctly and you think I was talking about you.In fact if you lead a project to join this contest I will join it (if you want me in), I have no problem to work with you again.




13
Advertising / Re: RPG Competition by 64Digits
« on: April 20, 2012, 02:16:04 PM »
This contest looks interesting.

If anyone is forming a serious group here in chaosproject I will like to join it(I will center only on character/monsters sprites, tilesets and icons). With serious I´m talking about people who want to join and finish the project, don´t want to join on another unfinished game project.

14
Welcome! / Re: Hospitalized
« on: April 17, 2012, 02:27:26 PM »
I lived the same experience with my brother (when he was 8 and me 12 years old), even today I can remember my mother desesperation face  expression. So this: "Go to the hospital as soon as you feel a pain in your lower right abdomen that lasts for over a day" is a very usefull information for everybody.

Glad you are ok now, and go on with life.


15
RMXP Script Database / Re: [XP] Item Art Color
« on: April 17, 2012, 12:13:47 PM »
Solved thanks, just was the script order ;)

16
RMXP Script Database / Re: [XP] Item Art Color
« on: April 16, 2012, 02:04:56 PM »
Littledragon will be posible that your Item Art Color script works with MOG_Scene_Shop?

(click to show/hide)

I´m using both scripts with no errors but on Mog shop windows all items are in white color.

17
General Discussion / Re: Screenshot Thread
« on: April 16, 2012, 09:26:29 AM »
Nice dragon sprite :O, but to me, the more distracting thing was that button. What  is the fourth button on the window for?

This button is to switch between monitors (on a dual monitor configuration).

The Dragon sprite is a working in progress sprite (just there to compare with characters size). He will be an static boss (he will be animated but not move, just use breath, magic and melee attack when players get in range)

18
General Discussion / Re: Screenshot Thread
« on: April 16, 2012, 07:14:22 AM »
This is a screen of my game 7 Islands to show you the HUD:

(click to show/hide)

I´m using Z-HUD for Blizz-ABS (by Blizzard). Nathmatt help me to adapt the Z-HUD to the full party, the design (bars, and face) and the stats are mine.

19
Intelligent Debate / Re: Money or Passion?
« on: April 10, 2012, 09:50:36 PM »
Probably because I´m older than most of you but my point of view is a little different:

You are 20 years old, so passion > all (not talking about crazy decissions)

20
RMXP Script Database / Re: [XP] Event Proximity Icons
« on: April 10, 2012, 09:45:07 PM »
This script is fantastic and very use friendly.

I used to place a question mark on top of the NPCs that give quest to the player on my game. I discover a small bug when you use local switch. Example: When you talk to an NPC I add the quest to the player and use the comment to show the quest icon, then I active the first local switch so the NPC shows a different message, and I use no comments because in this case I don't want to show the icon (because the quest is already taken. Here is the problem, when the second conversation ends, the icon don't dissapear and begin to move when the players do.

I resolved myself this problem adding (in configuration) a new comment to the script with no content and adding in the second switch a comment with no content:
Code: [Select]
TAGS = ['quest', 'SEARCH', 'ATTACK', '']
  # These are th codes that will be searched for in event page comments
  ICONS = ['quest', 'search', 'attack', '']
  # These are the filenames of the respective codes, located in Pictures folder

Thanks to ForeverZer0, I was doing this with events and was a really hard work, now is so easy using this script.

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