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Messages - PhoenixFire

21
-pings post-


So, http://rmxpace.com is a thing again, though the file structure is probably going to be a bit different, so links probably won't work the way they used to anymore. As they get brought up I'll add URL redirects though, to point things to the right places. If anyone can help (I'm looking at you KK20) with tickets and such, I'll add a ticket system similar to what Terv had 'back in the day'. Also, I don't know who follows this thread or comes on the site anymore, but KK20, Blizzard, Terv, and GG; you're all welcome to help and be admins on this. Your input over the past (what, like 2?) years has been so awesome, it completely overshadows the minor updates, rewrites and additions I made.


All that being said, me and my wifey have just moved into our own place, and are still in the process of settling in, unpacking, etc. so my responses and time on CP might still be a little more limited and sporadic for a few more weeks or so, but, it seems I have mostly returned to CP, and specifically, to this project.
22
Chat / Re: Your Life Here
January 07, 2016, 06:14:43 pm
So much good news here :)
23
Resources and Suggestions / The Credits List
October 04, 2015, 03:18:58 pm
Credit given where it is due. This is the current list of credits we will be using within the game. If you see your username on this list, and wish to be known in another manner, please let me know, and it will be updated and noted to use your preferred pseudonym.

Current List of Credits:
24
The sole purpose of this thread is to allow for you to suggest and request features to be added or changed within the game. Please look through the features already listed in the Features Spotlight thread before posting here though. If you see your suggestion within the removed features section, please save yourself the hassle, and do not suggest the feature; it will have been removed for a reason, which will have already been explained in the aforementioned thread. If you have suggestions, but do not want to publicly post about them, or have questions about what may or may not be acceptable to suggest, please send me a personal message, and we can discuss your thoughts before posting out in the forums about it.
25
Features and Requests / Feature Spotlights
October 04, 2015, 03:12:29 pm
This thread will be used to highlight various features that will be included in the game. Please note, this list will change over time to reflect changes in features that have been added or subtracted. If we decide to remove a feature, it will be moved to a section below the features (titled 'removed features') with an explanation of why we decided to remove it. If you would like to see a feature added that has not been mentioned in this list, please use the thread called "feature requests and suggestions".



Current Features:

Removed Features:
26
Resources and Suggestions / Demos and Trials
October 04, 2015, 03:08:09 pm
I have re-started making games, and as this game is al about the player, and being in an open world, shaping their own path, I have decided to start asking questions from the people I want to actually play this. What do you guys think when it comes to demos/trials/beta versions of a game?
27
Development Tools / Re: [C#] Moment (Engine/Editor)
October 04, 2015, 02:21:52 pm
Since I know it will be something of a demand, I would be interested in looking into working with you on this, and creating a module for future release that takes into account server-client networking, making MMO style systems a bit easier to implement.
28
Chat / Re: Prototypes and scratch projects
October 04, 2015, 02:16:56 pm
Quote from: Soulshaker3 on September 24, 2015, 07:25:20 am
It's not just making a game that matters, the way that you do it and how you do it matters as well.


This. That sums up really the biggest issue about making a game, and making it well. Another segway off this is that if you are making a game for profit, and have an idea, and possibly even a prototype, is keeping in mind the ever-important question of, is this something other people would pay to play? Sometimes game designers get too wrapped up in their design, and possibly too proud of their creation, to realize that few other people would play it, even though they themselves think it's great; I myself had an issue with his for a while, and is ultimately why I have only just started getting back to these forums.

Bottom line; take small steps, test things out before fully committing to them, and never turn down an idea because you don't like it, or think it may not work.
29
Welcome! / Re: Another RPG fan joins!
October 04, 2015, 02:01:56 pm
A little late like always, but welcome to the party! I'm sure you've had some time to look around and get familiar with the forums :) If you have any questions, there's plenty of people here who can help.
30
Video Games / Re: Pokemon GO
October 04, 2015, 01:52:43 pm
Quote from: Soulshaker3 on September 10, 2015, 08:53:04 am
Also if you have WP, who told you to buy that shit


lmao... Well, I didn't buy it, it was given to me. However, due to GO, I will be getting an Android based phone in the next month or so =p
31
Development Tools / Re: [C#] Class Tools
August 06, 2015, 01:34:28 pm
Quote from: Ryex on August 05, 2015, 11:15:33 pm
it can prototype classes in other languages, provided there is a plugin to do so.


Ah, okay, gotcha. Either way it's still really cool as a tool.
32
Welcome! / Re: -creeps back in at (almost) midnight-
August 06, 2015, 01:28:44 pm
Quote from: Vell on August 05, 2015, 02:18:00 pm
DO YOU REMEMBER the IT?


How on earth could I forget you Vell? :)

Quote from: Soulshaker3 on August 05, 2015, 05:19:45 pm
Welcome back!


Thanks!
33
Welcome! / Re: -creeps back in at (almost) midnight-
August 04, 2015, 06:41:33 pm
:)
34
Electronic and Computer Section / Re: Windows 10
August 04, 2015, 06:20:24 pm
I've been using it for some time, as many of you might remember (I decided to try it out in the beta) and I am quite happy with it; there's a few performance issues to be sure, but an overall pleasant upgrade experience. Edge, although not better in chrome in many respects, I am happy to use for smaller, quick little things, but I still use chrome for the most part. All of my apps and games work still just fine, and no driver issues (GeForce car actually was updated in the first r ound of updates, so kudos to NVIDIA for thinking ahead and having that update ready for us early adopters haha). But I made the "official" switch to Win10 basically on release day (technically it was that evening) and haven't had any really negative experience with it yet..
35
Development Tools / Re: [C#] Class Tools
August 04, 2015, 06:11:08 pm
I thought I read that it can be used to help write in other languages (I know it's written in c# hahaha... it's right in the title :p  )
37
Development Tools / Re: [C#] Class Tools
July 30, 2015, 11:52:49 pm
This is the first time I'm seeing this topic, but great work, and love the idea =) I may look into this more, as I'm going to be learning Cpp I think.
38
Welcome! / -creeps back in at (almost) midnight-
July 30, 2015, 11:50:01 pm
yep, I'm back.. I'm reserving this and will fill in my activities from the past few months at some point, but I've been lurking here the last couple nights and wanted to say I'm back.. Again.. haha.

Glad to see you all. =)
40
Welcome! / Re: Hello
July 07, 2015, 12:14:52 am
welcome to Chaos Central. Please keep your hands in feet in the cart at all times, and if you have any questions please feel free to ask one of the staff. Thank you for choosing us as your source if Chaos, and enjoy your stay =)