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Topics - Crixus

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1
RMMV Script Database / [MV] More keys to Conditions
« on: April 09, 2019, 03:10:53 AM »
Keys Module
Authors: Crixus/RpgBoss
Version: 0.1
Type: Tool
Key Term: Scripting Tool

Introduction

There are three types of events for conditions with keyboard buttons.

Features

  • js_keyDown: When you press the key, if holding the command will not repeat, it will only happen once
  • js_keyPress: For key pressed, this works for all letters, digits and calc keys, but does not work on others because they are for the exclusive use of the Rpg Maker System
  • js_keyUp: This works after using the KeyDown, you do not need to create a KeyDown condition, just hold the key for a short time and release

Screenshots



Video - How to use:
https://www.youtube.com/watch?v=-IMNR-BI7Uw

Video - First tests:
https://www.youtube.com/watch?v=XHRxAhbvfjQ

Demo
NONE


Script

(click to show/hide)

Instructions
In the event command "Script" you must put the Global variable of your preference.

Here is an example of creating a keydown that will have a only action when pressed but may have another action when released.
Due to the "timer" the action will only occur if it is held for 0.4 seconds (40% of 1 second):
Quote
<>IF: Script : js_keyDown == "KeyJ"
   <>//Comment: Only Action
   <>
:END
<>IF: Script : js_keyUp == "KeyJ"
   <>//Comment: After Only Action - Optional
   <>
:END
<>

This is the best way to use a pressed key that loads some value or animation:
Quote
<>IF: Script : js_keyPress == "KeyH"
   <>//Comment: Charging Power
   <>
:END
<>

An example of Skill in map (ABS):
Quote
<>IF: Script : js_keyPress == "KeyH"
   <>Animation: ki-charging, Wait
   <>Op Variable: [xxxx:Kamehame-ha!] += 1
   <>
:Else
   <>IF: Variable[xxxx:Kamahame-ha!] >= 5
      <>Animation: Kamename-HA!!!!, Wait
      <>Op Variable: [xxxx:Kamehame-ha!] == 0
   :End
   <>
:End
<>
In GITHub you have the menu for tests of keyboad:
https://github.com/BossRpg/keys_module

Compatibility

None so far.

Credits and Thanks


Author's Notes

The system itself does not work perfectly with the standard Rpg Maker directional keys.
For more support:

2
Tutorials / Retro font text for Rpg Maker MV
« on: March 16, 2019, 06:32:11 AM »


Screens:
PixelMplus10-Regular.png
PixelMplus12-Regular.png

Credits:
itouhiroはてなブログ
(http://itouhiro.hatenablog.com/entry/20130602/font)

Options:
  • PixelMplus10-Bold.ttf
  • PixelMplus10-Regular.ttf
  • PixelMplus12-Bold.ttf
  • PixelMplus12-Regular.ttf
Download:
https://github.com/nanoeru/fondot/tree/master/PixelMplus-20130602

After downloading copy to the fonts folder of your project.
In that same folder open the file gamefont.css:
Code: (text) [Select]
@font-face {
    font-family: GameFont;
    src: url("mplus-1m-regular.ttf");
}
 
.IIV::-webkit-media-controls-play-button,
video::-webkit-media-controls-start-playback-button {
    opacity: 0;
    pointer-events: none;
    width: 5px;
}

Replace "mplus-1m-regular.ttf" with the name of the source file you copied, for example:
Code: (text) [Select]
src: url("PixelMplus12-Regular.ttf");
Result:
Code: (text) [Select]
@font-face {
    font-family: GameFont;
    src: url("PixelMplus12-Regular.ttf");
}
 
.IIV::-webkit-media-controls-play-button,
video::-webkit-media-controls-start-playback-button {
    opacity: 0;
    pointer-events: none;
    width: 5px;
}

Save the file, you can delete the original font.

3
Welcome! / Hello guys!
« on: March 16, 2019, 05:59:09 AM »
Hello everyone, I found this site through Google.
I am Brazilian, but I am well educated, I guarantee that I read the rules before registering here. : biggrin:

About me:
I would like to show some tutorials and systems that I did, also do Javascript and CSS for Web, currently I am learning CANVAS to develop games or systems for browsers.

Some of my works, most canceled or paused:

Games/Projects:
Fallen Angels:



Alex vs. Mr. Lich



Pac-Man: M-A




[/hr]

Demos and tutorial:
Plataform like Mario:


Basic CBS:


Global Path:


Big-Charset:


Monster Gallery:


Isometric ISO-VIEW:

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