Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GAX

41
I use Custopack Tools for Windows 7, just if you wanna add another.
42
Sadly the recovery is NOT a Windows CD.  In order to setup the new computer you'll need to reinstall.  The thing you're in luck with is this:  you have a legitimate copy of windows already.  Make sure you still have the CD Key somewhere on the computer or just fetch it from the registry (I don't know exactly how to do this, but my friends have stolen volume licenses from a ton of places doing this).

Grab any CD off the net for your version of windows, install with that and use your key.

You can always change the key later on and still be good.
43
New Projects / Re: new project: chaos eater
May 25, 2012, 06:44:57 pm
Agreeing with G_g, looking at the post just made me immediately lose interest because all that is seen is a wall of text.  I'd suggest looking through other project topics (my own might be a nice example, Chaotic Fury) and seeing how you could format your topic.  I think we also have a template floating around.
44
Script Requests / Script Rewrite Assistance
May 23, 2012, 07:40:54 pm
I'm currently preparing a demo of Chaotic Fury and have finally found the base for my Battle System, but there is still some work to be done.

http://charliefleed.blogspot.com/2010/04/ctb-by-charlie-fleed.html This is the base I am using, it is a Final Fantasy X-style Battle System.

Things I need done for this script (for first demo)
-Stripped down to the basic battle system (removal of extra skill and states)
--I'd like to keep the way the graphics are utilized only because I have actually put a lot of work into designing a UI already.
-Needs to be compatible with ChaosRage Limit System by Blizzard
-Needs to be compatible with Tons of Addons by Blizzard
-Bars replaced with Blizzart Bars from Tons of Addons

If more information is needed, please contact me via PM or Skype.


Thanks in Advance
-GAX
45
Entertainment / Re: Darwin was wrong
May 23, 2012, 07:29:14 pm
Chronoism...THIS EXPLAINS EVERYTHING!
46
http://i67.photobucket.com/albums/h313/GuardianAngel72/CFROS/CF_BattlePreview01.png

Another Update, getting closer to demo release with each day (just need to make this battle system play nice with ToA and CRLS).
47
General Discussion / Re: Screenshot Thread
May 17, 2012, 03:33:11 am
Quote from: Sase on May 02, 2012, 08:24:46 am
Small ones:
Spoiler: ShowHide



Big ones:
Spoiler: ShowHide



Animated battler gifs:
Spoiler: ShowHide


Some of you might know the sources of these rips :)



Great work man, though I'm curious as to where you got your version of the Future Tileset.
48
Another bump, though with many of us being college students I don't expect much of a response until later in the month/beginning of next month due to finals.
49
Chaotic Fury Requiem of Sanity 2008 Demo posted!

I was cleaning a hard drive and found this file and thought people might want to see how far I have come in terms of my ability in mapping and writing dialogue.

The 2012 Demo is on the way, it's just going to take a bit more time.

Quote from: Blizzard on February 27, 2012, 02:19:41 am
CF >>>> CP in terms of development time. It took me 4 years to finish CP, it took GAX over 4 years to release a demo. Hey, he hasn't even released it yet. ._.


lol, I think in total CF has been in development for 8 years.

Granted, I have gone through atleast 5 iterations of the game and the current version is the final story draft, but I have still been working on this for about 8 years (1 year on this version).
50
IMPORTANT UPDATE:

Alright, I am still working on this and my spring semester is about to come to a close so I'm posting since I want to get a more than stellar demo out for everyone.

I am going to list what I currently NEED right now in order to make this demo right.

Right now I'm looking for someone who is willing to sprite for my game.  This involves not only the overworld characters but also side-view battlers.  As it stands this will include probably 5 or 6 side view characters.

Also, I am currently looking for someone who is willing and able to code the battle system (this will be extensive, if you are interested in working on this please PM me ASAP w/ links to examples of your work).

The rewritten prologue is almost ready barring a few more events.  The prologue is also a base for the first chapter (Prologue + First Chapter shouldn't take any longer than an hour and a half to two hours), so once it is done the rest of the events easily flow from there.

Anyone interested in helping with the game, please PM me with what you can help me so we can make arrangements.

Thanks in Advance to all who can help.
51
New Projects / Re: [RMXP] Pokémon Nox Online
May 03, 2012, 04:25:52 pm
This is actually the second Pokemon MMO we've had around here (right after Neon).

Kinda interested to see what you can pull off.
52
Tempted to join but I'm already going nuts with 2 projects + classes.
53
Welcome! / Re: Uhmm...Hi
April 24, 2012, 01:43:25 am
Holy fuckin balls it's Landith!
54
Bumpin this shit, anyone interested?
55
Bumping, going to add a warning in the top thread.
56
Update:

I was planning on releasing the demo on April 1st but the current incompleteness of the project along with my schedule being the way it was that day forced me to postpone the demo.

The mapping is effectively done, and all that is really holding me back is the battle system (I was trying to bastardize Spheris using a few existing scripts but it just didn't work as intended).

It's still underway, just slowly.
57
I'm working on an RMXP version in the interim, just using the time I do have available while also screwing with other projects.

Still working out a demo, going to see if I can shoot for this year XD.
58
Spoiler: ShowHide


I know, I'm fucking horrible aren't I?
59
o.o I think Blizzy is just taking out his disappointment, he's been waiting for me to finish CF for about as long as I've been working on it, lol...
60
Need someone new to pick this up, winkio dropped it.