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RMXP Script Database / Re: [XP] Blizz-ABS
Last post by Ronivan - August 09, 2020, 06:52:50 pm
Big thanks. Everything here seems to slowly fit together and work properly. I thought that I could use an idle animated animation because the sprites I use actually have animated idle, which is supposed to be play when no action is being executed. It didn't troubled me with the character animation, because the only part I did animated was the hair, which is not something essential. The only thing I would like to have with Blizz ABS is the 8 direction movement with a unique diagonal animation. I have these diagonal animations in place, but it seems that this system don't make use of this kind of sprite for diagonal moves.

Edit: I swap to the your XPA custom screen script, which work properly with Blizz ABS; however, I found the same strange behavior on screen position, which my player is locked in the upper-left corner of the screen.
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RMXP Script Database / Re: [XP] Blizz-ABS
Last post by KK20 - August 09, 2020, 05:03:14 pm
"I didn't knew they should not be animated."
It's more I didn't know that idle animations didn't animate. But yeah, toggling the event's Stop Animation can be considered a fix. Idle animations for actors, however, will require some kind of script fix.

Custom Resolution, in its latest version, doesn't need the DLL. There's a DLL-less version mentioned. Another thread was made for compatibility with other scripts here: https://forum.chaos-project.com/index.php/topic,7947.0.html
It's unknown whether it still works though. Take a look at the script database and search for "Custom Resolution".

But I would also suggest that you use XPA Tilemap instead.
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RMXP Script Database / Re: [XP] Blizz-ABS
Last post by Ronivan - August 09, 2020, 03:51:05 pm
For the rest, everything here seems to be working in order. The issue I still have is not related to the ABS itself, but rather from the Custom Resolution (DLL-less) 0.97e, which is working properly with Blizz ABS, except for the player is not correctly centered on the screen. The player position is fixed in the upper-left corner of the screen. I'm trying to tweak the Custom Resolution script trying to find the centering method, but so far I haven't found it.
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RMXP Script Database / Re: [XP] Blizz-ABS
Last post by Ronivan - August 09, 2020, 10:28:09 am
I didn't knew they should not be animated. I used the RMXP event option to animate the event graphic. I guess the issue may be coming from this.

Moving animation:



Idle animation:
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RMXP Script Database / Re: [XP] Blizz-ABS
Last post by KK20 - August 08, 2020, 11:53:01 pm
It's not just you. Idle sprites do not animate from what I can tell from the code. I don't get it either...possibly a regression?
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RMXP Script Database / Re: [XP] Blizz-ABS
Last post by Ronivan - August 08, 2020, 10:11:40 pm
Thanks again for the reply. This have indeed solved not only the strange animation thing after attacking the target, but the one I was having here while further testing the animation during enemy skill damage, which sometimes was causing the incorrect number of frames appearing. However, this did not solve the flickering of enemy animation if idle is enabled. In fact I noticed now that it actually is not even playing the moving animation; it just show the idle, and when it moves, it shows nothing. I'll look on this because I feel like I'm doing something wrong on my part here.
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RMXP Script Database / Re: [XP] Blizz-ABS
Last post by KK20 - August 08, 2020, 08:11:19 pm
Alright, let's just rely on the graphic filename and the configuration to wholly determine the number of frames:
  def pattern_size
    # use frame count defined by above configuration only
    @pattern_size = ExtraFramesConfig.char_frames(@character_name)
  end
So now you will have to define the _atk, _idl, etc. filenames under ExtraFramesConfig.

Make sure that you continue defining your frames for your attacks, skills, etc. appropriately like before in the Blizz-ABS configuration (i.e. the self.frames post I made previously).
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RMXP Script Database / Re: [XP] Blizz-ABS
Last post by Ronivan - August 08, 2020, 11:48:20 am
I've found a minor issue with enemies idle animation that may be related to the multiple frames script. If use the enemy idle animation option, the walking animation of the said enemy flicker sometimes, and when the said enemy is hit during battle, for a short moment, it plays the idle animation, but without considering the multiple frames script, which display the picture of all frames at once.
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Projects / Games / Re: Elf's Dairy (Completed)
Last post by Starmage - August 07, 2020, 07:15:25 am
Hello everyone! I have simply decided to update Elf's Diary as a sort of distraction while patiently waiting for Rave Heart's release on steam soon. ^_^ :) Some people have told me that the gameplay was too easy to exploit, so I have decided to change that at least, and work on some balancing stuff as well, so that the enemies can be more challenging, but not as ultra-hard as the original version. :) Hope you all enjoy! <3

https://www.mediafire.com/file/zpyhlozlr3h7dnv/Elf's+Diary+REMASTERED+v2.5.rar/file

Remastered 2.5 Changelog:

- Many balance changes which are,
- Spammable aoe spells are no longer exploitable, as their damage output has been decreased by 40%
- Enemies and most especially the bosses have been buffed up a bit, as some players have told me they've become extremely underpowered after the nerfs due to some people stating that the original game was too difficult... Now I've given the bosses some buff in difficulty, but shouldn't be too hard as the original.
- Maximum Action Points have been reduced to 8. (From 10)
- Changed many of the dialogues to sound less "obnoxious" or "vulgar".
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RMXP Script Database / Re: [XP] Blizz-ABS
Last post by Ronivan - August 06, 2020, 09:12:23 am
Thanks again for this lesson. I still need to get a better understand of this battle system, but at least now I have the will to get going with it.
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