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RMXP Script Database / Re: [XP] Heretic's Collection ...
Last post by The_Sa - May 18, 2020, 02:38:33 pm
I just loved this collection so much, that the only thing i wanted to change were the battle system.
I was wondering if any ABS was already tested... i will try some of my favorite and try to use them.

Thank you for your help.
RMXP Script Database / Re: [XP] Heretic's Collection ...
Last post by KK20 - May 17, 2020, 06:56:35 pm
Is "what" compatible with any ABS?

This is a collection of scripts that you pick and choose what to throw into your project. Surely Heretic mentions what scripts work together; he was extremely thorough with his words.

There are several ABS's and no one is really going to take their time to verify with EVERY SINGLE ONE to test for compatibility. Honestly, you should choose an ABS that you like first, THEN look at Heretic's scripts to help narrow down what scripts you can use.

Also note that there may be some scripts that don't work "straight out of the box" and require some modifications (sometimes minor) to be compatible with others. So do ask if it's possible if script A can work with script B before ruling it out completely.
RMXP Script Database / Re: [XP] Heretic's Collection ...
Last post by The_Sa - May 17, 2020, 02:53:19 pm
IS this compatible with any ABS system?
Projects / Games / Re: [XP-RGSS3]Dark Eternal II:...
Last post by Hakuzen - May 17, 2020, 04:39:04 am
Dark Eternal II v1.0 is now officially released!

This is the complete game!

Aprox. 45 hours of total gameplay. Savefiles from v0.4 are resumable.

You can download it @

Questions/Comments/Feedback is always welcome either here or at our official forums.
RMXP Script Database / Re: [XP] Heretic's Collection ...
Last post by The_Sa - May 16, 2020, 03:56:43 pm
I just wanted to say thank you for all your efforts to give us such a great resource of scripts and more.

I have some trouble to make the demo work, as all the time i try to run it, the game screen just got black and the game just stop responding.

I try the KK20 code:
print 'This is the ____ script'

And i find that it was the "Memory Font Loader 1.1 - F0" that cause it.
i just put "__END__" at the beginning and is running fine now.

Hope it will let me play the entire game...

Thank you again, I am loving it.
RMXP Script Database / Re: [XP][VX][VXA]Doodad's Edit...
Last post by whitespirits - May 16, 2020, 03:50:25 am
Hi KK20, yes the issue us within the editor, I will have to reconfigure every item I place and changing the values but the only way to get a tree for examples to have the correct layer priority I have to change oy and ox but doing so also moves the item on the map and I cant find away to pick a doodad back up once placed
RMXP Script Database / Re: [XP][VX][VXA]Doodad's Edit...
Last post by KK20 - May 15, 2020, 11:38:40 pm
Is that an issue with the editor itself? You would need to contact newold personally then because there's no way for anyone here to fix+recompile it.

And if the graphic is "off", why don't you just fix the graphic file?
RMXP Script Database / Re: [XP][VX][VXA]Doodad's Edit...
Last post by whitespirits - May 15, 2020, 01:14:52 pm
Hey guys, I have been trying to find a way to map without having to parallax everything in vx ace, this works very well but with one big flaw im hoping you guys maybe able to fix! When setting a tree down the oy and ox is off and I need to change the values, then there is an option to make values same for all and well it wont work and makes things a nightmare to keep changing values.
RMXP Script Database / Re: [XP] Memory Font Loader
Last post by maathieu - May 14, 2020, 02:34:28 pm
I wish I could do that... Unfortunately we developed a lot of custom scripts for the game and hacked around the existing ones. The code is sloppy, the development heavily plays with the limits of RPG XP, and porting is hazardous.

Well, I guess the best solution is to create a Windows Installer that installs the font along with the game... I'll give a go at NSIS.
Tutorial Database / Re: [XP] RMXPAce -- Using the ...
Last post by KK20 - May 13, 2020, 09:17:31 pm
You would need a script (which would also include a tilemap rewrite) for VXA that can translate XP map.rxdata files. Which probably doesn't exist since events aren't the same between versions.

XPA was never designed to use VXA resources. In fact, you don't need XPA to even do what you want.
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