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Topics - Aqua

Pages: [1] 2
1
Bug Reports and Tech Issues / Map Bugs
« on: March 25, 2013, 11:44:34 PM »
Post screenshots and descriptions of map errors here!


(click to show/hide)
Bed not interacting with character properly.

2
Electronic and Computer Section / Good Computer Build?
« on: January 19, 2013, 05:02:14 PM »
Uh... purposes would be...
Gaming and heavy art stuff - Photoshop, Maya, etc.

Think a SSD is necessary or something?
(Don't really know what I'm doing :D)

Want to order soon, since some deals expire... soon D:



PCPartPicker part list / Price breakdown by merchant / Benchmarks

CPU:  Intel Core i7-3820 3.6GHz Quad-Core Processor  ($299.99 @ Newegg)
Motherboard:  ASRock X79 Extreme6 ATX  LGA2011 Motherboard  ($228.49 @ Newegg)
Memory:  Corsair Vengeance LP 16GB (2 x 8GB) DDR3-1600 Memory  ($84.99 @ Newegg)
Storage:  Seagate Barracuda 1TB 3.5" 7200RPM Internal Hard Drive  ($79.99 @ Newegg)
Video Card:  XFX Radeon HD 7870 GHz Edition 2GB Video Card  ($239.99 @ Newegg)
Case:  Rosewill CHALLENGER ATX Mid Tower Case  ($49.99 @ Newegg)
Power Supply:  SeaSonic 620W 80 PLUS Bronze Certified ATX12V / EPS12V Power Supply  ($84.98 @ Newegg)
Optical Drive:  Lite-On iHAS124-04 DVD/CD Writer  ($22.98 @ Newegg)
Other: TP-LINK TL-WN722N Wireless N150 High Gain USB Adapter, 150Mbps, w/4 dBi High Gain Detachable Antenna, IEEE 802.11b/g/n, WEP, WPA/WPA2 ($17.93)
Total: $1091.33
(Prices include shipping, taxes, and discounts when available.)
(Generated by PCPartPicker 2013-01-19 09:59 EST-0500)

3
I'm doing some art stuff where it's very repetitive in that I...
Code: [Select]
Click one button at Point(X0, Y0),
Click a text field at Point(X1, Y1),
Enter Variable A,
Click a text field at Point(X2, Y2),
Enter Variable B,
Variable B++;
Repeat N times.

Using a script to do this for me would be VERY helpful, but I don't know how to do it.
Anyone want to help? :P  I'll love you long timez if you do.
It should hopefully be able to work despite what desktop applications/windows are active and whatnot, in case I need this thing across different applications.


I would attempt to google some stuff to figure it out... But I have to do this art thingie right now xD

4
Mathematics / Dice Probability Help
« on: February 12, 2012, 11:38:16 PM »
Hai~
My mind is pretty frazzled right now, and I'm having trouble thinking about this...

Could someone tell me and explain the following if I am wrong?

Given 5d6, what is the probability that you roll any kind of triple, quadruple, or quintuple?
The order in which they are rolled does not matter, as long as a triple, quadruple, or quintuple can be formed.
So... 1-1-1-2-3 is the same as 2-3-1-1-1.

What I got was 630 out of 7776 possibilities or 8.102%.  Is this correct?

5
Welcome! / Aqua Evaporating...
« on: August 25, 2011, 03:24:29 AM »
Hi guys...

I probably won't be on anymore forever...


















Nah, I just started college yesterday, and I'm not sure how much I can be on CP.
I'll be sure to visit everyday, and I think I will be able to still no-life lurk on here...
But just this week is overpacked with first-year experience jazz...

So I'll precipitate soon.

6
Welcome! / Au Canada
« on: August 13, 2010, 03:22:30 PM »
I'm going to Canada from tomorrow to next Thursday.
So uh...
See ya :P

7
Tutorials / MOVED: Sprite Editing tutorials
« on: August 03, 2010, 03:16:48 PM »
I was gonna wait for another tutorial, but Blizzard poked me to move it to Tutorial Database.

http://forum.chaos-project.com/index.php?topic=7091.0

8
Welcome! / Aqua's Indefinite Leave...
« on: June 13, 2010, 05:07:12 PM »
I'll be leaving forever starting on Wednesday...

Goodbye Chaos-Project!!!

I am actually going on vacation and will be back July 20th or so...

9
Mathematics / Optimization Problems -____-
« on: January 25, 2010, 06:11:12 AM »
A fence 8 ft tall runs parallel to a tall building at a distance of 4 ft from the building. 
What is the length of the shortest ladder that will reach from the ground over the fence to the wall of the building?

I know it involves similar triangles... BUT I DON'T GET IT ;____;

10
Video Games / MOVED: Dragon Age
« on: December 08, 2009, 01:18:42 AM »

11
Academics / [Physics] Work
« on: December 02, 2009, 02:17:08 AM »
"If 2.0 J of work is done in raising a 180 g apple, how far is it lifted?"

How does mass relate to work...? O.o
That's all the given info...

Explain this problem please :D

12
New Projects / MOVED: [RMXP] Fatal Waters v1.2
« on: August 30, 2009, 08:04:02 PM »

13
RMXP Script Database / [XP] Atlas Script
« on: July 29, 2009, 10:29:40 PM »
Atlas of the World
Authors: Aqua
Version: 1.00
Type: Atlas Display System
Key Term: Environment Add-on

Introduction

This script creates an atlas that displays your repetoire of available maps.
It also displays the player's location and the map name.

Features

  • Display an atlas of maps
  • Very customizable
  • Able to display where on map the player is
  • Able to display map name

Screenshots

(click to show/hide)

Demo

[link]

Script

(click to show/hide)

Place in new slot below RTPs, above Main.

Instructions

Look inside script for full instructions

Compatibility

No known compatibility issues

Credits and Thanks

  • Aqua (aka TerreAqua)
  • Evander for requesting it.
  • LegacyBlade for finding a potential bug.
  • Starrodkirby86 for being you. :D

Author's Notes

I hope my instructions are clear enough... XD

14
RMXP Script Database / [XP] Weapon Specific Skills
« on: July 29, 2009, 08:04:12 PM »
Weapon Specific Skills
Authors: Aqua
Version: 1.1
Type: Skill Limitation Add-on
Key Term: Custom Skill System

Introduction

This script makes it so that some skills can only be used when a certain weapon type is equipped.
For example, it shouldn't be possible to use a skill that shoots a bullet when you're equipped with a sword.

Features

  • Easy Configuration
  • Skills can be set to be used by any weapon type, one weapon type, or only a few weapon types.
  • Should be compatible with all battle systems.

Screenshots

(click to show/hide)

Demo

[link]

Script

(click to show/hide)

Put in new slot above name, probably best right under the RTP scripts.

Instructions

Configure DUMMY_ELEMENT to include all the elements that are used for weapon types.
Each weapon should have at least one of the dummy elements.

Skills without a dummy element can be used with any weapon.
Skills with 1 dummy element can only be used by that weapon type.
Skills with multiple dummy elements can be used by multiple weapon types.

Compatibility

Should be compatible with all battle systems

Credits and Thanks

  • Aqua (aka TerreAqua) for making this.
  • vacancydenied for requesting it.
  • Starrodkirby86 for just being him :)

Author's Notes

This was much easier than I thought :P

15
Script Requests / [XP]Request - Reflect Physical Attack State
« on: July 13, 2009, 11:40:41 PM »
Rawr!

Anyone be willing to make a script that allows for states to reflect a certain % of physical attacks (including physical skills) back at the attacker?

So if Giant Blob attacks Arshes who has state with reflection of 1%...
Giant Blob deals 10,000 damage to Arshes.
Arshes's state reflects 100 damage back to the Giant Blob.

(Then Arshes dies because I said so.)

Compatible with DBS pu-lease =X

Thaaaaaaaaaaank youuuuuuuuuuuu! :D


(Lolz I hate making request topics... I sound so weird D:)

16
Chat / MOVED: Leaving for a week.
« on: June 27, 2009, 10:02:03 PM »
This topic left Chat and has been moved to Welcome!.

http://forum.chaos-project.com/index.php?topic=3973.0

17
Resource Requests / Aqua Requests 4 Secret Sprites!
« on: June 18, 2009, 08:35:13 PM »
Hi hi!

I'm requesting 4 sprites that I'll use for Reno's boss battle competition.

However... I will not post the reference pictures or the description of the sprites on here; I wish to keep them a secret.

If anyone wishes to do these 4 sprites, or even 3 or 2 or 1... then... post here or PM me, and I'll send the info via PM.

All help is appreciated and will be rewarded with credit in the game and a choice of the following:
  • 1 Hug
  • +1 Aqua Point
  • 1 Quick Sketch of a (Human) Character
  • Something... special ;)


Lol... um... hope someone helps despite the lame topic... ^_^"

18
RMXP Script Database / [XP] Percentage Health States
« on: June 16, 2009, 10:18:19 PM »
Percentage Health States
Authors: Aqua
Version: 1.5
Type: Battle States Add-on
Key Term: Battle Add-on

Introduction

This script makes it so that battlers will gain states when they are below a certain percentage of health.  The states would be automatically lost when the battler's health is above the configured percentage.
Note:  this affects all actors and enemies.

For example, you could have a state for when HP is critical and battlers gain more attack as a last effort to win.

Features

  • Seperate percentages for each state
  • Automatically gain/lose the configured states
  • Very easy configuration
  • Actor/Enemy specific states possible

Screenshots

Not really needed.
Imagine that Arshes gains Sharp when his HP falls below 20%

Demo

Don't think it'd be really necessary, but post if you do want one.

Script

(click to show/hide)

Instructions
New script slot > Below RTP scripts > Above Main

Code: [Select]
# Configure the below modules in the following format:
#
# MODULE = [[X, Y]]
#
# MODULE is the below modules.  You don't change these, and they all follow the
#    same format.
# X is the percent of health for the state to activate (can be a decimal).
# Y is the state id.


Compatibility

Might not be compatible with exotic scripts.
Compatible with Blizz-ABS.  Paste above if using with Blizz-ABS

Credits and Thanks

  • Aqua for making it.
  • Subsonic_Noise for requesting that I release it.
  • Starrodkirby86 for letting me rant to him.

Author's Notes

Hope you enjoy this!

I might add Scene_Map checker later.

19
Script Requests / [Resolved] Aquarian Request - HUD
« on: May 03, 2009, 08:52:24 PM »
Would anyone be willing to script a HUD for me? :D
The trickiest part /should/ be the drawing the bars in proportion since it's curvy... lol

Here is what I want the HUD to look like:
(click to show/hide)
Wonder where I got the inspiration for the HUD...  :roll:

I want the Red bar to be HP and the Blue one to be SP.
It's a One Hero game, so only $game_actors[1] info is needed.

Now the individual images.

(click to show/hide)

(click to show/hide)

(click to show/hide)

Thanks! :D

20
Resource Requests / [Resolved] An Aquarian Request
« on: April 25, 2009, 07:12:57 PM »
Anyone mind making an RTP sprite for me? :P

(click to show/hide)
I wonder where I've seen her before... o.o

If made in PS, could you also supply the PSD?

Thanks in advance! ^_^

Edit:
Here's the picture of the back
(click to show/hide)

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