[RESOLVED][xp] Event Move Frequency

Started by Heretic86, July 06, 2012, 09:08:59 pm

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Heretic86

July 06, 2012, 09:08:59 pm Last Edit: July 07, 2012, 01:37:35 pm by ForeverZer0
Im screwing around with moving events around, both with scripts and set move route, and saving and restoring original move patterns, but the @move_frequency seems to be causing me a headache.  I've taken two aspirin and waited until morning but the headache remains.

So here is whats getting me.  @move_frequency set to 3.  I mess with the event.  Move it around and what not.  Restore saved settings, including @move_frequency.  I come back, @move_frequency is still set to 3, but Event is moving as if it were a 6 (highest move frequency).  I figure there is some other parameter that I might not have associated with how frequently an event moves.  

Is there some other property or factor that influences how frequently an event will perform move route events in a Custom Move Route?
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

ForeverZer0

I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Heretic86

@move_speed is the same as the original value too.

I saved @move_route, @move_route_index, @move_speed, and @move_frequency.

What else could it be?
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

ForeverZer0

Updating it twice between each time the game normally updates would have an effect on how fast something appears to move. Make sure that you are not doing that, too.

How exactly are you saving it by the way? Are you creating a clone, and storing that, or setting a value equal to what it currently is before changing?
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Heretic86

Ok, got it.  One of my move events was set to repeat (on purpose) which caused @move_route_forcing to still be true.  Just had to set that to false and good to go!
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)