If this is the wrong sub-forum for this thread, i apologize in advance.
I have created a rudimentary 'limit break'-esque system for my game. Basically, once the 'trance' counter reaches a point, the character gains a special state. Everything works save for the visual effect of gaining the state. I cannot for the life of me find how to play the animation correctly; everything I have tried either does not work or only plays the animation on the controlled character, regardless of who actually gained their state.
It may be a simple question, but I cannot figure it out. How do I make animations play per actor/battler, rather than the currently controlled one? Also, the animation will be called in the attack_effect and skill_effect sections of Game_Battler, right after the game runs the trance checks.
Thank you for your time.