Started by fugibo, March 09, 2008, 11:08:36 pm
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# - Basic manipulation of ATES:# # This system is based upon your eventing. It will work basically if you# want, but with a little bit of using the "Call Script" event command you# are able to control this system fully. You can call following commands:# # ATES.on# Turns ATES on.# # ATES.off# Turns ATES off.# # ATES.tint_on# Turns ATES's screen tinting on.# # ATES.tint_off# Turns ATES's screen tinting off.# # ATES.active?# Returns true if ATES is turned on, otherwise false.# # ATES.tinting?# Returns true if ATES tinting is turned on, otherwise false.# # ATES.day?# Returns true if it's day, otherwise false. Alternatively you can check the# assigned switch instead.# # ATES.night?# Returns true if it's night, otherwise false. Alternatively you can check# the assigned switch instead.# # ATES.advance(M, H)# This will make the time advanced by M minutes and H hours. Any negative# value used will cancel the execution of this command.# # ATES.make_it_day# This is a feature from DDNS which allows you to quickly jump to the# daytime.# # ATES.make_it_night# This is a feature from DDNS which allows you to quickly jump to the# nighttime.
NoMethodError on line 445undefined method ` draw' for nil:NilClass
@clock.draw if $game_system.ates.frame_count % 40 == 0
Quote from: Blizzard on September 03, 2008, 04:36:47 pmLook in the script. Day and Night trigger switches which you can use to determine the daytime. You can obtain the hour by using "$game_system.ates.time.hour" (without the double quotes).Your best idea would be to assign the value to a variables (using "$game_variables[ID_NUMBER] = $game_system.ates.time.hour") and adding that to the event's precondition.