Nawm Super Remake [coming soon...]

Started by Magus, October 12, 2010, 03:43:40 pm

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Magus

October 12, 2010, 03:43:40 pm Last Edit: October 12, 2010, 11:27:35 pm by Magus
            Remember my first game.... designed so noobishly, although it maintained a hilarious storyline and the design wasn't 100% bad. However....
        We can't leave it like that. We can't let this vampire live in a world with design flaws? Do you guys want me to put true effort into creating a game? Please reply to this post with a "Yes" "Do your best man" or some other motivation xD

               But in seriousness, its time for me to dig into my old file folder, delete all the maps, the battle system, and REMAKE THE ENTIRE GAME. [I'm debating on whether or not to use the tilesets from rmxp] the only sprites that are going to be original(rmxp) in this game are going to be Nawm, Gladius, Adrian, and Brer. [Unless you guys want to volunteer to give me blizz-abs compatible sprites in order to prevent any original rmxp stuff from showing up in this game, but I'm not asking anyone to]

                                              STORYLINE
Note:We're pretty much sticking to the original storyline; after all, this is nothing but an epic remake xD. However, I'm going to improve upon it.
 The original storyline:  Nawm darted back in forth in his room, fed up with the constant crap the humans were giving him. He couldn't sleep due to loud parties. He'd here talk about the hero, Adius, every single day. This was ridiculous! Why couldn't the humans just live a peaceful life and keep down the noise! Nawm trained and trained until he finally developed an immunity to the sun. It was time to dominate the mudball, known as earth; however, he knew he couldn't do this alone. He's going to need some assistance. There should be a dragon keeper nearby...  (On top of that, a few more allies.... hmmmm)

                                                   GAMEPLAY
This will use the latest version of Blizz-Abs, of course.  And I may implant a nice day/night system.
Anyway, basically in order to be successful at dominating the world, Nawm must conquer all 6 nations. Each Nation is ruled by a powerful human (powerful, as in leadership wise).  Killing all of those in power: YES YES YES.  Of course it won't be so easy, because each of those rulers have either a hero/heroine or some kind of powerful weapon.  After all, they must be prepared for every situation.

Nations:  (nations aren't small. They're filled with towns, Forests, etc)

1. Bronze Forest Nation  2. Kappa Nation  3. Snow Moon Nation  4. Valcoun Nation  5. Falco Plains Nation 6. Thunder Cloud Nation


Secrets:


yes, this game will have them. The first game had them as well :P/  Anyway, secrets could vary, whether being an item or some object.


 Orbs of Power:

If you played the first one, then yes, these Orbs are back. Just follow the original routine: collecting all 6 of them = Ultimate Technique..
NOTTTTTTTTT. Nope, no more of this. Collecting all 6 of them will unlock an rare secret of some sort.


Nawm's Blood Sucking:

Yes, the first system was flawed, because it appeared that any character could suck blood from a human, BUT NOT ANYMORE! I'll use the condition branch to solve this problem. [Hopefully it works out fine.)

Maps:

Yes, I will take my time on them. Most of them will be small, in order to make designing much easier on me. I did learn to utilize the "zoom" option on rmxp, so whenever I need to make a decent map: bam!


Bosses:

This is going to be the toughest part to handle, but I am going to make creditable bosses/mini bosses. Bosses can use skills and they all
have health bars. Same applies for mini bosses. You will also learn to recognize the boss music and mini boss music xD and so when the final battle starts, the music will catch your ears.

Situations:
During the game, you may run into a situation where you will have to either think back or use your brain. There will be a few mini-games as well, but meh.

Elemental Secrets:
If you somehow stumble into an elemental being, you can engage into battle with it. If you manage to take it down, you will earn its elemental attack. Be leveled up when fighting them: because they will not hesitate to kill you. (and may be too strong at that point)

Support:

I could use all the help I could get. No, this isn't a "team game" but links to a good resource of some sort would be fine."blizz-abs-compatible" resources to help. I do want to create a game that is worthy not only to my eyes, but to this site and maybe it could catch Blizzard's attention
(one of the bes--- you guys know him, so what's the point of this parenthesis xD)











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