class Scene_Title
alias zer0_main main
def main
bitmap = Bitmap.new(640, 480)
bitmap.fill_rect(0, 0, 640, 480, Color.new(128, 128, 255))
viewport = Viewport.new(0, 0, 640, 480)
viewport.z = 90 # Behind window
#viewport.z = 120 # Above window, and you can't see the window
sprite = Sprite.new(viewport)
sprite.bitmap = bitmap
zer0_main
[bitmap, sprite, viewport].each {|obj| onj.dispose }
end
end
This works, 100% guaranteed. If it doesn't, you have another script screwing stuff up.