[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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Calintz

Using that method, would he continue to force those actions until the status broke??

Blizzard

You are so lucky that I'm in a good mood right now or else I'd let hell rain over you for that question.

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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Calintz

LMFAO YOU HAVE GOT TO SETTLE DOWN!!
I'm sorry, I haven't experimented with the status tab in the database. So, nevermind.

I just knew beserk wasn't a ailment.

Blizzard

Lol, I thought somebody who's been working with RMXP for over a year would know something like that.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

I guess I should have, but I never really established my battle system, so I never got around to things like that.

LordOfThunder

Hi,

First: Thank You for this amazing collection of scripts!

I've a problem with it using it in my project. Because I can't search this thread it is possible that this problem has been already solved,
if that's the case it would be nice of you if you could tell me the page or give me a link to the post with the solution.

But now to my problem:
When I set my actors graphic to (none), I get a picture of the default hero (ID001) with a white background.
It only happens when I include part 1 of the collection. When I comment it out, there's no problem.
Something similar occurs when I create a completly new project. I can't change my actors graphic to anything else. If I remove the script with Part 1 it works fine.

Any idea why this error occurs?

Thanks alot,
Lord

Blizzard

I'm not sure why this happens. Can you make a small demo so I can look into it?
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

LordOfThunder

Sure, here it is: Run to the tree stomp to trigger the effect. Remove or comment out the first part to make it work correctly.

http://www.megaupload.com/?d=KAXRF8IA

Calintz

This is a weird error ...
I don't think we've come across anything like this with tons in the past.

LordOfThunder

Hm, at first as I used it in my original Project it thought it conflited with one of the other scripts.
But as it also happend, when I put it in a completly new project I'm a little bit confused...

But thanks to all for looking into it.

Jackolas

it can be me but I'm unable to recreate the error.
the demo seems to work like it should be.
(only thing I did was put tons in the right order)


LordOfThunder

Right order? I thought I did that.

Is the correct order:

Part3
Part2
Part1
Main

or

Part1
Part2
Part3
Main

?

Jackolas

part1
part2
part3
other scripts
main

LordOfThunder

Hm ok, i just changed it that way but it still doesn't work correctly.

Could you try the following for me, please:

Create an event which is triggered via Action Button.
Insert an "Set move route" which changes the graphic of the player to "(none)".

And try out if the player gets invisible.

Do you mean by other scripts user scripts or all other game scripts?

part1
part2
part3
Game_Temp
....
Main

Calintz

This is where you need to go for script ordering ...
http://forum.chaos-project.com/index.php?topic=23.0

That thread will tell you everything you need to know about ordering the scripts that you've already added to your game.

Jackolas

October 13, 2009, 06:13:37 am #495 Last Edit: October 13, 2009, 06:16:22 am by Jackolas
hmm.. by changing the graphic with change move route and part 1 on it seem to not change
let me check

edit:
also would not use the change graphic in the move route command
would use the change player graphic command (in the 3th tab)

Blizzard

Wait, you are changing the PLAYER graphic to (none)? Well, that's where the problem is. To allow the additional graphic features of the caterpillar script, I had to script it that way so you actually can't use direct commands to change the player's appearance. I misunderstood what you said was happening when you execute the command. Just delete the caterpillar add-on.

And you should put the scripts in the right order anyway.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

So if someone were to use your caterpillar script, then they lose the ability to change the character's graphics throughout events??

Jackolas

October 13, 2009, 06:26:51 am #498 Last Edit: October 13, 2009, 06:27:57 am by Jackolas
by testing I indeed found out that the Caterpillar by Blizzard the problem is. :P

@Calintz: that's what the master says.

Calintz

Wouldn't that make it extremely hard to show emotion??
Like, when I event cut scenes, I change the main character's graphic a lot for specific reasons.

Example ...
I had a cut scene where the main character was playing hide and seek with his younger sister, and I had him leaning against a tree in the woods to count. Another scene was where he was leaning over the well where she "supposedly" fell into and drown 2years prior.

These kind of features would become unavailable if I decided to use the caterpillar script!?