[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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Blizzard

I can't find it either so it's probably not here. Just take mine.

if $game_exists
  Thread.new {system('Game')}
  exit
end

$game_exists = true


Put it ABOVE all of your scripts.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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Holyrapid

Great, thank you Blizzard. You´re the best.

wolfspirit

Yo blizz-dude,
I've tryed this script out and I keep getting this error:
"script 'Blizz-ABS2' line 3007: Argument error uccured.
Wrong number of arguments(1 for 0)"
I've no idee what it means, but maybe you do?

Holyrapid

Firstly, you posted in the wrong topic, second, are you sure that your scripts are in the right order?

wolfspirit

December 05, 2009, 05:53:29 am #564 Last Edit: December 05, 2009, 06:04:19 am by wolfspirit
No I don't think I'm in the wrong topic.
I'm having this error only when I put the add-ons in my script editor.
And I do think so...
Furst the normal blizz-abs, then the add-ons, right?

(edit: nvrmnd, i fixd it)

Asterisk Ninja

December 09, 2009, 02:21:17 am #565 Last Edit: December 09, 2009, 08:09:36 am by game_guy
I am currently using both this and the RTAB v1.16, and for some reason, very time I try to use one of the skills involving HP in the add ons (Energy Skill, revenge, hp consuming skill, etc) I get this error- Script 'RTAB' line 2671: NoMethodError occured.
undefined method 'each' for 340:Fixnum

the line in the RTAB is here:


#--------------------------------------------------------------------------
 # * Remaining HP estimate
 #--------------------------------------------------------------------------
 def rest_hp
   # Substituting reality HP to rest_hp
   rest_hp = @hp
   # All damage which the battler receives is made to reflect on rest_hp
   for pre_damage in @damage
     if pre_damage[1].is_a?(Numeric)
       rest_hp -= pre_damage[1]
     end
   end
   return rest_hp
 end


And yes, I triple checked and my scripts ARE in the correct order. Any help with this would be greatly appreciated. Thank you!

Blizzard

That add-on is completely incompatible with Tons of Add-ons (and basically any other battle related script that was not made for RTAB in existence). I'm sorry.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Asterisk Ninja

Oh. Well, that would explain it then! Thanks for letting me know!

Yuukanna

I'm having an issue with the caterpillar script that it looks like others have had before. While testing my game I found that the 'change player opacity' didn't work.

Other people who have had this issue have been told to turn off the caterpillar script (which works). However, since I'd like to keep the script, I tried disabling it in my event before changing the opacity (and the re-enabling it afterward). In theory I thought it would work fine. When I tested it though the caterpillar was disabled successfully, but the player character became frozen.

The other option I have would be to change the character's graphics, rather than the player character's. I'd rather not have to do this if I didn't have to, as it may frequently be possible that I would then need to change the character's graphic back to any number of graphics based on different variables (it would be much easier to use the opacity).

So, I guess my question is whether of not the Caterpillar script can really be enabled and/or disabled in-game. If so, what is my hang up?

Thanks  :)

Blizzard

I posted an answer just several posts ago.
In any case, I'm going to remove the ghost display feature so the caterpillar stops annoying people.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

4kids

Great work Blizzard on this tremendous script.

But I seem to be having problems using it -- I'm getting a weird error with the passive skills addon every time a battle ends.

I've tried making a new project and re-copying the scripts from this thread, but it still doesn't work.

The error: ShowHide

Holyrapid

Check your script order.

Now, i have a question. Via using Equap skills and a special equipment system (like Guilames, or someone elses)
would i be able to make a skill i´d call dual wielding. The dual wielding would be an equap skill, and together with the equip system, would allow equiping a second weapon insted of a shield. Ofcourse only when the dual wielding is on. When it´s off, it would only allow equiping shields, and not secondary weapons.

4kids

Thanks for your suggestion, Pyhankoski, but I did state that I

Quote from: Myselftried making a new project and re-copying the scripts from this thread, but it still doesn't work.


And yes, all three parts were in their correct order.

Blizzard

It's a typing mistake. Three lines above that one should be:

old_gold, old_exp, old_levels = $game_party.gold, [], []


Change it to:

old_gold, old_exp, old_level = $game_party.gold, [], []
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

4kids

Thank you, Blizzard. It works now. ^^

Holyrapid

What about my question? If needed i will provide the scripts that form Guillaume777's multi slot equipment.

Blizzard

Sorry, I accidentally overlooked it.

Isn't it possible to change equipment modes for actors in Guillaume's script already? All you would need then is a parallel process common event that checks if the skill was learned.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid

I think so. I just wanted your professional opinion of wheter or not it was even possible. I´ll give it a try sometime later. Thanks B ;)

ShadowPierce

->Hey, Pierce here... It's good to be back... BTW, I just wanted to ask if the Fullscreen add-on has compatibility issues with other add-ons or scripts? While working on my project, I realized that I was using tons v5.0b so I updated it to the latest version... When I replaced it & activated the add-ons I was using in v5.0b, it doesn't ask to switch to fullscreen in the beginning... Maybe because I used to have a save using v5.0b? I erased it now anyway... I currently have the gradient bar, blackfade, animation stack & caterpillar add-ons turned on together with fullscreen... I'm planning to turn on other status effect & skill add-ons some time soon... Well, I hope someone can help me coz I'm using the v5.0b again... Please & thanks!!! ^^


Merry xmas everyone!!! ^^



Spoiler: ShowHide
Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
3DS Friend Code: ShowHide
1161-0627-9890

Blizzard

Maybe you just need to update your other scripts as well.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.