I'm having an issue with the caterpillar script that it looks like others have had before. While testing my game I found that the 'change player opacity' didn't work.
Other people who have had this issue have been told to turn off the caterpillar script (which works). However, since I'd like to keep the script, I tried disabling it in my event before changing the opacity (and the re-enabling it afterward). In theory I thought it would work fine. When I tested it though the caterpillar was disabled successfully, but the player character became frozen.
The other option I have would be to change the character's graphics, rather than the player character's. I'd rather not have to do this if I didn't have to, as it may frequently be possible that I would then need to change the character's graphic back to any number of graphics based on different variables (it would be much easier to use the opacity).
So, I guess my question is whether of not the Caterpillar script can really be enabled and/or disabled in-game. If so, what is my hang up?
Thanks