Ok, it's been a while...
I decided to check out the latest on the B-ABS scene.
A few tings I noticed (which are giving me hell to no end)
Apparently the party can act freely now... that isn't bad my itself, but, I don't have all my animations for the party yet, so when they attack I crash XD;;
I have a suggestion to fix this... a final solution to this issue. Default attack, skill, weapon, etc animations that are called automatically when a specific file is not found.
Also, there seems to be an error when I try to access the save menu... it tells me something about:
"Script 'Window_SaveFile' line 30: ArgumentError occurred.
undefined class/module Game_Controls"
An issue I have perpetually run into is B-ABS tries to call attack/skill/item animations for enemies and characters even when I have them disabled.
Example: I have character attack animations active, character skill/item animations and ALL enemy animations disabled...
but when a character uses a skill or an enemy does... well.. anything... I get a missing file error.
as for any new features... I haven't messed with them yet... but I certainly hope it's everything I've come to expect from your work previous.
I may hang around a while... I may not... college is pretty busy for me right now.