[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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This Side Backwards

@Blizzard: I have my scripts in the following order:

Skill Items (part of Tons of Addons)(I had to take it out and make it seperate because I was getting random errors with others from Tons.)
BABS Part 1
BABS Part 2
BABS Part 3
Winkio's HUD
Blizz Party Switcher

There doesn't seem to be any specific reason why I get the error...It's not a skill, just normal attacks. The error just seems to pop up every now and again while attacking. I understand if there's nothing that can be done about it...It's kind of a strange one...

Blizzard

Can you make a small demo? I'll take a look at that.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid

Still haven´t got the thing to work... Maybe it has something to do with my scripts? If you think so, i´ll post my script listing.

Blizzard

If you have them in the right order, there shouldn't be problems. Make a small demo. And describe your problem more detailed if you can.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

This Side Backwards

October 31, 2009, 02:53:05 pm #2624 Last Edit: October 31, 2009, 03:40:33 pm by Sourseb
It's ok, I got rid of a few scripts from other sites that I wasn't using anymore. I don't get the error now. Sorry for wasting your time on that...
I'll check to see if the error had something more specific to it though.

OracleGames

I found some lil buggers:
1.- When you are trying to block atacks and get a status change (anything that inmobilizes your movement) the animation doesnt appear in screen and your character stays frozen in defense position..

2.-Can enemies use summon skills? they just wander around you, i know i can use Common events i just wanted to know  :wacko:

3.-Can beams be represented graphically in some way as in XAS ??

Blizzard

1. Thanks for reporting, I'll look into it.
2. Not yet, but I was going to implement to command to manually spawn enemies which would I combine to allow enemies to summon.
3. I planned on making beams work like weapon sprites. I don't use XAS so I don't know how do they work in XAS. An explanation would be nice. :P
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

OracleGames

November 01, 2009, 03:43:47 pm #2627 Last Edit: November 01, 2009, 03:46:33 pm by OracleGames
QuoteI planned on making beams work like weapon sprites. I don't use XAS so I don't know how do they work in XAS. An explanation would be nice.


I dont know either  :^_^': but i think they could be made manually in the animation database, i think they can only be shown in a single direction tough:

Spoiler: ShowHide

it would be the caster animation, which creates another question..

463728.- can you fix battler direction so he cannot turn around??  :O.o:

Blizzard

November 01, 2009, 03:47:55 pm #2628 Last Edit: November 01, 2009, 03:49:15 pm by Blizzard
463728. *points to event command* :P

You can use caster animations normally in Blizz-ABS. Except that they don't apply to directions. That's where the sprite animation system comes in. In fact currently Blizz-ABS does take a file you need to name properly and simply use the image as a beam. If no image is present, the built-in image is being used.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Taiine

Hey Blizz, I've been messing with this (in a fresh new game with no other scripts to test it out) as I am highly thinking of using it for one of my games. However the controls are a bit... out there. ;p Maybe cause I'm use to playing wow or something.

I saw on another forum/older thread how to make the arrow keys control movement and such in the config in the first script, and though it worked, the defaul;t STILL also controls movement. AND regardless if I turn on/off default controls, they STILL use some ofthe default controls along with whatevers set.

Some also don't work with the new controls at all.

Like I'd like to use space bar for jumping, enter for confirming shift/ctrl for sneek/run M for map, yada... yet even with them in, it again, is still using the default settings.

I'm not sure what I'm doing wrong.

any assistance?

OracleGames

Mmm a picture will never look as nice as a complete animation :)
so i think i will rip one from a commercial game..


QuoteHowever the controls are a bit... out there.


It would be very nice if you could use a joystick to play RPG maker games indeed  8)

Blizzard

It was posted several times by now that there are programs to map keyboard keys to joysticks. -_-
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Taiine

Umm.. yeah.. that's nice.. and also not what I asked.  :???:

Aqua

Blizz responded to what Oracle said...
>.>

Blizzard

@Taiine: Are you using the configuration application? If yes, have you copy-pasted the configuration script into the script editor, if no, have you configured the script manually?
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

wolfspirit

And i'm back with more questions to harass you.  :P
Ok here's the problem, i'm trying to change my actors graphic as soon as he weres something like a sword as example and this works flawless, but only if i'm not using blizz-abs.
Is there any possibility that I can make it work flawless and use blizz-abs at the same time?

nathmatt

November 05, 2009, 07:53:41 am #2636 Last Edit: November 05, 2009, 09:14:04 am by nathmatt
Spoiler: ShowHide


For some reason you cant use the move event 1 to change actors graphic

edit was answering wolfspirit
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


Blizzard

I'm not sure what both of you want. -_- Could you explain it better?
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Taiine

Yes I used the config, and yes even tried it manually. Regardless it is still using the dwefault controls even when I set it to REMOVE the default button.



And a new issue. I tried dumping this in my 'script combatable' test game that just.. has all the scrips I use dumped in for testing if they work together, and thus fare...they do.. or did.

This just throws off so many errors in other scrips. I try and rearange things and it pops an error in another script. Reguardless of where I move things your battle system causes conflicts in just about every script I use! :(
I even tried startring with it at the bottom, and every conflict I'd push that script below the battle system. But then another would have a fit, and that gets moved. before long your battle system is back at the very top and STILL throwing errors.

whats more annoying is the errors arn't about your script, it's poping up in all the others >.<

Blizzard

If you're getting that many errors, you must've messed up badly.

As for the controls, you did set CUSTOM_CONTROLS to true, did you?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.