i just upgraded from 2.7 to the current version because there are some problems in 2.7 that i had hopped would be fixed up, but while testing i found some more bugs
events that don't have a sprite normally allow the character to walk though them but when i upgraded, all events i have no sprite now act as if they do, i can't walk over them, this is a problem cause most of these events have their trigger set to "Player Touch" and i have a lot of them working as connections to maps and there are alot
i have the ABS configured to use some sprites, the Running, Sneaking, Jumping, Charging, none of them work, and by that i mean that when i have them in the folder they don't get used and when i remove them, there's no error, i used the config program to create the config script and i checked the script, the consents for sprite control are set to true
in the config program under the Lag Prevention Configuration, it's not listing the ID of the maps correctly, i have a map called "Lv 1" and it's saying it's ID is 40, one of the first maps i created is getting a Map ID of 30 and i have another map called ";" in the list and i have no maps named that, i know the ID are incorrect cause i'm using Dubealex's Map Stat's script so i know the ID of every map since even if i don't use a map in the Map Stats script i got to add it to my addons script to skip it when getting the total map stats completion
this one, not sure if it's a bug or if i need to fix up my events but when i kill an enemy with the normal attack, if i'm just pressing the attack key rapidly, Blizz-ABS seems to kill the one enemy 2 or 3 times, i know this because i have a map where a door doesn't open till you kill 5 enemies and there's 6 in the room, when an enemy dies it adds 1 to the variables that keeps the door lock so when it hits 5, the door opens, but when i kill 3 or 4 enemies, the door opens, i've check the door and the event commands are correct, that and i death the Enemy Collapse SE more times, also, i'm alone in this area so there's no allies
i also like to make a suggestion about the AI Triggers, a configurable part to Blizz-ABS that we can add a list of states that don't show up in the list when your setting the value of the state condition since i know there are some scripts that you wouldn't want a state to show up in there, like Blizzard's Fury Status, you wouldn't really make a trigger that tests if an ally has Fury, you would test if the ally who has just died since the fury state only is applied when one character that is linked to another in Tons dies
also, i have a question,
i have a DNS System, DNS Tint, DNS Weather, Field HP and Game Over Common Events that are Parallel Possessors, i have 3 on a map, 29 events as enemies of one group and 5 in another, about 15 events as enemies in the objects group, 13 events made as rocks just to stop the player from getting to an area before the story takes them there, 2 events which only appear in one cutscene, otherwise they aren't there, the map is 75 x 65 and the Blizz-ABSEAL is set to a factor of 2, i have the Mini Map and the Hotkeys part of the HUD off and there is no pictures displayed and there is a party of 2 character that i control, my Computer's Possessor is a Intel Pentium 4 overclocked to 3.40Ghz and i have 1 GB of RAM and i'm running that smooth mode in RMXP..............how much lag is all of that supposed to generate on the map i described cause when i am fighting, it's very, very, very slow and is there any i can fix this