Derped a bit on my last post. What I meant to put was this:
check_explosion(self) if (@explode_id and BlizzABS::Config::WALL_TAGS.include?(self.terrain_tag))
With this, if a projectile goes
off screen it won't explode. My previous post's code does not do that. The location of where to put the code is still the same.
lol thanks Boba. Even if it was only one little line

But yeah, this is a pretty
interesting feature. There should be a collab of small BABS script edits (mainly because I've made a lot). But with the next update coming soon, it probably wouldn't work too well (unless the script maintains a lot of the default code)...
As for your question DH, I think that would be the attack delay you are referencing to (AKA penalty). That can be edited within the configuration for each individual weapon/skill/enemy.