Started by Blizzard, January 09, 2008, 08:21:56 am
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
$BlizzABS.AI.request_path( $game_map.events[ID], X, Y)
Quote from: KK20 on October 29, 2015, 11:53:02 amSo I did this instead. In Script Call format:$BlizzABS.AI.request_path( $game_map.events[ID], X, Y)
Quote from: KK20 on October 29, 2015, 10:11:02 pmQuote from: KK20 on October 29, 2015, 11:53:02 amSo I did this instead. In Script Call format:$BlizzABS.AI.request_path( $game_map.events[ID], X, Y)Upon further inspection, Map_Enemy doesn't have any code to respond to @path_target_x/y changes. It's only Map_Actor that does. I think the above is the only real way to path find enemies.