[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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KK20

October 18, 2015, 10:35:27 pm #5340 Last Edit: October 18, 2015, 10:41:26 pm by KK20
There's actually a bug thread here: http://forum.chaos-project.com/index.php/topic,6164.0.html
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Is there any reason for not upgrading to 2.87? It was fine when I checked it just now.

EDIT: Also just checked 2.84. It worked fine. You have any other scripts in your project?

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Marauder93

October 22, 2015, 02:57:06 pm #5341 Last Edit: October 22, 2015, 02:58:12 pm by Marauder93
Thanks for responding. I really don't know what it is. I've updated to 2.87 and still no XP. I don't have any other scripts in besides the 3 main Blizz ones. Truly perplexed.

Actually, defeating an enemy worth 12 or so XP -does- give it, and the character levels up. Enemies worth lower XP, however, (like rats that I have in the start worth 1 XP each) give no XP at all when killed.  :???:

Again, only happened after setting death animations to enemies instead of the usual fade-out default.

KK20

Still worked with a 1 EXP monster.
Send me your Scripts.rxdata file. I don't see anything wrong with the system yet.

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Marauder93

October 22, 2015, 07:08:25 pm #5343 Last Edit: October 22, 2015, 07:09:32 pm by Marauder93
Sure thing. Where is that located? I see a ScriptSave.sbc but no .rxdata in game folder.

Edit: Nvm, found it. PM me your e-mail or something?

KK20


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Marauder93

Sent it w/ link from filedropper. Beta due on Halloween, so I Really appreciate the help!

KK20

Do you have a party? Your configuration turns on caterpillar, so I would assume that would be the case.

Anyways, with a party of 4, my 3 allies go charging off to the enemy and kill it. Only one of them received 1 EXP for the kill. I removed the party members and killed it myself. Got the 1 EXP still. Worked both with and without the death animation.

Change EXP_MODE in the configuration to Shared or Bonus.

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Marauder93

October 22, 2015, 08:15:33 pm #5347 Last Edit: October 22, 2015, 09:07:12 pm by KK20
Do have a party, but not at the start. Just 1 main.

Tried both Shared and Bonus settings in the game, still no XP coming in. (I thought it might have been this too, so tried switching the settings a few times before.)

EDIT:
Tried turning off the death animation just now, and yep, XP is coming in from the 1XP enemies when it's turned off.  :???:

KK20

Clearly it's not a script thing then. The only change I made to your scripts was changing the ID for self.destruct from 11 to 1 as seen in the GIF below.


At this point, I'm going to need a demo. PM whenever you get the chance.

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Marauder93

Okay. Compressed game data file or whole folder?

Screenshot of what I have in that script area.

http://s17.postimg.org/krry0g0pb/00_Ad_003.jpg

KK20

The entire project as it is currently. I need to be able to look at your database, scripts, maps, etc. If you compress it, I don't have access to any of that.
(I mean, there is a program that can decompress RMXP games, but...)

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Marauder93

Sorry man I'm juggling deadlines, I'll get it to you soon, & it's alright if its not fixed by Halloween I appreciate you looking at it.

RoseSkye

Is the pathfinding for this script player only? I'm eventing a boss fight and I want the boss to run to a certain place on the map for an AoE attack. In the manual I only see path finding for the player.

Blizzard

Check the manual. I'm pretty sure it was implemented for all map-battlers. I know that I'm using it when enemies try to find/follow the player.
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KK20

Yeah, the manual says, right below the script calls, that the character can be anything, including map events. However, I don't know if it's just me, but the path_target_x/y don't work for me :|

So I did this instead. In Script Call format:

$BlizzABS.AI.request_path(
$game_map.events[ID], X, Y)


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RoseSkye

No dice. I can use pathfinding on the player, but errors happen when events are brought in the picture.


This doesn't do anything.
$game_map.events[Event No].path_target_x = [coordinates]

It's kinda annoying watching that event sitting still.

KK20

October 29, 2015, 10:11:02 pm #5356 Last Edit: October 29, 2015, 10:13:20 pm by KK20
Quote from: KK20 on October 29, 2015, 11:53:02 am
So I did this instead. In Script Call format:

$BlizzABS.AI.request_path(
$game_map.events[ID], X, Y)


Upon further inspection, Map_Enemy doesn't have any code to respond to @path_target_x/y changes. It's only Map_Actor that does. I think the above is the only real way to path find enemies.

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RoseSkye

Quote from: KK20 on October 29, 2015, 10:11:02 pm
Quote from: KK20 on October 29, 2015, 11:53:02 am
So I did this instead. In Script Call format:

$BlizzABS.AI.request_path(
$game_map.events[ID], X, Y)


Upon further inspection, Map_Enemy doesn't have any code to respond to @path_target_x/y changes. It's only Map_Actor that does. I think the above is the only real way to path find enemies.


I used that and I only get errors.

KK20

October 30, 2015, 12:18:36 am #5358 Last Edit: October 30, 2015, 12:27:42 am by KK20
Clean Version 2.87? It works on my end.


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RoseSkye

uggggh..... found the problem...

\move needs to be disabled and unfortunately I need \move to be on so I can code the boss fight + movements myself step by step