[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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The Niche

Blizz, you should probably put something in your signature along the lines of

IF YOU HAVE ANY QUESTIONS ABOUT BLIZZ ABS, READ THE MANUAL UNTIL YOUR EYES TURN PURPLE!

On another note, would you mind pointing me to the chapter of the manual or the topic where it has the ways you can manipulate the caterpillar?
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Blizzard

IDK, winkio apparently changed the manual.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

The Niche

Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Nixeto

June 08, 2010, 04:15:07 pm #3523 Last Edit: June 08, 2010, 04:28:05 pm by Nixeto
Hey guys!

I'm new on this forum but I have been using it for a while because its scripts are awesome :)


And, I had a problem with the move speed while using the blizz abs.

Here's my question: How can I change the movement speed during the game? I mean...
I'm running at speed = 4 and now I want the character to run at speed 5, how can I do it?

I want the normal speed to be 3.5 and the running speed 4.5 and I don't know how to do it.

NOTE: I want to change the speed IN-GAME, while playing. You're running at 3'5, you talk with an NPC and then you're running at 4'5. Ok? :)

If ya can solve it... :)


Thanks.

Wizered67

I don't know about the halves, but you can change the speed in part one of the script under movement configuration.

Blizzard

Don't use decimal moving speeds as it can make your game glitch and your character miss positions.
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jragyn

On page 96 of this thread, there is a BlizzABS MMO Edition that sounded interesting.
Anyway I could get a hold of that? I obviously just completely missed it in my time away from here for like, a week some time ago, lolz.

Also, I see that a month ago G_G asked about event creation via script calls, has there been any progress towards that? Seemingly, as with everyone else that asked about it in this huuuuuuge thread, we all want to be able to spawn monsters or whatever with script calls essentially, and it can't be done simplistically without something of this nature v.v


--J
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

Blizzard

Blizz-ABS MMO Edition is a very old thing where I made Blizz-ABS work with Netplay+. Forget about it, Blizz-ABS can run on the far superior RMX-OS. :P
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Nixeto

Then, is no-one gonna answer me? :(

Just something like CALL SCRIPT, $game_player.move_speed = 4.5 or something like this, but I don't understand the Blizz ABS Script, then only the creator can help me! :D

Blizzard

Quote from: Blizzard on June 08, 2010, 04:27:45 pm
Don't use decimal moving speeds as it can make your game glitch and your character miss positions.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jragyn

June 09, 2010, 04:18:41 pm #3530 Last Edit: June 09, 2010, 04:21:35 pm by jragyn00
I was more interested in the scriplets/scripts within that allowed that "standard MMO feel" ie: mouse hovering with names, the info window, etc. Just me trying to analyze scripts in effort to understand and further my Ruby/rgss knowledge.

@legacyblade:: hey btw, I think it was in the blizzABS topic, but did you end up succeeding in replicating actor data for enemies? ie: using arshes actor stats and such as stats for defined enemies?


--J
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

legacyblade

Naw, I wasn't able to figure it out. I don't have the skills Winkio does with blizzABS

winkio

Quote from: Blizzard on June 07, 2010, 09:22:08 am
IDK, winkio apparently changed the manual.


Not yet.  But if you are having trouble finding anything, you can use the search tab inside the manual.

Quote from: jragyn00 on June 09, 2010, 12:26:23 am
Also, I see that a month ago G_G asked about event creation via script calls, has there been any progress towards that? Seemingly, as with everyone else that asked about it in this huuuuuuge thread, we all want to be able to spawn monsters or whatever with script calls essentially, and it can't be done simplistically without something of this nature v.v


--J


coming in either 2.9 or 3.0

Quote from: jragyn00 on June 09, 2010, 04:18:41 pm
I was more interested in the scriplets/scripts within that allowed that "standard MMO feel" ie: mouse hovering with names, the info window, etc. Just me trying to analyze scripts in effort to understand and further my Ruby/rgss knowledge.

@legacyblade:: hey btw, I think it was in the blizzABS topic, but did you end up succeeding in replicating actor data for enemies? ie: using arshes actor stats and such as stats for defined enemies?


--J


I've been thinking about adding more support for something to this effect.  Basically being able to create actor battlers that use an actor data instead of enemy data.  You could make NPCs, enemies, bosses, or whatever you saw fit with it.  Might be in 2.9, might be in 3.0.

Jragyn

Ahh well, no rush, I'm still hanging on the edge of my seat for 2.8 and a nice and thorough 'dummies explanation' of combos in the manual, lol.


--J
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

The Niche

WOOO! Update! Keep working wink, you rock!
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

legacyblade

winkio, if you added that NPC feature, we'd officially have ALL the features needed to make an elder scrolls game in RMXP o.o RMorrowind anyone? This has the potential to be more amazingly epic than any 2D game engine to date.

The Niche

The problem with amazingly epic scripts is, as I know understand, they make people believe that storylines are no longer required. Which wastes everyone's time.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

legacyblade

You could say the same about any great engine or technological advancement. Just look at the storyline of avatar for example :P Just don't play the crappy games that ignore story.

Blizzard

June 22, 2010, 05:04:06 pm #3538 Last Edit: June 22, 2010, 05:05:46 pm by Blizzard
Avatar's story is a ripoff from Pocahontas and Dances with Wolves with fancy CG graphics and everything happening in space. Am I right or am I right? xD
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

legacyblade

Yup. I enjoyed the story for the nostalgic value (I used to read a lot of poorly written pocahontis rippoffs because the only fantasy books my mom got me were "Christian friendly"), but continually chuckled at how unoriginal it was. Though you do gotta love all the eyecandy.