[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Makasu

I want to use them though! So thats kind of a problem. :(
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Blizzard

Then you obviously need to make the sprites for them. xD
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Makasu

But for the bullets? Because it happens whenever I shoot a bullet! I'm not even aiming at anything and it still happens!
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Blizzard

December 06, 2008, 01:16:47 pm #1163 Last Edit: December 07, 2008, 10:47:37 am by Blizzard
Yes, that's not supposed to happen. o.o; I'll fix it and put up a new version tomorrow.

EDIT: There it is, v2.14.
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Makasu

December 07, 2008, 11:07:12 am #1164 Last Edit: December 07, 2008, 11:13:49 am by Makasu
Yay Blizz!!!

Now I have one more question concerning arrows. How do I make them have damage? Because I set the attack on the weapon to something but it doesn't seem to do any damage! :x

I don't know where I'd be without you. :D

Wait now there's new error!
script "Blizz Abs pt 3" line 1551: NoMethodError occured
undefined method 'dead?' for nil:NilClass
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Blizzard

December 07, 2008, 11:41:40 am #1165 Last Edit: December 07, 2008, 11:43:20 am by Blizzard
Change the line to:

@blend_type = (valid? && !battler.dead? ? 0 : 1)


Stupid typo. -_-

EDIT: Damage? Set up the weapon attack power to be high enough to make any damage obviously. -_- Blizz-ABS uses the default battle algorithms.
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Makasu

Thats what it was but now bullets don't show up! :( I just suck at this thing. Hahahaha.
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Blizzard

Sorry, but I have no idea what the problem is.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

December 07, 2008, 11:59:15 am #1168 Last Edit: December 07, 2008, 12:08:45 pm by Makasu
Does it work normally for you? Maybe it has something to do with my scripts or something? I'll take them all out and see what happens then. :D thanks nonetheless Blizz you're the best!

Lol I know what the problem was! I forgot to load up my settings in the config.exe. XD

EDIT: But is there a way to make it where say the bullets aren't able to be picked back up again? Because whenever I shoot them they fly out but then land on the ground as the icon! Its not an error its just my stupidity at work again. :)

EDIT: Whoops its in the manual!
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Blizzard

If you don't want them to drop, find line 3632-3638 in part 3:

          case @type
          when BlizzABS::REMShotItem, BlizzABS::REMNormalItem,
               BlizzABS::REMBreakItem
            $BlizzABS.drop_event([$data_items[@id]], @real_x + 64, @real_y + 64)
          when BlizzABS::REMShotWeapon
            $BlizzABS.drop_event([$data_weapons[@id]], @real_x + 64, @real_y + 64)
          end


Just delete it. I was going to add it as optional feature somewhere later. But for now this should do it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

What if you only needed it on certain weapons?

I think I found a bug, when I have a shooting type skill it works fine, fires the projective, does what it's supposed to, but when I set it as a charging skill as well it won't shoot, instead I get that circle thingy like I was using a direct skill (I think it's direct skills that use the circle target thing anyway)

Blizzard

Yes, a direct/homing skill will trigger a targeting circle after charging. What's so odd about that? -_- Good that I actually found this bug.
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

December 07, 2008, 12:40:02 pm #1172 Last Edit: December 07, 2008, 12:45:55 pm by Hellfire Dragon
Nothings odd about I said that it comes up when I use a shooting type skill that is set to freeze on charge

Blizzard

You should have been more clear. xD I'll take a look at it. Fixing a bug with charging skills pretty much messed up all the others and not just one it seems...
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Satoh

is there a way to add new weapon types...? (without creating a massive ABS overhaul)

I ask because there are certain special items that I want to have a unique animation for, but I don't want to turn it into a weapon type that I haven't used...

Right now I'm using the flail as my unused weapon type... but I won't be able to use that if I need to add flails...

Did any of that make sense?
Requesting Rule #1: BE SPECIFIC!!

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Makasu

Does bouncing damage work? Because I don't seem to get anything to show up! Enemies just fade away.
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Satoh

it worked when I messed with it last... O.o;
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Makasu

December 07, 2008, 03:35:31 pm #1177 Last Edit: December 07, 2008, 04:38:12 pm by Makasu
Well do you possibly know how to get it to work? Because I have it set to true but nothing at all. :(

EDIT: Also is there a way to be able to talk to like an enemy or an object? Because the only way the message will show up is if I kill said person. Just curious and just wondering.

EDIT 2: Also the explosions setup doesn't appear to be working either. :? I'm not to sure why this is but nothing seems to work for me.  :'( well things do I guess I'm just not setting it up correctly. But I'm using the confing.exe and keep hitting wall after wall.

In case you don't know what I'm talking about if I set an item to be a homing or beam and set an explosion to the victim it doesn't damage the affected radius as it only hits one enemy as well as just acts like a normal "bullet/arrow" item.

EDIT 3: There appears to be a glitch/bug. IF I use a healing skill on myself the sprite stays a weird green color. Nothing to serious I guess. I just tested it and it works the same way on a skill that targets and enemy as well. So if I highlight an enemy but don't want to target them they'll stay green even after the skill has been cast!
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Kagutsuchi

December 07, 2008, 04:58:47 pm #1178 Last Edit: December 07, 2008, 05:37:57 pm by Kagutsuchi
A really annoying issue here..

Spoiler: ShowHide


This happens randomly, when I try to switch actor. (With "O") It triggers seemingly randomly in battle.

Satoh

I know that error ALL too well.... >:( Blizz had it fixed when I was using it last... and now it resurfaces...

It only happens after you use a skill that has been hotkeyed, I believe. It happened to me with Heal.

BTW nice Tsukihime sig.
Requesting Rule #1: BE SPECIFIC!!

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Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

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