[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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AnalogMan

Quote from: Shadonking on December 12, 2008, 04:28:24 pm
im glad i could help, also if you have any other problems feel free to send me a pm and i'll see if i can do any thing.

Hey, I said I'd throw up a small thing to show how much you've helped and here it is. I tweaked some of the stuff by putting it in common events and junk, but feel free to poke around. I included two Game.ini, one for the Japanese (default, it's the same that came with yours) and the other English.

The hidden passage is in the house in 'Present' time. Since I have yet to keep the minimap from betraying me, you should be able to find it pretty easy >_>

EDIT: Link would be awesome.... http://www.sendspace.com/file/5buepr

Sin86

In the newest version, if I try to use a homing skill(or any skill) far away from an enemy, the sprites execute their skl sprites and no projectiles come out, not only that but the sprite won't lose SP. Before than, I used to hear a sound file called system04 when using a skill far from an enemy but now I get this instead.

Makasu

Yay new version! But still no custom even triggers? :( I have no immediate errors to report at this time. So g'job Blizz! Thank you once again. :)
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Blizzard

Quote from: Sin86 on December 13, 2008, 11:01:14 pm
In the newest version, if I try to use a homing skill(or any skill) far away from an enemy, the sprites execute their skl sprites and no projectiles come out, not only that but the sprite won't lose SP. Before than, I used to hear a sound file called system04 when using a skill far from an enemy but now I get this instead.


Are you sure that this is for ANY skill and not just homing and direct skills?
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Makasu

December 14, 2008, 11:13:08 am #1224 Last Edit: December 14, 2008, 08:12:36 pm by Makasu
O_o the _idl doesn't work correctly. It only happens when you walk! As in if I have my sprite set to just stand there and start breathing it mixes up with the walking animation. Which makes him kinda dance around XD

Also it appears the respawn points don't work either. Also sometimes when an allie dies they get stuck to the main player. And if they're brought back to life they're still stuck on their ass.

Oh and one more thing is there a way to make it where I don't have to equip say bullets to every member before they will actually use them if they are AI?

Also Blizz could you possibly explain to me how I would go about making a rocket work? I have the ammo set to direct/shockwave but it only hits one enemy in total! Even if they are in the specified range of the explosion. Either that or the explosion system just doesn't work correctly? I'm not to sure or I might just be doing it wrong altogether.

And one more thing!

Is there way to make the enemies keep their distance if they have guns? I have them set to full power but they come in like incredibly close just to use them.

another thing XD [[I keep saying this]] but I'm editing my post so I don't spam  your topic to badly. Either ways for some odd reason in the newest config I can't select how I want my frames to play! Like it has the little button for charge animation frames and animation frames but I can't click it. Unless thats not a button. :/

and another! Well there is two actually. Could there possibly be a way that you could add a sound indicator to let you know that say a certain type of ammo isn't compatiable with a currently equipped weapon? Because sometimes I forget that I have my hand gun equipped and I'm trying to fire rockets or vice versa. Since there is no actual way of telling what item you have equipped [[unless you have the weapon sprites on]] is such a thing possible? Just like a negative sound. Sorta like when you try to use a skill and you don't have enough SP it'll play that sound file? And oh yeah while this may be basic rmxp knowledge is there also a way to make a weapon play an animation even if it misses? I mean I have a hand gun and I fire it but it'll only play the firing sound if the item hits the target. Other than that its quiet.
Dead on Arrival is the name of my project. Topic thread coming sooner or later.

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Sin86

Quote from: Blizzard on December 14, 2008, 07:02:24 am
Quote from: Sin86 on December 13, 2008, 11:01:14 pm
In the newest version, if I try to use a homing skill(or any skill) far away from an enemy, the sprites execute their skl sprites and no projectiles come out, not only that but the sprite won't lose SP. Before than, I used to hear a sound file called system04 when using a skill far from an enemy but now I get this instead.


Are you sure that this is for ANY skill and not just homing and direct skills?


Yeah, normally you'll hear that sound until you get close to an enemy and when close, you'll get the radius(depending on the range of the skill). When you are outside the range limit, you are suppose to get that sound but instead you get your character to make their skill pose but not fire off the skill.

Hellfire Dragon

Hey blizz, when I jump the guy just comes to a complete stop then jumps, so he can't actually jump over anything, which kinda ruins the point of having jump in there in the first place :P I have the terrain tags set right and there's nothing else wrong from what I can see so, a bug, maybe?

Aqua

Doesn't happen to me...

Are you sure you're holding the move buttons while pressing the jump button... :???:

Hellfire Dragon

Yep, just stops, jumps in place then keeps moving on... :P

winkio

what do you have JUMPING, NO_JUMP_TAGS, and NO_FLOOR_TAGS set to?  (in the config)

Shadonking

how do you make it so the minimap comes up on start up of the game, is there a call script becuase that would be useful.





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Juan

Try using this script call
$game_system.minimap =
true
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Blizzard

December 15, 2008, 09:32:27 am #1232 Last Edit: December 15, 2008, 09:40:57 am by Blizzard
Quote from: Makasu on December 14, 2008, 11:13:08 am
O_o the _idl doesn't work correctly. It only happens when you walk! As in if I have my sprite set to just stand there and start breathing it mixes up with the walking animation. Which makes him kinda dance around XD


I have no idea how you manage to do that, but it works perfectly fine with me with any Pixel Movmement Rate. -_-

Quote from: Makasu on December 14, 2008, 11:13:08 am
Also it appears the respawn points don't work either.


I'll check on that.

Quote from: Makasu on December 14, 2008, 11:13:08 am
Also sometimes when an allie dies they get stuck to the main player.


They are dead, what else are they supposed to do than following the player? -_-

Quote from: Makasu on December 14, 2008, 11:13:08 am
And if they're brought back to life they're still stuck on their ass.


I'll check on that, too.

Quote from: Makasu on December 14, 2008, 11:13:08 am
Oh and one more thing is there a way to make it where I don't have to equip say bullets to every member before they will actually use them if they are AI?


$game_actors[ID].item = ITEM_ID
$game_party.actors[POSITION].item = ITEM_ID


Quote from: Makasu on December 14, 2008, 11:13:08 am
Also Blizz could you possibly explain to me how I would go about making a rocket work? I have the ammo set to direct/shockwave but it only hits one enemy in total! Even if they are in the specified range of the explosion. Either that or the explosion system just doesn't work correctly? I'm not to sure or I might just be doing it wrong altogether.


1. Direct/Shockwave are INSTANT SKILLS.
2. Is your skill targeting more than one enemy? No, it's not.
3. I'll check on the explosion system, but I doubt that it's not working. It's possible, though, since I changed some stuff.

Quote from: Makasu on December 14, 2008, 11:13:08 am
And one more thing!

Is there way to make the enemies keep their distance if they have guns? I have them set to full power but they come in like incredibly close just to use them.


Enemies DO keep distance until their AI Delay Time expires. If you use Full Power, AI Delay Time is 0.
Obvious conclusion: using Full Power = no AI Delay Time = no keeping distance.

Quote from: Makasu on December 14, 2008, 11:13:08 am
another thing XD [[I keep saying this]] but I'm editing my post so I don't spamĀ  your topic to badly. Either ways for some odd reason in the newest config I can't select how I want my frames to play! Like it has the little button for charge animation frames and animation frames but I can't click it. Unless thats not a button. :/


Of course you can't because you have turned off Action Sprites, Skill Sprites, Item Sprites, Charge Sprites, Charge Skill Sprites and/or Charge Item Sprites. What's the point in defining animation frames if you aren't even using Sprite Animations?!

Quote from: Makasu on December 14, 2008, 11:13:08 am
and another! Well there is two actually. Could there possibly be a way that you could add a sound indicator to let you know that say a certain type of ammo isn't compatiable with a currently equipped weapon? Because sometimes I forget that I have my hand gun equipped and I'm trying to fire rockets or vice versa. Since there is no actual way of telling what item you have equipped [[unless you have the weapon sprites on]] is such a thing possible? Just like a negative sound. Sorta like when you try to use a skill and you don't have enough SP it'll play that sound file?


If you try to use the ammo with a weapon that can't use it, it DOES make a buzzer sound. If you want to display weapons on the map, get a HUD add-on for that.

Quote from: Makasu on December 14, 2008, 11:13:08 am
And oh yeah while this may be basic rmxp knowledge is there also a way to make a weapon play an animation even if it misses? I mean I have a hand gun and I fire it but it'll only play the firing sound if the item hits the target. Other than that its quiet.


If you misses the target, there is no firing sound? That's dumb. It's like you never fired, but you DID fire, it just missed.

Quote from: Sin86 on December 14, 2008, 11:51:05 am
Quote from: Blizzard on December 14, 2008, 07:02:24 am
Quote from: Sin86 on December 13, 2008, 11:01:14 pm
In the newest version, if I try to use a homing skill(or any skill) far away from an enemy, the sprites execute their skl sprites and no projectiles come out, not only that but the sprite won't lose SP. Before than, I used to hear a sound file called system04 when using a skill far from an enemy but now I get this instead.


Are you sure that this is for ANY skill and not just homing and direct skills?


Yeah, normally you'll hear that sound until you get close to an enemy and when close, you'll get the radius(depending on the range of the skill). When you are outside the range limit, you are suppose to get that sound but instead you get your character to make their skill pose but not fire off the skill.


I'll check on that.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

Here can I just pm  you my game so maybe you can take a look at it and trouble me and tell me all that I'm doing wrong?
Dead on Arrival is the name of my project. Topic thread coming sooner or later.

Me on deviantart.com
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Shadonking

Quote from: Juan on December 15, 2008, 07:26:24 am
Try using this script call
$game_system.minimap =
true



thanks :up:





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come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

Blizzard

Quote from: Makasu on December 15, 2008, 09:50:57 am
Here can I just pm  you my game so maybe you can take a look at it and trouble me and tell me all that I'm doing wrong?


Yeah, do that. You don't have to upload the entire game, you can get rid of unneeded resources and maps.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

Quotewhat do you have JUMPING, NO_JUMP_TAGS, and NO_FLOOR_TAGS set to?  (in the config)


JUMPING - 0 NO_JUMP - 1 and NO_FLOOR - 2

I checked those and they're all right. The only other scripts I have running on it is the UMS.

Blizzard

Jumping range is 0. -_- What do you expect how far you can jump if you can jump 0 tiles?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

No jumping range is 2, allow jump terrain tag is 0, my mistake, but the problem is still there.

Blizzard

What about the No Jump Tag? And is your tileset surely NOT using the No Jump Tag?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.