[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Tazero

And the hud.....The boring hud......

Make it more flashy like winkio's! way better and more actractive


If you were a fish...

Aqua

The reason why Blizz made the HUD the way he did is because it doesn't lag.
He also wishes the users to more creative and make their own HUDs for originality.

Landith

And FYI, Winkio's Hud is the same as Blizz's hud just with a background images and different x and y positions...
Plus party member support also

Tazero



If you were a fish...

winkio

The party command/formations thing is a good idea for an addon, but I don't see it as a part of the script, because its too custom.

The HUD: they are so personal to each game, but perhaps I will release a few where you can just choose your own background pictures.  I also think these are too custom to be intergrated into the base system.

Blizzard

There's no way I'm gonna add a feature which will take me hours, if not days to make while you can make it work with a parallel process with a conditional branch that checks for button input and a forced action command.
Check out Daygames and our games:

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

dnasman

it is possible to make an event that attacks enemy, but NOT attacks actor?
thanks alot!
Sorry for the English XD

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tSwitch

Quote from: Blizzard on February 24, 2009, 03:21:15 am
There's no way I'm gonna add a feature which will take me hours, if not days to make while you can make it work with a parallel process with a conditional branch that checks for button input and a forced action command.


that's exactly what I was going to say.

Quote from: dnasman on February 24, 2009, 06:43:45 am
it is possible to make an event that attacks enemy, but NOT attacks actor?
thanks alot!


if you make a critter and give it force commands to only attack enemies it could work...or you could just use your allies...idk, maybe blizz has a better answer.


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Blizzard

Or wait some time until I make the alignment system.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

dnasman

Quote from: dnasman on February 24, 2009, 06:43:45 am
it is possible to make an event that attacks enemy, but NOT attacks actor?
thanks alot!


and also the actor CAN'T attack that event
it still possible?
Sorry for the English XD

For all Indonesian RMers:
RPGMakerID
Indonesian RPG Maker Community

Blizzard

Not without a custom alignment setup. And I haven't added the possibility to set one up in Blizz-ABS yet even though the subsystem handling all alignments is already there.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Tazero

Has anyone ever played Dungeon Siege if so i think the Formation would be a good system to intergrate but the wait ect commands could be Excluded  :roll:


If you were a fish...

Aqua

Quote from: Blizzard on February 24, 2009, 03:21:15 am
There's no way I'm gonna add a feature which will take me hours, if not days to make while you can make it work with a parallel process with a conditional branch that checks for button input and a forced action command.


Learn to read >.>

Tazero

I did i just said formation like wing sqaud or 'squad base movement


If you were a fish...

Blizzard

Quote from: Blizzard on February 24, 2009, 03:21:15 am
There's no way I'm gonna add a feature which will take me hours, if not days to make while you can make it work with a parallel process with a conditional branch that checks for button input and a forced action command.

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ALiCES_EMOTiON

When I set a skill to make a sound when I shoot it, the game lags. I have rapid fire enabled (from Star G), and have set the penalty to 0. When I hold down the skill button and shoot my ammo WITHOUT a user animation, there is no lag at all. But as soon as I add a user animation the game lags when I hold down the button to shoot the skill (the user animation has no frames, only a midi sound).

Star G doesn't lag when you hold down the fire button, so why should this? I don't have sprite animations enabled either. Is there a solution to this? Thanks.

Blizzard

February 25, 2009, 12:58:33 pm #1576 Last Edit: February 25, 2009, 01:00:00 pm by Blizzard
Loading sound effects that are in .ogg format lags, that's normal. I'm not sure why it lags with a midi file. Also Star G. has a cooldown time that is relatively high. If you have a cooldown time of 1 frame, it will obviously lag.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Memor-X

hay Blizzard, with the Blizz-ABS Config, after i set a bunch of settings in the first row of tabs (basic settings, enemy settings) i go to set up my skills, items and weapons, when i go to change to another item in the list i get an error

Value of '1' is not valid for 'Value'. 'Value' show be between 'Minimum' and 'Maximum'.
Parameter name: Value


when i hit details

Spoiler: ShowHide
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '1' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
   at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   at BlizzABS.Forms.WinConfig.setSkill(Int32 index)
   at BlizzABS.Forms.WinConfig.setSkill()
   at BlizzABS.Forms.WinConfig.listSkills_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Blizz-ABS Config
    Assembly Version: 2.2.3.0
    Win32 Version: 2.2.3.0
    CodeBase: file:///F:/Megaman%20Games/Megaman%20Battle%20Guardian%20I/Blizz-ABS%20Config.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


it's the same error for items, weapons and skills (substutute Skill, Item and Weapon in each case)

Blizzard

I'll look into it. Does it always happen? It's possible that your configuration is corrupted since I changed the format of the weapon/skill/item/enemy attack type.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ALiCES_EMOTiON

I have figured out that lag problem. I removed absolutely everything from the animation, and just left an SE, seems to be ok now. Just ran into something else though, the Pre-menu. I want it to only display hotkeys, but when I remove everything on the pre-menu line (line 308), and just leave Hotkeys it seems to think it is the menu link and goes to my menu.

If I change it to:

CommandsPreMenu = ['Menu', 'Hotkeys']


It works, if I change it to:

CommandsPreMenu = ['Hotkeys']


It won't work, what must I do to make it work? I am guessing I need to change the order of something else, but I can't see what. Thanks :)