Is there any way to make a skill "toggle" a state? For example, I have a skill that adds the state "burning" (increases speed, strength, and evasion rate, but constantly drains MP). However, rather than just having a set duration, I'd like it to keep draining until you use the skill again (which would remove the state). Now I already can do this via common event, but the problem is that every enemy and actor have this skill, so I'd have to use a seperate common event for each one. And that's just a pain. If toggling a state via skill is impossible, is there for the common event called by the skill to know who used that skill?