'lo
so i've been deciding on an ABS to use and between XAS and blizzABS. i decided on the later because of the AI and pixel movement, however i noticed some small issues i'm gonna point out and have a few suggestions to offer. i dunno how many if at all have been mentioned but theres 150 pages to flip through.

They're ordered from most important to trivial.
-option for character hit animation + knockback distance (both actors and enemies)
-option to allow skills, attacks, and items to affect switches and variables or call events to give some greater customizability to these actions
-option to add besides movement penalty, a penalty to disable a repeat of the action for a preset timeframe but still allow movement (perhaps complemented by a stamina system which is affected by actions and dashing)
-combo system
-option to not allow movement when defending
-option for enemy to remain idle until lead actor comes within a preset range and to disable ABS controls until then (like in SoM where fighting is enabled only if enemies are nearby on the screen)
Some small issues:
-when defending & standing in place character is shown moving
-graphical glitch when character performs an action and has penalty left to wait (walking animation shown, to produce a kind of skipping effect)
I might be overlooking some obvious solutions, but i'm new to this scene :p
Btw, i had a similar problem to lost king and managed to fix it by making a Hero_wpnGame_player.png. glad to know it's fixed tho