[XP] Exp, HP and SP HUD

Started by Futendra, November 05, 2011, 05:37:39 am

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Stray

August 10, 2013, 07:35:21 pm #20 Last Edit: August 10, 2013, 07:46:07 pm by Stray
Doesn't work for me.

EDIT:
It works now. I re-imported the script in my database and tried it again. Maybe I accidentally changed something in the script.
I'm very grateful to you all for your great help.

MarkHest

I find this HUD very interesting and I would like to use it, however it has some major flaws. Too often when I try other menu scripts and such the health bar's Z Layer is way over the menus and remains visible even when I navigate menus in some scripts. How can I lower the Z to something more fitting?
   

KK20


    #Prioridade da hud. (Z)
    HUD_PRIORITY = 5000

:???:





   


   
   


   
   

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MarkHest

There's a problem though. No matter what I change it to, it remains. I have no idea why....

I even tried changing it to 0 or a negative number.
   

KK20

I see now. The HUD is drawn on another viewport.

  #--------------------------------------------------------------------------
  # * initialize
  #--------------------------------------------------------------------------
  alias mog_chud_initialize initialize
  def initialize
      @cthud = C_Hud.new(@viewport3)   
      mog_chud_initialize
  end

Try using @viewport1 first and see if that's all fine and dandy for you.





   


   
   


   
   

Other Projects
RPG Maker XP AceUpgrade RMXP to RMVXA performance!
XPA TilemapTilemap rewrite with many features, including custom resolution!



Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

MarkHest

I believe that worked. Thank you :)
   

Sin86

I apologize for necro posting but does anybody still have the example images that are required to use the HUD? The pictures no longer display as I believe the links are dead.