I am wondering if you can use BABS to make it so if an enemy stands in bad stuff then he takes damage from it.
Currently I am having to get the X and Y of each individual enemy, set a ton of conditional branches, and the work is insane just to make a 3x3 area deal damage if an enemy is standing on it.
Also, how would you spawn large events with an ability? Let's say I am casting a fire wall and it needs to be able to spawn in front of the player in a 5x1 area or something, and have it so if an enemy stands in it, he will take damage.
I checked the manual but I don't think I was seeing anything about this. If it is in there, then I am just being a dumby

Any help is greatly appreciated