[XP] Stormtronics CMS

Started by Blizzard, January 09, 2008, 04:00:35 pm

Previous topic - Next topic

xeilmach

January 02, 2011, 04:34:06 pm #340 Last Edit: January 02, 2011, 08:57:00 pm by xeilmach
I'm trying to make the character status screen horizontal like FF13's one.  I went about it by changing:

self.x, self.y, self.z = -512, @actor.index * 120, 999
self.y = @actor.index*120 unless self.active

to

self.x, self.y, self.z = -512, @actor.index * 1, 999
self.x = @actor.index*120 unless self.active

along with INPUTS::DOWN/UP to INPUTS::RIGHT/LEFT  so that I can scroll left to right.


However, when I press CANCEL to exit, all the windows disappear and the entire menu screen shifted slightly to the left, leaving only the frozen main background image I have set and I'm stuck in the menu and can't go back to the map. It's totally fine when I leave it as:

self.y = @actor.index*120 unless self.active

but it makes the character status selection vertical

How do I go about it so that I can fix this issue? I know it has to do with the x and y adjustments, but I can't pinpoint which lines.

Thank you.





Quote from: Blizzard on November 17, 2010, 02:22:18 am
Don't worry if you lose your motivation at one point. Just keep doing something else, it should come back to you. If it doesn't, get back into it anyway. xD

LiTTleDRAgo

January 08, 2011, 07:41:21 am #341 Last Edit: January 08, 2011, 08:11:48 pm by LiTTleDRAgo
I get this error

Spoiler: ShowHide


at line

Quotealias st_cms_hybrid_hack_x_ x=
  def x=(xx)
    st_cms_hybrid_hack_x_($scene.is_a?(Scene_Menu) && BlizzCFG::WIN_MIRRORED ? 640-width-xx : xx)
    @backsprite.x = xx unless @backsprite == nil || @backsprite.disposed?
  end


it happened sometimes and I don't know the cause

edit : it seems that I get this error after upgrading to Blizz Abs 2.82

MindOnFire

I just have a quick question, I'd appreciate it if anyone who knows how to fix this would answer as I'm sure it's been asked before. I'm using face graphics in the same game that I'm using this CMS in and I'd just like to know if it's possible to replace the Actors in the Menu with those facegraphics. Each of them are 96x96 PNG images using a simple script I got off of RRR. I'm a complete noob at scripting, never done RGSS before, so I do need to know what lines I need to edit if this is something I can implement.

For whoever answers this question, thank you for your time. :)
Then.
Now.
Forever.

G_G

Look for this line in the configuration.
FACESETS = false

Set it to true. Also read instructions on how to name the face files.

MindOnFire

March 11, 2011, 06:16:22 pm #344 Last Edit: March 11, 2011, 06:27:05 pm by MindOnFire
Quote from: game_guy on March 11, 2011, 05:36:52 pm
Look for this line in the configuration.
FACESETS = false

Set it to true. Also read instructions on how to name the face files.


*grumbles as I spent half an hour renaming the facesets a shit ton of times to get them to work in the first place but grins and bears it* lol

I appreciate your swift reply. I'll do that right away. Thank you :)

EDIT: I mis-interpreted how they had to be renamed. I should have just looked at the instructions like a good boy XD. Thank you for your help, it worked perfectly.

Only thing I did have to do was resize the face graphics to 50% of what they were (so the default face size from 2003) because at 96x96 the text overlaps the graphic. Is there any way around that, just out of curiousity?

Then.
Now.
Forever.

G_G

Well with a small snippet I can make the script resize the graphics on its own. Thats probably the best I could do, or maybe even reposition some things. Give me a screenshot of how much it overlaps and that'll give me a bit more visual information on what I need to do.

MindOnFire

March 11, 2011, 08:47:47 pm #346 Last Edit: March 11, 2011, 08:49:18 pm by MindOnFire
Alright... *has to redo the faces again because I resized the files that were already there* (I'm not hasty or anything XD)

Here's the screenshot.
http://i35.photobucket.com/albums/d175/Xero313/ABSOverlapGlitch.png

I'm actually all right with using smaller face graphics for now, but I'm sure what you're offering to try and do would be really useful to a lot of people, myself included, and I would really appreciate it. So I'm certainly not going to say no XD. But I certainly don't need it- I'm perfectly fine with making due lol. I'm doing this game as a collab with a friend and typically I prefer to use RPG Maker 2003 so I'm used to making due XD

EDIT: Ignore the mistitle. I wasn't thinking right because I've been looking at the Blizz ABS for the last little while and trying to figure out how to get the two scripts to work in Unison >_>

Then.
Now.
Forever.

G_G

I think the best thing to do is insert this script http://forum.chaos-project.com/index.php/topic,105.0.html go into Part 2 and turn SHADED_TEXT to true. This will make the text easier to see over your face graphic. But if you need the thing to repositioned I can do that too.

MindOnFire

Okay, I'll give that a try soon and let you know how the result comes out. Thank you for your assistance today, you've helped me greatly, good sir. :nod:
Then.
Now.
Forever.

Melvin

Hey.

I have a request..
I wants have only options menu. I already have Winko's CMS and I would like to add this options menu..
Can someone script on the options?

Melvin

winkio

Uh, I don't remember making a CMS.  Ever.  But if you post the CMS you are using, it will be a lot easier for people to help you with the merge/edit.

Melvin

Sorry this is "Blizz-ABS FE CMS" and Winko's HUD.
I would like it the this CMS(Blizz FE CMS) had options menu.

winkio

oh, if you are referring to the one in Dissipate, it will take a lot more work because I didn't make it compatible with much as I wasn't releasing it.  Plus it was designed for exactly 10 menu options, so unless you wanted the options menu to replace one of the other ones, all the graphics code would need to be redone.

Melvin

Unnecessary to me "AI_Triggers" so this could be replaced.

meili_mochi

I love the design of this nemesis edition CMS but there are things that I think need to be add/remove if possibly.
1. remove the sub menu "Equipment"
2. add sub menu "Party" between sub menu "Status" and "Option" where you can arrange your party member to be added on active party (first four arranged like in game Star Ocean 2)
3. when we change windowskin, make the dialog message box windowskin changed too not just the menu windowskin

Thanks if you can help me  :-*

Blizzard

1. & 2. This is a CMS, not a party change system. Besides, the command can be replaced and connected with a party change system easily.
3. It does that already. If it doesn't, then you may have a script that interferes with this one.
4. I have retired from RMXP over a year ago.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

MarkHest

Is it possible to remove the "save" option somehow?  :D
   

stripe103

August 07, 2011, 05:55:59 am #357 Last Edit: August 07, 2011, 05:58:32 am by stripe103
There is always a way to do things with programming :D (well, realistic things)

Remove ", 'Save'" from row 905.
Remove rows 2176 to 2183.
This part: ShowHide

if $game_system.save_disabled
  $game_system.se_play($data_system.buzzer_se)
else
  $game_system.se_play($data_system.decision_se)
  @scene = Scene_CMSSave.new
  Graphics.transition(0)
end
  when 7


And it should be done. It's not removed, but it's unaccessible.

MarkHest

Quote from: stripe103 on August 07, 2011, 05:55:59 am
There is always a way to do things with programming :D (well, realistic things)

Remove ", 'Save'" from row 905.
Remove rows 2176 to 2183.
This part: ShowHide

if $game_system.save_disabled
  $game_system.se_play($data_system.buzzer_se)
else
  $game_system.se_play($data_system.decision_se)
  @scene = Scene_CMSSave.new
  Graphics.transition(0)
end
  when 7


And it should be done. It's not removed, but it's unaccessible.



Haha, thanks for replying but that change in the script messed up the whole menu xD
It made the "load" option become the "save" option and the "exit" option became the "load" option :P. So when i press load and selects a slot it saves instead... an when i press exit to exit the game it bring the load menu  :facepalm:

(however the SAVE option and icon still disapeared from the menu so let's say it's a 30% success  :^_^':)

Now for a way to change back the Load and Exit options to their old selves...
   

stripe103

August 07, 2011, 04:33:25 pm #359 Last Edit: August 07, 2011, 04:46:32 pm by stripe103
Hmm, are you sure you removed the right part? The exact part that I put in the spoiler. Because that was what I was trying to avoid by removing that part.
Anyway, if you are sure you will have to wait a few hours because it is 22.30 here so I'd like to get some sleep. :D But I'll check what I did wrong as soon as I can. I think I know what I missed but it's hard to explain when writing on my phone :P. I don't want to leave a bad script for someone. :)