Started by Blizzard, January 09, 2008, 04:00:35 pm
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Blizzard on May 22, 2009, 04:36:48 amBTW, I forgot to say that I put up v5.37b which has the bug fixed that reaper72004 mentioned. xD
Quote from: Landith on May 26, 2009, 09:38:59 pmProbable Bug Report:Me and Game_Guy were working on his default menu system thingie when he wanted me to screenshot all the bars and when I tried to change the bars in game with the STCMS Option menu, it wouldn't work. He tried to and failed. So it might be something we messed up or idk...Just letting you know in case it wasn't our fault messing it up
@help_window.set_text(@item_window.item)
@help_window.set_text(@right_window.item)
Quote from: Blizzard on May 28, 2009, 03:27:33 am@help_window.set_text(@right_window.item)Depends on which is currently active.
class Window_CMSEquipRight < Window_Selectable def update_help @help_window.set_text(data == nil ? 'Press S to optimize...' : data.description + ' Press S to optimize...') end end
def update_right_equip ### if Kboard.keyboard($R_Key_S) for i in 0..6 @actor.equip(i, 0) unless @actor.equip_fix?(i) next if @actor.equip_fix?(i) case i when 0 weapons = [] weapon_set = $data_classes[@actor.class_id].weapon_set for j in 1...$data_weapons.size if $game_party.weapon_number(j) > 0 && weapon_set.include?(j) weapons.push($data_weapons[j]) end end next if weapons == [] weapons = weapons.reverse strongest_weapon = weapons[0] for weapon in weapons strongest_weapon = weapon if strongest_weapon.atk < weapon.atk end @actor.equip(0, strongest_weapon.id) when 1..6 armors = [] armor_set = $data_classes[@actor.class_id].armor_set for j in 1...$data_armors.size if $game_party.armor_number(j) > 0 && armor_set.include?(j) if $data_armors[j].kind == i - 1 armors.push($data_armors[j]) end end end next if armors == [] armors = armors.reverse strongest_armor = armors[0] for armor in armors strongest_armor = armor if strongest_armor.pdef < armor.pdef end @actor.equip(i, strongest_armor.id) end end @right_window.refresh (@item_windows + @status_windows).each {|win| win.refresh} end end
alias update_right_equip_optimizer_alias update_right_equip def update_right_equip update_right_equip_optimizer_alias ###