Problem using CCOA's UMS

Started by TheCableGuy, February 10, 2012, 11:32:59 pm

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TheCableGuy

February 10, 2012, 11:32:59 pm Last Edit: February 11, 2012, 01:02:20 am by TheCableGuy
I Installed CCOA's UMS and found out it disables my Doors, specifically my Transfer Character command. my Door event works right up til the transfer player command but then just cancels it.

Anyone know what's causing this?

Another problem I noticed is that make commands within Events to ignore their assigned order and try to occur all at once, such as flipping switches that I put at the end of the event FIRST.

EDIT: OK. I had an inspiration and Moved the Script up the rest of my scripts and it seamed to fix it.

BUT I'd like to know WHY did this fix it? What caused it in the first place? I'd really like to know for next time something like that happens.

ForeverZer0

Because certain scripts overwrite/modify methods of ones before it. This is why most script authors give instructions on where there script is to be placed, and will even include instructions where to put them relative to other common community scripts.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.