Started by Wizered67, February 22, 2012, 12:54:56 am
QuoteConcept - Players can start Kingdoms. (Guilds) They can invite other players to their kingdom and build with them to create cities, villages, trade posts, etc for their kingdom. Anyone can build on an "unowned" map, but if a kingdom "claims" a map, only they can build on it. Kingdoms can always claim unowned maps. When a map is claimed, the kingdom that owns it can give the map a name. Examples of the names would be "Capital City", "Fort", "Outpost". That way, the way the map is being used can be shown and the maps can be referred to by name. If a map is owned by another kingdom, there must be a challenge between the kingdoms to claim it. An officer or the leader of a kingdom can challenge another kingdom for a chosen amount of time. If an officer or leader from the other kingdom accepts, the challenge begins. During a challenge, the "ownership percentage" can decrease on maps between the fighting kingdoms. Every couple seconds spent on a map decreases its ownership percentage if it belongs to the enemy, or increases it if it belongs to you. For example, if 3 players from kingdom A are on their home map, the ownership increases up to 100%. However, if there were 4 enemies on that map, the difference between the amount of players would be 1 and the ownership would decrease slightly. If the 4 attackers killed all 3 defenders, the ownership would constantly decrease until reaching 0. When at 0, the kingdom is free to claim the map as their own. The reason kingdoms would compete for maps is to get the buildings on it, to use it for strategic positions, or for the "map bonus". Map bonuses are special bonuses that some maps have. For example, maps with a river running through them give a "farming" bonus which increases farming, while some may have an abundant supply of a rare mineral (like gold) that will respawn over time on the map. So that's pretty much the idea. I'd appreciate some feedback on it to make sure I'm not missing anything important in the idea or whatever. Also, here's a screenshot showing some of what I've done so far. The minimap doesn't work, so I plan on removing it and putting the "map info" (name, owner) elsewhere on the screen. The kingdom name shown here is "Vipers". http://i43.tinypic.com/21enh4j.png
Quote from: Wizered67 on March 25, 2012, 12:00:03 pmThe way I decided challenges will work is that both kingdoms must accept the challenge and specify how long it will last for. If you log out during the duration of the challenge, its your fault if your stuff gets stolen. Otherwise, you shouldn't have to worry about any stealing like that.
Quote from: Wizered67 on March 26, 2012, 06:38:23 pmIf your offline, you wouldn't be involved in a challenge unless your kingdom participated in one without you. So I suppose it is possible for your stuff to be stolen if your kingdom loses control of a map during a challenge when you weren't online.
Quote from: SBR* on March 27, 2012, 10:32:22 amWhich means that either there will be hardly any challenges, because not everybody is online, or you will loose your things occasionally... To be honest, I dislike both. But whatever .
Quote from: Magus on March 27, 2012, 01:32:24 pmreminds me of minecraft... (from the video)
Quote from: Wizered67 on May 10, 2012, 08:10:51 pmActually, the lag was/is caused by the server sending so much data over to the client every time the map changed, and then reloading the entire map. Looking back, this was a really stupid way of doing it. Now I'm trying to get it to work where it only modifies the changed parts of the map, not the entire thing.
QuoteThey've got helmets on they're heads. But I gotta watermeloan instead!
Quote from: Wizered67 on October 07, 2012, 02:48:41 amI finally got around to adding crafting! Big thanks to Ryex for making his Mouse Window API so easy to adapt. I'm using it for pretty much every window imaginable xDSpoiler: ShowHideSpoiler: ShowHideSpoiler: ShowHideI'm open to suggestions and feedback if anyone has any.
Quote from: Wizered67 on October 07, 2012, 04:33:48 pmThe current plan is that its going to be a hosted server, but I would consider looking into the alternative of host-your-own-server.
Quote from: Wizered67 on October 20, 2012, 01:17:18 amThanks for the offer to test, I'll get back to you once this gets back to the testing stage. There will be combat of some sort if that's what your asking and there will definitely be PvP, but I'm not yet sure to what extent the battles will take place. I had an idea that I'm toying with about having it be a turn based strategy battle system, and the way you build your maps can affect how you do in battle. Just a random thought.
Quote from: Wizered67 on October 20, 2012, 01:17:18 amI had an idea that I'm toying with about having it be a turn based strategy battle system, and the way you build your maps can affect how you do in battle.
Quote from: Wizered67 on October 20, 2012, 01:17:18 amturn based strategy battle system
Quote from: Subsonic_Noise on July 01, 2011, 02:42:19 amNext off, how to create a first person shooter using microsoft excel.
Quote from: Zeriab on September 09, 2011, 02:58:58 pm<Remember when computers had turbo buttons?
Quote from: amjrl on July 04, 2017, 10:28:09 pmHello, I like this system you made in rpg maker xp , I wanted to know if you have a demo, or anything, I'm trying to make the same thing and just wanted to ask if you can share this project with me. Or if you can show me how you made it, Thank You