Quote from: Blizzard on March 20, 2012, 10:18:26 am
A status effect can increase your attack power by a certain percentage which (if I remember right) should increase your average physical damage by the same percentage.
Would there be an easier way to do this besides a state? I am designing things which increase your damage by a percentage, but having 100 states for every 1% increase and making dozens of conditional branches seems a bit of a hassle lol
I have a boss in my game infact that has an overly large amount of health (roughly 10000 when the average class does around 50 DPS), but there is a mechanic which slowly ramps up your ATK %, but for every % damage increase you have, you take more damage. That is a really rough explanation, you'll be able to see it in my demo (which should be in a few weeks, more info soon!

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