Author Topic: Carp  (Read 2374 times)

Offline Andreavnn

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Carp
« on: April 28, 2012, 01:24:46 AM »
Who wants bunnies, birds or frogs running around their map when you can have carp swimming you in your water! Made this by combing  some char_sets and water. Thought it make my water feel more alive, well more than what the RTP water looks like.

(click to show/hide)

Offline Calintz

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Re: Carp
« Reply #1 on: April 28, 2012, 02:55:11 AM »
did you create this resource yourself?

Offline Andreavnn

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Re: Carp
« Reply #2 on: April 28, 2012, 03:31:33 AM »
I combine two resources to make it, the water is from RTP and the carp I found online in a resource database.

Offline djskagnetti

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Re: Carp
« Reply #3 on: May 04, 2012, 11:53:08 PM »
can you make it without the water?  just the carp and the shadow?

edit:  unfortunately, the fish can't move in water.  if you set the terrain tag as passable (with a circle O), the player can walk on it.  if you set it as impassable (with an X), the fish can't move in it =(  if you give the fish event a through tag, they can move onto land, into trees, onto rocks, anywhere they feel like lol
« Last Edit: May 05, 2012, 01:50:06 AM by djskagnetti »

Offline Landith

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Re: Carp
« Reply #4 on: May 06, 2012, 04:42:43 AM »
can you make it without the water?  just the carp and the shadow?

edit:  unfortunately, the fish can't move in water.  if you set the terrain tag as passable (with a circle O), the player can walk on it.  if you set it as impassable (with an X), the fish can't move in it =(  if you give the fish event a through tag, they can move onto land, into trees, onto rocks, anywhere they feel like lol
You can just put events around the water blocking the fish in and the player out as well as having a seperate autotile for the water that's passable

Offline djskagnetti

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Re: Carp
« Reply #5 on: May 06, 2012, 05:53:51 AM »
can you make it without the water?  just the carp and the shadow?

edit:  unfortunately, the fish can't move in water.  if you set the terrain tag as passable (with a circle O), the player can walk on it.  if you set it as impassable (with an X), the fish can't move in it =(  if you give the fish event a through tag, they can move onto land, into trees, onto rocks, anywhere they feel like lol
You can just put events around the water blocking the fish in and the player out as well as having a seperate autotile for the water that's passable

yah I thought of that after I posted.  What I really wanted to do is have it so you could go 'fishing', ie, the fish get close enough to the shore (adjacent) and you can grab them out of the water.

Offline Vexus

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Re: Carp
« Reply #6 on: May 06, 2012, 02:27:31 PM »
Make the fish with through on and make a custom movement, that's what I did in my project.
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Offline stripe103

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Re: Carp
« Reply #7 on: May 06, 2012, 10:29:43 PM »
What I'd do, is to make my own kind of random movement. But before actually moving it, check if the target tile have the right terrain tag. If it does, move. If it don't, repeat and randomize another direction.

By Axerax

Offline djskagnetti

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Re: Carp
« Reply #8 on: May 07, 2012, 05:29:26 AM »
hrm... could either of you demonstrate with a screen of the event ?

Offline stripe103

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Re: Carp
« Reply #9 on: May 07, 2012, 07:28:35 AM »
Will do, when I'm not online on my phone and when I've installed RMXP back.. if I can find it..

EDIT: I haven't installed RMXP, so it isn't tested, but I think it should be something like this
(click to show/hide)

Also, I think it should work for VX too, and maybe even Ace, but don't count on it.
« Last Edit: May 07, 2012, 10:07:26 AM by stripe103 »

By Axerax

Offline djskagnetti

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Re: Carp
« Reply #10 on: May 07, 2012, 03:57:21 PM »
wow thanks!  that was a bit more complicated than expected, but i think i got it =)!  thanks again!

Offline stripe103

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Re: Carp
« Reply #11 on: May 07, 2012, 08:49:36 PM »
Yeah well, the only reason to make your own kind of random movement is because it needs to check what the next tile's terrain tag will have, before actually moving it.
It would most likely be possible to do anyway, but I thought this was easier to accomplish.

By Axerax